A very, very basic shmup - probably one of the easiest I've ever played. I have no knowledge of the series this is a Spin-off of, but I doubt you need knowledge of it to "enjoy" this game. A very easy miss unless you are determined to play obscure Japanese Game Gear exclusives. It's short enough to not overstay its welcome at least.

All the extra features in the world can't make for how much I dislike this game's art style. I mean the characters are fine at least but the levels just look wrong. I understand they are using the same tools as the level maker, but it all just feels so fake compared to the original. Quite possibly the most soulless remake I've played in a while.

Definitely feels like a pre Final Fight beat 'em up, but the destructible environments are welcome. Super punishing with the last two stages in particular feeling incredibly unfair, and you have to start from checkpoints so you can't credit cheese your way to the ending for this one either. Dated, but fun.

It's simple in presentation yeah, but whats here is really fun with great performance, music and more of a move list than I was expecting from a NES beat 'em up. Of all the Final Fight sequels I've played I didn't expect this one to be my favourite.

The remake easily outclasses it, but this original version has its charms. It has the same issue as most early Ys games with its sudden and random difficulty spikes, but its manageable enough considering how fast you level. Music is great, bosses are not so great. Good fun.

It's like Rolling Thunder only stiffer, because you're a robot, and a cop, some would say a RoboCop.

2015

Some very big issues here. You can overpower yourself very quickly, the melee weapon is the best weapon in the game and the main character swap mechanic, while neat is unlikely to be experienced due to the Zombie A.I not being nearly enough of a threat. This is all exacerbated by the compromises made in removing the second-screen mechanics from the WiiU original, which does nothing but hurt the overall experience. At its core however, there is a solid game here under all the jank that really deserved a better studio than Ubisoft at the lead. It's hard to recommend, but I don't think your time would be wasted playing it either.

Yeah, it might be prettier and more polished than the Mega Drive version, but is it better?

yes.

It's hardware limitations means that you're missing out on some gameplay mechanics, like some enemies and the bonus stages, but besides that this is remarkably solid for a SG-1000 title. I doubt many (if any at all) are choosing this as their Galaga of choice these days, but for 1983 this would have been an essential purchase for fans of the arcade version.

Clunky controls and so-so puzzle design makes this a forgettable puzzle game for the Game Gear. It's decently long at 50 stages, but I don't see why you'd want to bother with this one. Don't be fooled by the cute anime girl on the cover, this is just another early 90's handheld puzzler that's best left forgotten.

SEGA's take on Donkey Kong is certainly a looker, with expressive sprites and plenty of moving objects that outclass most other arcade games released in 1983. Unfortunately, it lacks the joyful simplicity of its inspiration, with an isometric viewpoint making the simple act of moving and dodging more ambiguous and challenging. It's an interesting game with a probably more interesting legacy due to the game's relationship with then-arcade board manufacturer ikegami tsushinki. The game, when judged on its own merits however, is just okay.

Alien Storm is an absolute blast of an arcade game, switching genres regularly and managing to be challenging without succumbing too much to that credit gouging mentality typical of these sorts of games. I was 100% not prepared for the credits, you gotta love that 80's SEGA energy.

No Straight Roads is a 5/10 game propped up by 10/10 music, art design and SOUL. This is the kind of game I'd love to see adapted into something like a CG movie as it's plot, world and characters are too good for the game it was built for. Also remember that DK West is the best and to stan 1010.

Bubsy the character, is emblematic of 90s animal mascots. He's got the "hip" personality, "radical" abilities, and a suspicious lack of pants. There are probably several warrants out for his arrest.

Bubsy the game, is somehow even worse as it takes every bad 90s platformer trope and pushes them into the stratosphere. The game is absolutely vile, and I wouldn't recommend it to anybody, not even those who enjoy the taste of trash. At least Awesome Possum had a message, this is just manufactured, corporate garbage.

Getting the game looking this good on the Mega Drive must've been actual witchcraft, especially when its this smooth. Unfortunately despite this visual flourish the gameplay is not as polished as you'd hope, especially coming off other SEGA Disney games like Castle of Illusion. You get hit from off-screen more than you'd like and collision detection can be pretty iffy to put it lightly. It's real rough around the edges but it sure is pretty to look at, its at least worth a save state play-through just to look at the pretty visuals.