I've played a good amount of MegaTen games since I got in with Persona 5 in 2017. Not one of them has felt as lifeless and low effort as this.
Despite sinking in 15+ hours into the game, I don't think anything has developed in the story or the game's mechanical depth that would keep me interested in playing. The character and demon model designs are the only well done thing I've seen in the game so far. There are a lot of other smaller things that just make the game feel like it was built wrong. There's a reason this was announced and released in a short window and with not much fanfare.

THE REAL DARLING IN THE FRANXX
As someone who didn't enjoy Xenoblade 1 and 2, this game is a refinement of what I wanted from those games and delivers on so much of what I want from an RPG.

2020

Crazy how they released a 2012 Tumblr RPG Maker game in 2020/2022.
This game is just kinda okay. I really liked the Real Life and the final act, but that's kinda disconnected in relation to the rest of the game and kinda sparse. Similarly, the battle system and the writing is technically good, but also just kinda there. The rest is just fluff to me. Altogether to game is boring and not all that worth playing.

A mostly Neat Game. Having separate characters that have different game play mechanics and stories was cool, and how everything ties together and the final boss was awesome. Just wish the last chapter didn't become a generic RPG that had me grind and has bad optional dungeons for me to do to have a chance at beating the final boss. Not to mention that the battle system can be lengthy and you can't skip skill animations. Despite having a new coat of paint, Live Alive is still a SNES RPG.

It's been a while since a game has left me thinking about it for so long after playing it. While Uchikoshi games are kinda hit or miss (this game has 1 or 2 puzzles that are iffy), this was wholly amazing. As someone who wasn't that hot on AI 1, this was something that just drew me in. The cast is so well done (I kinda don't like how most of the returning cast is just bit parts, but they had their time in AI 1). The story and themes are so well executed. There are some problems with the previously mentioned visuals and the controls can be a bit wonky, but at the same time, everything else about the game is ambitious and does good on it's own despite being smaller scale that I can look past that. The English voice cast was so good, Tama and Ryuki's VAs do some great performances.
I just can't praise this game enough. And their might be DLC scenarios on the way. This and Neon White are on the top of the list of 2022 games.

This is a Smart Video Game. A perfect example of the Intelligent Design Theory. Should have had Kanye West on the OST.

This review contains spoilers

All art is a form of communication. People putting out an abstract message that viewers will need to take the task of understanding. "Moon" makes the player do this through gamifying the desire to understand people. But in the end, it is only a game. You can only apply so much life and desire to code. So, the only way to win a game about understanding other people is to go out and do it in real life.
Lovedelic making a game just to say "go outside":
"Moon" is such a unique experience. It's one of the least stressful games I've played whilst also feeling like it has a lot of depth to it's game play and what you are actually doing. I can point to handful of games that do this or that which is similar, but they aren't Moon. Moon is kinda a game that didn't want to sit with game play conventions and just wanted the player to explore it's world and enjoy themself.

I was enjoying the tweaks to the combat, the expansion on ideas from the setting, and some of the character dynamics, but then the game asked me to do every side quest in the game to be able to continue. In the end, I think the new story only works as a band aid towards the larger problems of original story and still has problems around how it addresses the Blade race.
XB:FC > XB > XB2:T-tGC > XB2

This game is a hot mess that has glaring game design and writing issues that are likely due to being rushed out for the launch of the Switch. While the game does improve upon Xenoblade 1 it has its own issues that get in the way. But I would be lying if I said I didn't find
the combat fun eventually and enjoyed quite a few character moments. Here's hoping that Xenoblade Chronicles 3 will be the game I've wanted out of this series.

Another ADV game I will shill. The character writing isn't just good, it has this bespoke, humanness to it that makes it feel like you aren't just reading something from some weirdo cast of characters. PS4 controls are a bit finicky but not in the way. The characters all have this purpose in showing something about relationships or mental health that doesn't feel like someone just wanting to have something meaningful come out of a specific type of character. All the characters seem real.

You ever just hang out with your cuckquean?
This is what I'm looking for. The story and characters dedicated towards a centralized conflict, quests that felt good to complete, and an area compact enough to be interesting to explore.

This game feels like an NES RPG with big scale presentation and graphics (for 7th Gen), which is to say that the story is horribly back ended, the characters aren't that well defined, and the battle system feels simplistic. I can find enjoyment in some of the game's designs and concepts, but at the same time, it feels like it suffers from the 7th gen ideology of making the world so big and having so many quests that it doesn't focus on the writing outside of that so it's just dull by the end.

One of the most JRPGs of all time. A game that is so ambitious and flowing with a vision that it just breaks and ends up unfinished in the list 10 hours. Still a great game though 👍.
Xenogears is one of those RPGs that you never really see replicated in any way in either the style of mixing 2D sprites in a 3D environment or its battle system which is a mix of turn-based and a combo input system. It also just perfectly gives of the lo-fi, chunky models, pixelated textures, and anime and CGI cut scenes vibe of the the late 90s early 2000s RPGs.

There are so many things that I could pin point to having some influence on me. They (Nintendo) really don't make 'em (interesting, innovative games) anymore (they fucking suck).