This game is incredible and tied with NieR: Automata as my favorite video game ever made. The worldbuilding, the story, the characters, and the music all coelesce into one of the greatest gaming experiences I've ever had.

Words can't even begin to describe just how special this video game truly is. To me, this game is the definitive example of what video games as an artform can truly do. The intricacies of its narrative are so perfectly interwoven into its gameplay that it continues to surprise me. Furthermore, the soundtrack is, fullstop, the best soundtrack to a video game yet made with my absolute favorite being "The End of YoRHa". The ending to this game is also one of the best in video game history and it never fails to move me whenever I think about it. This game deserves every bit of praise it receives and I will never stop singing its praises. I'd give it a 6 star if I could.

My first Soulsborne and I'm incredibly pleased with it.I can see why this game was so hyped up and I greatly enjoyed my experience with it. Despite how dark and nihilistic this game gets, my favorite part is how there are surprisingly likeable characters. Namely, my husband Blaidd, my bro Alexander, and my waifu Zorayas. Incredible video game and is probably the most obvious GOTY winner ever

This review contains spoilers

While not as incredible as NieR: Automata, this game is still amazing in its own right. I think the characterwork is a lot stronger here in comparison to Automata. The dynamic Weiss has with Nier and Kainé is endlessly entertaining. Nier in general is such a fascinating character as you can see how well intentioned and kind hearted he is but as the game progresses, we can see that purity start to diminish as his obsession with rescuing Yonah ends up dooming the world. Also, I think the soundtrack is a bit better than NieR: Automata which is insane because Automata's soundtrack is absolutely transcendent. This game has, by far, my favorite video game track ever composed in Shadowlord. It's like a classic requiem not for an individual, but for the world itself. Some issues I did have is that the gameplay can be a bit generic at times and the combat's a lot less dynamic than Automata's. Also, some of the dialogue was a bit rough and I feel some super satisfying story beats are kind of relegated to background lore that you have literally no access to. Grimoire Rubrum in particular completely threw me off the mark and not in a way I'm a fan of. NieR: Automata does this too, to an extent, but I feel that the core story its trying to tell still remains intact and can be appreciated both knowing and not knowing its lore. Despite this, I'd still heavily reccommend this game and I'm glad I played it.

This was one of my biggest childhood video games. That being said, I don't think it holds up all that spectacularly. A huge complaint I hear with this series is that the gameplay is pretty boring and here, I can definetly see why. The reef is awesome to see the first time but when the entire map looks like it, it starts to get pretty repetitive. That being said, there are moments that truly stand out to me. Namely, the Abyss, the Mermaid Cave, the Ship's Rest, and the Atoll Ruins were fantastic changes of pace. Hayley Westenra has the voice of a goddess and her songs add this ethereal beauty to these areas. The Abyss in particular is my favorite area (Even though, as a child, I had to get my dad to play through it because I was too scared to.) Overall, not amazing or even that good by any means. The sequel on the other hand...

This review contains spoilers

Blue World improves on its predessor in a multitude of ways. The different maps means that variety is constantly being added which was a major issue with the previous title. Also, this game just has a lot more to do in it. Coins, treasure hunting, legendary creatures, dolphin training, and sidequests are all great side options that keeps the gameplay from feeling too one note. It feels like an actual game this time around rather than a simple diving simulator like the previous title. This game just has so much MORE to it and I love it. The characters are also quite fun as well which wasn't something I expected. Oceana, Jean-Eric, G.G., and Hayako are all fun characters to have around and it makes the whole operation feel more like a team. There are also some pretty damn emotional story moments, particularly with the Abyss. While I think this game's Abyss is far weaker gameplaywise than the previous game's, I think the narrative of it is so damn compelling. I hadn't played this game in years and once I reached the Abyss, when Celtic Woman's "Last Rose of Summer" started playing, I was floored. The majesty of the soundtrack coupled with the story related reasons for why you're down there was so powerful. It genuinely moved me. Now, my issues with the game stem from the fact that some maps feel underdeveloped. Namely, the Zahhab Region, Cortica River, and North Coast of Canada. Half of Zahhab is pretty typical coral stuff with entrances to the Cavern of the Gods and the Abyss present, but the other half is the open ocean which on paper sounds pretty neat. But it's just... Nothingness. There are some neat stuff like Leviathan, the Orcas, and Cameroceras, but other than that I felt like it could have had much more. North Coast of Canada just feels so uninteresting and undeveloped in comparison to Weddell Sea which is up there as one of the best maps in the game next to Ciceros Strait. It's just so tiny and there aren't any vertical structures that make exploration interesting. I get that the environments of the poles are drastically different, but I think they could have made this area like an Alaskan kelp forest or something along those lines to distinguish it. Lastly, Cortica River being the only freshwater map in the series is pretty awesome but also it's just a linear path to a somewhat interesting ruin. I feel like they could've done a lot more with that at least. Regardless, this is certainly one of my favorite games ever made and I want a sequel so bad it hurts. Please give it a chance!

This review contains spoilers

Earthbound is pretty good! I don't necessarily think it's the best video game ever made like many people seem to think. I thought the gameplay was actually kind of atrocious at the beginning and only became somewhat tolerable as you gained new party members. There was some gratification in getting level ups but that was kind of it. I think the main draw to this game is its quirky nature which I thought was pretty charming. I really couldn't give less of a crap about the story or the characters but also I don't think that's necessarily the main appeal of the game either. Still, I do wish the charactesr were a little more... Alive? I guess. But I still have lots of things I loved! The ending fight with Giygas is legitimately incredible. It's just this incomprehendible cosmic horror beyond human understanding. Also, there are some pretty fun areas to explore. I in particular enjoyed the trippy aesthetic of Moonside and the serenity of Winters. Also, the soundtrack is phenomenal. It's not something I'll listen to constantly like Persona 5 or NieR, but I think it perfectly encapsulates the bizarre, quirky nature of the game. What I enjoy most about it is how it intentionally subverts your expectations for how a melody is going to go. The best example I can think of is the first battle theme which is just this simple ukulele strum. For the first few seconds you think it's going to continue, but then it stops and we get a weird sound effect break before it repeats. These unorthodox tracks greatly help with the bizarre atmosphere but that's not to say there aren't tracks I genuinely enjoy. I think the Onett theme is my favorite and I can't really explain why. It's just so pleasant to listen to. So, overall, while I'm not as diehard a fan as many people seem to be for this game, I can see why it struck a chord with so many people and I'm glad I played it.

This review contains spoilers

Xenoblade Chronicles 2 is one of the easiest games to make fun of. The character designs are sometimes atrocious, the voice acting can be pretty rough, the rare blade gacha system is tedious at best, and there are genuinely uncomfortable moments of sexualisation that just feel... So wrong. That being said, Xenoblade Chronicles 2 is one of my favorite video games ever made. As numerous as its flaws are, Xenoblade 2 has plenty of strengths that, to me at least, greatly outweigh its issues. I think Rex is such an overhated protagonist and I don't know why. Is he a generic anime boy? Yes. But he is explicitly a cheerful anime boy to serve the game's narrative because there are some pretty powerful emotions despite what some may say. Rex is such a perfect parallel to Pyra/Mythra and acts as the inverse to Amalthus and Malos. Amalthus is was sheer, unrestrained nihilism and misanthropy does to a person and it manifests perfectly in how Malos behaves. Rex's compassion and kindness giving Mythra a reason to live is so... Heartwarming and powerful. I used to hate that Mythra and Pyra came back from their sacrifice, but now that I think about it, them actually dying would ruin their character arc. They learned to actually want to live in this world and so they should be alive to live it. Maybe it could've done without the sacrifice there because that was a little cheap, but overall I'm a lot more positive on the ending than I was before. The world is also just so vibrant and colorful and it's probably of my favorite aspects of the Xenoblade Chronicles series which is how it uses unique setpieces for its world. The themes of nihilism and optimism and learning to live in a brutal world are genuinely moving and permeat throughout the entire game. I also love the rest of the main cast as well. Nia and her whole story about accepting herself, Dromarch who is the best kitty, Brighid's whole story about history and memory, Zeke and Pandoria's comedic but also heartwarming relationship, Poppi's touching innocence and her gradually learning to become more expressive and human and Mòrag who is just... R A D I A N T. Also there's Tora. The gameplay is also fantastic and much better than the first one in my opinion. It's a lot snappier with more engaging mechanics like attack cancelling, driver combos, and blade combos that make combat feel so much more alive. Optimizing your Blade's affinity chart is also just so cathartic. There are some pretty BS quests like the infamous Ursula Quest or Vess's Affinity Chart. Also, the soundtrack being great is kind of a given. My favorites being Roaming the Wastes, Tantal, Incoming!, and Drifting Soul. So, overall, I get why this game has a lot of detractors but also I don't care because this game has some truly special aspects that, to me, override its admittedly numerous flaws.

I really don't know what to say here other than that it's fantastic but not in a conventional way. The point-and-click gameplay is so frustrating at times because there are some truly heinous and esoteric solutions that I would have never gotten. (The worst being the ash tray solution in the Third Year). But despite this, I can't help but look fondly at this game despite how frustrating some of its solutions were. This game just has such a chill and likeable vibe to it that I really can't pin down. It just feels so classy! The second year is probably the best example of this since you're just going around interacting with the nightife of Rubacava such as the Blue Casket or the High-Rollers Lounge. The soundtrack greatly helps with the atmosphere. My favorite example being the track "Swanky Maximino" which has this absolutely FILTHY saxophone. It felt like I was playing through one of those classic film noirs whichi i think was the purpose. My one big detraction is just the entirety of the third year being less... Interesting I guess. Like, I didn't hate it but it felt a divorced from the aspects that made the game so enjoyable to me. Interacting with the denizens of the afterlife and using your wit and charm to talk your way through finding solutions was what made the game so charming to me. The third year still has that but it's more physically oriented rather than dialogue oriented if that makes sense? I don't know I really don't know how to properly articulate my feelings for this game but it's certainly great! Heavily reccommend even if you need a guide to get through some of puzzles.

Despite the rampant bugs and the hit-or-miss DLC, New Vegas is up there in my Top 3 games of all time. This is an RPG that truly deserves the title Role-Playing Game as you can truly decide whether or not you'll be a decent person or an utterly despicable rat bastard and I love it. It baffles me how the Obsidian team, with only 18 months of development time, managed to craft the best Fallout.

I can see why this is an instant classic. It's just a solid puzzle game that makes use of its central gimmick amazingly well and pushes it to the absolute extreme with different challenges and forces you to think outside the box. I really have no criticisms for it it's just a solid game all around. I guess GLaDOS isn't quite her iconic self yet and there is some tedium for certain puzzles but I really... Don't care lmao. I don't even know why I'm docking half a star it's more I guess it didn't have that extra oomph some other games have but that's probably stupid so take it for what it's worth. Still an instant classic and a must-play IMO.

This review contains spoilers

Persona 5 Royal is fantastic and deserves the numerous accolades it has received over the years. I do think there are a few issues with story and characters such as Morgana being utterly detestable, Haru not really having much of a personality, and the somewhat problematic ways this game writes its female characters. Yet despite this, I just can't help but adore this game, especially with the new additions from Royal. People give the characters a lot of flack for some legitimate reasons, but I also think the best parts are just where the cast is hanging out together being teenagers. The streets of Tokyo just feel so alive and developed. Furthermore, I think the story is actually pretty damn compelling. I always felt excited to see the next palace, to see what kinds of challenges the Phantom Thieves would face, and what new story I'd get to take part in. Some of the highlights to me were Sae's Palace which was just perfect. Not only does it have the signature style and flair of Persona 5, but it also hints at a subtle tragedy to her character. Her obsession with justice and victory at any cost, even if it means going against her own code of honor. While the main villain, Yaldaboath, was kind of lame, Royal adds one of the best video game antagonists in Maruki. That final showdown was brilliant and felt like a true clash of ideals. What makes Maruki great is that he truly wants to do good, and he has forged a real relationship with the cast. He doesn't just want to do good for the sake of it, he wants to help you and all the characters you've grown to care about throughout the game. Kasumi/Sumire's story perfectly parallels Maruki's ideals and what's wrong with his view on life. Maruki wants to entirely erase all pain and suffering, even at the cost of erasing one's identity like what happened with Sumire. The fact that Kasumi was, in actuality, Sumire's deceased sister may at first feel like a cheap bait and switch, but it actually felt like a real character death to me because from then on, Sumire's personality completely changes and the Kasumi we once knew is gone. I could also gush about how amazingly stylish the game's UI is or the impeccable soundtrack but that's something everyone knows. While I'm also annoyed by game journalists constantly comparing everything to Persona 5, I think if any game had to be the mainstream JRPG everyone was comparing things to, this is the one I'd be most okay with.

Fire Emblem: Three Houses is probably my favorite entry in the Fire Emblem series. I know lots of classic Fire Emblem fans would disagree, but in all honesty, this installment just does so much better than any other Fire Emblem I've played. The titular Three Houses branching storyline actually has incredible implications for the gameplay and how the characters develop overtime. The fact we start out with the majority of our units is, I think, an amazing plus since now we get a lot more game to develop our bonds with them and actually customize their abilities which leads into one of my favorite aspects of the game: the unit customization. Reclassing has never been so free and fun in the franchise before. I've seen some people complain that this system means that characters lack their own individuality but I could not disagree even harder. Characters still have optimal roles they fit in, I mean nobody's going to turn Lysithea into a brawler in a serious run. But you can if you want to and that's incredible. Furthermore, the class mastery and weapon proficiency mechanics reward you for exploring different classes and makes each enemy encounter actually wortwhile and the feeling of acquiring useful skills such as Fiendish Blow will always be cathartic. The characters are also the best the franchise has ever seen and not one feels unecessary unlike previous titles. Even if you dislike a character's personality, each and every character in the game connects to SOME aspect of Fodlan and the world and I think that's the best way to write an ensemble cast and make sure everyone has an interesting role in the story. It means they can now explore different aspects and perspectives which the game takes full advantage of. Marianne being born with a crest but hating it, Sylvain's relationship with his brother and how their family's obsession with crests have harmed them, Cyril being a representative of Almyra and learning his take on what life there is like. I could go on and on. This also makes the eventual conflict between them all the more emotional. Now, Fire Emblem and war being bad is nothing new. Plenty of Fire Emblem games love to make you feel bad for the enemy your facing by talking about their families or showing aspects of an enemy character that makes their defeat less of a binary good vs. evil kind of deal. But I don't think this has been done nearly as well as in this game because now, we ACTUALLY know the people we're fighting and we know their beliefs. Your former students will fight against you if they're not recruited and they all have unique dialogue for each encounter. While you can recruit students and save them from this fate, you can't recruit all of them and no matter what route, you will have to slay at least a couple of your former allies. Now, this game does have a few glaring issues that hold it back. While the class sytem is great, there still exists some pretty stupid gender locking that makes class paths for some units much less satisfying. Furthermore, some class paths just do not have a Master Class for whatever reason, meaning Swordmasters and male mages just sort of end their growth at Advanced Class. Also, the LGBT representation is heavily skewed for F/F relationships and the lack of actual M/M relationships is... Frustrating to say the least. There are only three, one of which is route locked and the other is DLC. I'm glad there are genuine F/F relationships but M/M should also get their fair share and skewing one over the other should never be encouraged. Lastly, while I sang the praises for the story, some aspects of it I enjoyed much less. Those Who Slither in The Dark kind of go against a lot of what I loved about this game. What made the story so great to me was the conflict between these nations who were your former students and allies and all the raw emotions that amounted from it. I don't care nearly as much about the Church's subplot or their conflict with TWSITD and while they do connect to the themes of the game, I feel they could have been a lot more interesting when focused on. Maybe give us an Agarthan unit or whatever. I'm also somewhat conflicted on Byleth. While he is a self insert character and him not having any speaking roles outside of combat does make his relationship to the students a bit weaker, I also think he's not nearly as lame as people make him out to be. He is supposed to be an empty shell and knowing that his relationship with his students has actually made him smile for the first time ever was actually very heartwarming. I do think that maybe he should've talked in cutscenes to make this more clear. He's still a better character than Roy don't @ me.

Roy's lame and he sucks and if it weren't for Smash Melee tricking people into thinking he's cool then I genuinely don't think anyone would care about this bland piece of white bread. With that being said, is this game terrible? Ehh... Sorta but not completely. I do actually enjoy quite a few things about this title. I think that the simplicty of combat is quite enjoyable for a while. I also love that white magic is a lot more diverse and interesting than in some other titles since it can be used to buff, debuff, or alleviate status effects. Also the animations in this game are just incredible. Three Houses may be my favorite installment, but the animations compared to this game are quite lackluster. I love the ways character attacks come to life and each class comes with its own amazing set of animations that makes combat just feel so much more alive. My personal favorites probably go to the Hero class with all flipping around in the air. There are also some characters I liked such as Zephiel who had one of the most badass introductions in the franchise and also Niime because I love a good old hag and I like that this game has a more diverse cast of characters in terms of body type compared to some of the modern titles. But the characters themselves I could not care less about. This game is BLOATED with uninteresting, forgettable, and bland filler units that just keep coming and coming and a good chunk of them are borderline useless. Most of them don't even have particularly interesting stories they're just there to fill up space. Also, while I do think perfect unit balance in Fire Emblem isn't really necessary, the balance in Binding Blade has a lot of issues when it comes to gameplay since it's heavily centralized around cavaliers and paladins. Also, three are some truly heinous recruitment conditions that are just unforgivably esoteric such as certain characters needing to be present for the recruiment of others without so much as a HINT beforehand. The story's also... Just okay I guess? I actually wasn't really holding the story against it because, to me, I thought the appeal of these GBA games were the gameplay so I don't really hold its story against it. That being said, ending to this game is such a massive anticlimax with one of the least interesting maps in the whole thing. You're now forced to bring along this child character who hasn't been relevant for several chapters and whos sole weapon cannot be replenished. I guess it was fun spamming the legendary weapons but it didn't make the linear map path any better. Couple that with the fact that there is only one kind of enemy and it's just not a good time. While there were some aspects I greatly enjoyed, the animations in particular were incredible, I just do not too much for it. Blazing Blade just does everything this game does but better.

This review contains spoilers

Why do people like Lin so much? I kind of see her as another Roy where she's beloved for some reason but is overall kind of unexceptional. With that being said, I actually enjoyed Blazing Blade a lot, especially when compared to its predecessor Binding Blade. The cast is a lot less bloated and we actually get to see the characters... Being characters. It's simple but some side characters like Sain and Kent get so much more in their first few minutes than Alan and Lance did in all of their supports. That brings me to the best character in the game, Hector. Hector is incredible and I love every scene he's in. He's funny and brash but also serious and competent when need be. I love how he's not some wonderbread boyscout like Roy was. which I felt was most promiment in his conversation about Jaffar and letting him assist them in the army. Hector doesn't forgive him but he's willing to work with him for the sake of the greater good and I think that's such a great character trait. Eliwood was also pretty enjoyable even if he's kinda boring too. I like how he's actually introduced with some fanfare and he goes through some more turmoil throughout the game in comparison to Roy. Whiile he's still generic, I think this actually worked out quite well. The story also felt a bit more interesting since we got to see Zephiel as an innocent child making his inevitable descent and defeat all the more heartbreaking in retrospect. The gameplay and unit balance was also handled a lot better and now I felt as though I had a truly diverse army of units. This might be the only game where a Heavy Armored unit was actually incredibly useful and I love that I got use one finally. This game still has a few issues like the story being pretty generic, some units such who were pretty forgettable. The support and affinity system is also absolutely atrocious in this game still and I'm glad that supports are much easier to get now. Some may say that being inundated with supports makes learning about the character less rewarding but it honestly doesn't really to me. None of the supports in the game are interesting enough to warrant the kind of grind needed to acquire them and I'd far rather have too many supports telling me about a character than too little. Overall, enjoyed it a lot more than Binding Blade and I should really finish up Hector's Story soon!