49 reviews liked by Brovik


biosucks. this game is real lucky that the big daddies are one of the best enemy designs ever. i shouldve said biocock that wouldve been funnier

This game has the sauce, i'm afraid

Absolute banger character designs and aesthetics elevate it to something better than "post void but not as good". Mr. Bullet being an absolute baller design in particular

Only real problems I had were the under-cooked themes that never felt like they went beyond surface level like "billionaires/capitalism bad", "the internet cooks your brain", "do robots have souls". The game never really does anything with these other than use them as set dressing.

2nd problem being most of the bosses amounting to either gimmick fights or just floating eyeballs. For a game that's biggest strength is its aesthetic, I would've loved some more creativity in the bosses visual designs.

Lots to love about this game, though. Nothing better than zipping through rooms with a fire katana while so many explosions are happening you can barely see

why the fuck is he holding a condom on the cover what the actual shit

Machine, I will cut you down, break you apart, splay the gore of your profane form across the STARS! I will grind you down until the very SPARKS CRY FOR MERCY! My hands shall RELISH ENDING YOU… HERE AND NOW!

A bit of a disclaimer, this game is in early access and by the time of this review, only Prelude + Act 1 is out for it.

Although that doesn't matter, there's really no reason not to pick it up. The game holds options to satisfy every single part of the action fps spectrum. Every single enemy design is used spectacularly, every arena is a fun roller coaster to constantly position and shoot at enemies from, and the continuous aggression leads to a nonstop thrill. Weapons have great utility and distinct use between each other, and your movement toolkit is especially impressive with dash jump, slide jumps, and combining those two to get a pseudo-bunnyhop

And in a genre rife with really bad bosses, Ultrakill manages to even break that expectation, grinding it into dust as it takes cues out of the best bosses of other games and combines them into incredible encounters. A couple bosses in particular remind me heavily of Vergil, down to somewhat similar uses of attacks.

It's definitely the best FPS that's come out this year, even if it's not exactly finished. I'll have a lot more to say and analyze when Act 2 and 3 release, but for now I can't recommend Ultrakill enough.

Solid DLC for a solid game. Whenever I killed a zombie, they dropped zombie brains and I collected them all. Finished the DLC and I still don't know why I collected them.
Too many zombies around you will be frustrating but you'll get through.
I loved the reference to Shaggy from Skaggy Doo!

They catfished me with Moxxi into playing this DLC.
I thought that maybe it would be more fun with other players but I was wrong. Literally put me to sleep. Just skip this DLC, will you?

Knoxx storyline was funny and Athena is a beautiful addition to the series. Crawmerax was lit.
It was nice seeing all those new enemies and new cars but got frustrated after trying to complete every quest because there are no fast travel points and you have to drive through the whole map. So much grind.
Still an okay DLC, even though my 'Completionist' achievement is bugged...

Best DLC of BL1. It is short but absolutely fun. Killing Claptraps was nice and the quests are rather enjoyable other than Tannis' quests. And finishing this DLC marks the end my BL1 journey. It was fun while it lasted but I don't think I will ever visit this game again, because I have BL2 ffs...

Started because of Phyllis. She gets me acting up every single time.
It took me 10 hours to realize I actually don't like farming/life sim games. Even though it was such an 'obstacle', I enjoyed it while it lasted. After a while, everything started to feel like a 'burden' rather than an enjoyable experience. Everything feels so tedious and messy that I couldn't even finish building my first bridge during this time.

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