This was groundbreaking when it came out, there was nothing out there that was like it. The characters were a lot better than the story, I especially liked Shelby, his epilogue was kind of dumb and his motives make no sense, also, the twist was so batshit insane that no one ever saw it coming. Overall, pretty good.

When the game first released back in 2005, I'm pretty well sure there was nothing like it at the time, this is the beginning of the David Cage formula for the world to see. Playing it, after play Heavy Rain and Beyond Two Souls. This game aged like milk honestly, the controls sucked; only utilizing the joysticks and the bumpers for gameplay might seem pretty innovative, but, the thing is, YOU HAVE at least 12 other buttons to use for gameplay other than those 4. The Joystick QTE-Simon-says type mini-game was not as bad as the ball busting bumper mashing one, that one was physically painful at times. The story was fucking bat-shit insane, but, I guess that's David Cage writing for you. Overall, this is not his best work, honestly.

I never thought I would enjoy the story in a game about driving. This is basically like Jalopy, except way more fleshed out in terms of scope. The sense of progression is fantastic and the looting and inventory management were superb, and, the story was very good and the characters were all very wonderful, I found myself engaged in their conversations at times and I would laugh with them here and there. The driving physics were fantastic also, every bump the car feels it has great and the weight transfer of the car when braking felt solid also. Overall, great game, but lacks challenge; I died maybe twice in my 40 hour playthrough.

This entry to the AC series was underrated IMO. It ties off Ezio's and Altair's storylines very well. This game is essentially a carbon copy of Brotherhood, but, it takes what's bad in that game and improves on it; Like, speeding up the leveling for your assassins and completely removing dumb shop quests and replacing them with challenges. The bombs felt out of place in this game, but, they had their moments. And, the tower defense minigame was the most Batshit crazy, out-of-place minigame in an AC game. Overall, I enjoyed this one.

This was a nice continuation of Ezio's story and the modern AC timeline with Desmond and the gang. There were a lot of new features that were implemented in the game to add freshness, like recruiting assassins under your wing and sending them on missions for money. Also, this game was a bit grindy at the beginning since most of the time you're investing money to purchase shops around the city to be able to buy from them + giving you a nice return on investment every 20 IRL minutes. Overall, a very good continuation of the series.

A super cool concept and story. The whole game you're basically just travelling from A to B, while maintaining your car by refueling it, changing the tyres and fixing the engine. This game had a metric fuckton of annoying bugs, GAME BREAKING bugs. Bugs, so bad it would ruin an entire run for you. I was going for the "There and back again" achievement; which requires you to travel to Turkey and back to Germany in one session without resetting - And the fucking game softlocked me 3 times during this. Overall, good idea, Bad execution.

Fantastic, cowboy FPS. We don't got a lot of those in the market today. The story and the gameplay was next-level. The PC port was kinda ass IMO because there are hints of aim-assist around. Other than that, I enjoyed my time with this game. Hoping to come back and platinum it.

Horrible, what originally was a shitpost somehow turned into a full game. The quests (even the main ones) are repetitive as hell. The game is bugged to all hell. Charles is unavoidable on foot and the game spawns him next to you at times. Stealth was horribly done in this game and wasn't even properly tested before being implemented. Enemies will get a peek at you and immediately will start running towards your position to bumfuck you. The final boss fight was bat-shit insane and made no fucking sense + it sucked. Terrible game.

This DLC was disappointing honestly... There is approximately about half an hour to an hour of content and the story just sucks. You can maybe squeeze out a few more hours of content out of this DLC if you go for a completionist run... but, other than that. This feels lazy as heck. Not good.

I had ample fun with this one, the story was engaging, the environments were beautiful and the history and attention to detail was fantastic. I also really loved the conspiracy theories that you can find in the forms of glyphs inside the animus, and the so called "pieces of eden" were very intriguing. Ezio is a fine main character, can't wait to finish his trilogy. Up next, AC: Brotherhood.

This feels like a tech demo rather than an actual game, the story and the ideas are there, but, their execution is lackluster. The cities are wonderful and the history is very interesting and this game helped set the foundation for the upcoming Ezio trilogy. But, still, the game is repetitive and too archaeic for me.

Very cool boomer shooter and very unique, the shooting is very unique and feels very tight all the guns feel good to use and have a practical purpose. My only gripe with this game is that the enemies are unbelievably spongy. Didn't pay attention to the story since it is mostly told thorough notes you find in-game + it doesn't matter that much because the story isn't finished, they're still working on more chapters and they just "Interlude" which is a really nice set of levels that is set before the beginning of the game. Overall, very nice.

Hoping to come back soon and Platinum this one.

This was something else... The visual style and the art direction was simply fantastic and the game was still terrifying too even though it looks like an Atari game, though I am not a huge retro game guy, I still enjoyed that aesthetic. Give this one try it's pretty good.

A nice upgrade over the last game in terms of puzzles, survival and combat. Now, the combat is completely useless and you can only run and hide, which increases the difficulty ten fold. In Overture, you can maul every single enemy that stands in your way if you master the combat; can't say the same here.

This feels more ancient than Amnesia - which is in of itself pretty ancient. The gameplay is fun, the game is really not that scary and puzzles are nice. The combat is JANK as fuck though; I really have no clue why they decided to include it to begin with.