A much, much better Switch outing compared to Star Allies. It still suffers from instances of repetition and whilst the length is good, I did feel like I was on autopilot for most of the last 30%. Still, there's a lot of promise shown here and I'm really looking forward to the first Popstar 3D game now.

Being the first mainline console Kirby game in 11 years at time of release, Return to Dream Land can best be described as Kirby comfort food. Borrowing themes and ideas from the series past, it served as a perfect retreat to an age of platform game that had largely shifted to 3D on home systems. It doesn't do anything too crazy, nor did it really need to, but as a result time has made this game feel pretty basic compared to its follow ups on the 3DS and Switch systems. despite this, Return to Dream Land is still a joy to play through, with its refined mechanics, fun music and great visual design at a constant 60fps making up for any issues surrounding unoriginality.

eh, its not an awful game, just a really boring one. You pretty much see all the game has to offer by the end of the first level, and although the music is exciting the gameplay is anything but. Avoid unless you're a either a completionist or desperate for anything Castlevania related.

As a kid I liked it because it was the only Mega Man Game Boy game I could play, as an adult I can appreciate what it was trying to do but the limited screen space, when combined with those classic Mega Man "tricks" makes recommending it difficult. Even so there are clear signs of ambition on display here that are hard to deny. For 1991, this was probably one of the best looking and playing games for the Game Boy, and was a very good approximation of the console versions compared to some other titles. However its purpose of being a way to pass the time when unable to be near a TV isn't really relevant these days when you can play the "real" games on so many platforms. On its own merits it doesn't really warrant a playthrough unless you really want to experience all of the classic Mega Man games.

Sometimes I think its necessary to experience the real trash to truly appreciate the best of the genre. Unfortunately that would mean telling people to play Rival Turf, a game so poorly put together that it can't even get the fundamentals right. The fighting is bad, the levels are bland, not even the music is any good. I'm aware there are worse beat em' ups out there but this isnt even funny bad, just boring. Play literally anything else I'm begging you.

Admittedly the closest to the NES games so far, but it suffers from the same problems as the first two while also having moments of slowdown now as well. Cool for 1992, but leaves little impression 30 years later.

The first Mega Man game on Game Boy to be on par with the NES releases, rather than being a rough imitation. I think this was the first Mega Man game to introduce a shop and the Energy Balancer, so its even innovative for the series in some respects.

I'm sure the arcade version is much better, and there was clear work put into it, but the SG-1000 version at least is an assault on the senses, with its cacophony of noises and constant judder from the consoles lack of smooth scrolling making for a miserable version of what I assume to be an okay Space Invaders derivative. It tries its hardest but you'd be better off sticking to Galaga if I'm being honest.

Honestly the credits were the best bit for me. Seeing all the contest art was extremely wholesome, and reminded me why so many love this series in the first place. Mega Man is very cool :)

I feel like every classic Mega Man game has at least one of "those moments". Unfortunately the level designers of Mega Man and Bass decided every stage should have at least 2 or 3 of "those moments" with many sections killing you for either being too slow, or sometimes too fast (without warning, of course). Besides that, at its core this is actually a really solid Mega Man game, with some of my favourite Robot Master designs in the entire series ( I love you Burner Man <3 ), extremely appealing graphics and a great OST. It's not as bad as people make it out to be and is nowhere near X6 in terms of trash level design, so I'd still recommend playing it. Just make sure you're in the proper mindset first.

The original Double Dragon is arguably one of the most historically important beat 'em ups ever made, being an important step in-between titles such as Renegade and Final Fight. The lack of any standard for what constituted a beat 'em up would give the series freedom to experiment, and as such each subsequent release tried something different. Awkward platforming, experience systems or even micro-transactions, The Double Dragon series was often one of change, for better or worse.

However, by the time Super Double Dragon released in 1992, we already had titles such as Final Fight and Streets of Rage solidifying the conventions of the genre; Super Double Dragon by comparison, plays rough even when compared to the NES originals. The game feels slow, hits are at times unresponsive, enemies and bosses move strangely and are very, very dumb often walking straight into your attacks after getting knocked down. You don't even get a in-game story until after you beat the final boss, it all just feels unfinished. Double Dragon 2, which was released in 1988 felt more ambitious than this game, with more varied locations, enemies and cutscenes. It's an improvement over the misstep that was Double Dragon 3 for sure, and the counter system is unique, if clunky in practice. I've played worse, but Super Double Dragon is just sad, and a clear example of just how fast the industry was moving during the early 90s.

Go Pulseman! Go out and zap to the extreme!

I'm going to disappoint some people but I really didn't care for Pulseman. I mean, the graphics, art direction and music are all top notch but the actual level design just can't keep up, even feeling like an afterthought. Sometimes the levels are way too barren, sometimes they are way too cramped, everything just feels very basic and block-like in design with very little actual challenge. As something to look at, its stellar, but the reality is gameplay wise, it's a pretty basic platform game. It does feel like, at least to me, that Pulseman is 100% carried on its aesthetics, developer legacy, and lack of real release outside Japan. Unfortunately average.

An absolutely bizarre game in which Mega Man fights an Air Conditioner. I think it says a lot that even though this came out after, people considered Mega Man and Bass to be the last classic Mega Man game during that 10 year gap between releases. I did like the stage that used the vertical orientation and the callback to the Game Boy Mega Man II was cool I guess. But honestly, this whole game just has big bootleg energy. Worth playing just to say you have, but don't expect anything that great.

I'm sure there was a novelty amongst Japanese SEGA fans in having a watered down arcade port of Spartan X on their home console. But I'm sure that quickly wore off when, within a few weeks they realized that Famicom would receive a proper port of that same arcade game, not only optimized for the system but also made by Nintendo's top developers as a warm-up for Super Mario Bros. Also haha name funny.

It was bold of Nintendo to base those final levels on the aftermath of The Great Ape War, but I think it payed off.