Very PS2 Action Game-esque!
The visuals and some of the level gimmicks leave something to be desired, but everything else (story, mechanics, gameplay) feels tight and amazing. Can't wait for the DLC.

#DRAKENGANG
This sure was an experimental PS2 game that has cool concepts and bits, but is also bad to just fine in the rest of it.

Cool style and good to see the angle the game is coming from, but IDK if I'm going to be getting Ghostwire at launch or not.

Cool game. Not my favorite FF, but still worth playing.
FF6 is interesting. It both feels like it has tons of nooks and crannies whilst also feeling like you have to look around the entire game to get to the end. You can feel how the devs saw this as the last of the SNES FF games and how they felt the need to pack it full with exploration and customizability. It's also one of the only RPGs that makes you use every party member it feels like.

Old but gold. Kinda surprised there hasn't been anything that would try to replicate that limited graphics and audio of PS1 horror seeing as this holds up so well.

This game is something special. It only took me 16 hours to get all endings, but in that time it said a lot about mental health and internet culture. This is something incredible. You should play this. I won't say much more than that.

Cool game. I can appreciate the craft and design of this, but at the same time, I just don't feel much more than that.

Cool game. Gives off the feeling of a game that pushed what it could do with the new tech of the PS1. Not interested in playing much more of, though.

Cool Game. It makes a lot of bold changes to the SMT formula, which works real well in some ways and kinda shoots itself in the foot in others. Regardless I this this is still really strong and does a lot of great stuff.

Mostly fine, but a weird misstep for Metroid. It feels like it wants to be more of a shooter with ammo and a few linear levels, but at the same time, a lot of it's bosses and progression are more puzzle focused. Neither part is great enough.