Entertaining enough, but far too much busy work involved. Each chapter got longer and longer, as my patience got thinner and thinner. Great in small doses, but you're gonna be playing it a long time if you only give it an hour here and there.

It's a shame, as I quite like the overall presentation and tone. It's a lot of fun, but the tasks and quests take up a lot of your time, and the building side of things just requires bare minimum as long as you reach the required level. You can just throw any old shite in a room to bump the points up. The requirements of having to fight a load of baddies after completing X amount of quests gets old as well, especially when they start trashing your base. Too much fuckin busy work.

The characters and monsters are all great, I liked unlocking new gear and weapons, but it's too much of a grind overall. It's a really promising game, but if you've got the patience for aimless running around and rebuilding your base every time it's attacked by monsters, you'll probably have a great time. I'll likely pick this up again at some point, once the disdain of having to jump through hoops to get to the next chapter has subsided in approximately 18 months time.

Very hit and miss. It can be a lot of fun, but also can be a drag as well.

It's really good. It's Super Mario, so it should be.

I really tried to give it the benefit of the doubt, but this is the videogame equivalent of trying to put the same poles of two magnets together. It resists. It resists the temptation to be a cohesive, entertaining platform game. I got this 2, maybe 3 years ago when it was almost instantly reduced to a tenner.

I play a few levels, it gets shelved. Every now and again, I try again, and I bounce of it. I decided to really go for it this week. I'd only unlocked the first 3 worlds previously, but now, after persevering, I got all the way to beating the boss of world 9. And that's all the will power I had. I'd nothing left in me to try and soldier on. The fleeting moments of enjoyment heavily being outweighed by so many terrible moments in the game. And overall bad design.

If I didn't know who made this (coincidence that criminal proceedings only came about after the release of this, eh?), I'd have assumed it was someone's first go at making a game. Like they've heard what sonic adventure and mario 64 was like and tried to draw it from memory or something. The central idea is there, but execution is as incompetent and clumsy as an elephant at a type writer.

The things I enjoy about platforming - exploring, jumping on baddies, colourful and varied worlds to play through. Balan Wonderworld has all of these, but in the most restricted way possible. It almost feels like a free to play game where the entertainment is locked behind microtransactions. Only you pay with your time. You are given several costumes throughout the game, each with its own unique ability. If that ability isn't jumping, your feet are planted firmly on the ground. And that's a big no no for a platform game. Each world has its own specific set of costumes, so if the ability doesn't work with what you need to do, you have to get further through the game, find that costume and then go back to the level that required that ability.

Normally, not a problem. Played plenty of games like that. However, you're talking a good 30+ different abilities and costumes. Couple that with abysmally slow game play and terribly bland baddies, it makes everything a real chore. Like wading through treacle.

There's also a mini game called balans bout, where you have to push the button (the single button you use in this game that isn't directional) when prompted, and if you miss a single one, you've fucked it and don't get the statue (this games version of stars or shines like in the Mario games). Collecting all the statues is the overall goal and it's a fucking chore. I gave up when I got to 70ish. I need 80 to unlock the next set of levels, but fuck it. I don't say this about many games I play, and I really did try to stick with this one, but life's too short for this kind of dog shit.

On top of all that, the vibe is just weird. The levels are full of dancing NPC's that phase out of existence if you get near them, the characters you help in each world have some really weird stories (but the fmvs are well designed, I think I gave this an extra half star because of that), and there's always some weird dance routine play after you beat each boss. Reminds me of Nights into Dreams, but without the good bits (the flying guy).

This games been around long enough now to for people to know that it isn't good, but for a platform game, by the sonic the hedgehog guy no less, to be this fucking abysmal really must've taken a lot of yes men and a terrible QA team. I've played better shovelware than this.

It might be the nostalgia talking, but this was a great time. The pre-rendered environments, great hack n slash action, the unsettling music and a ton of demons. For some reason, despite it being very similar to Resident Evil, I never played this on the PS2. It was extremely my thing, but it just passed me by. I did play the sequel with Jean Reno, however. Although I can't remember if I finished that one.

Anyway, it took me about 3 hours to beat this, and while that's not a great deal of time, the fun I had doing it (aside from that awful gauntlet of puzzles about an hour in) mae it worth it. As I say, I think some of it is nostalgia talking, as some of the corridors gave me big Resi 1 vibes, and it really struck a chord with me.

It's probably been one of the more entertaining games I've played recently, and I think the time it's taken is a contributing factor. I would love some more of these ports/remasters. Not just Onimusha, but more of these pre-rendered action or horror games. I loved them back in the day. I'd happily pay however much I paid for this for more of the same.

Maybe it was low expectations, or perhaps my high tolerance for rubbish, but I enjoyed this a lot more than I thought I was going to. All the hallmarks of what made the first game are present, stupid dialogue, stupid characters, stupid baddies and a stupid plot. All of which can be summarised in one word. Stupid.

Yet, it was a lot of fun. Swery once again trying to make a Twin Peaks videogame, cram it full of daft stuff and lots of weird mini games and side quests. As far as structuring goes, it's not too dissimilar from the first game, only FBI interrogation sections separate the main investigation. Kind of like the stupid animus sections in the assassin's creed games.

I thought it was quite funny how it would occasionally cut to a jazz band after something dramatic happens, with a sax player in just his pants and a cowboy hat. Lots of daft moments like that really kept me invested in this stupid game.

Yeah, there's a lot of performance issues, especially when traversing the town. It stutters worse than me in a job interview and even the combat would pause occasionally. While it doesn't look like it would trouble a PS2, it still seems to really struggle, and the loading times were rather annoying as well. That being said, there was enough in the game to keep me interested and I enjoyed it a lot more than I didn't.

It's actually got a pretty decent art style. A cell shaded sort of look, with a canvas texture to the backgrounds and skies etc. Quite different and interesting.

I didn't mind cutting about on a skateboard and the fast travel points helped a lot. Walking anywhere felt slower than stopping so that was never an option. The additional stuff you could do like upgrades etc, never felt necessary as I managed to get through everything without much of a struggle. Only died once on a bit with a ton of alligators, and that's because I was dicking about.

Again, similar to the first game, although not quite as endearing. The music is trying to emulate the southern style rather than having the same utterly bizarre score from the first game, and therefore loses a bit of the oddball charm, despite it being present everywhere else.

I had a good time. It didn't outstay its welcome and I felt like it ended when it should have, unlike other games I've played recently that felt like they went on a bit longer than was enjoyable. If you liked the first game, and can deal with a dog shit frame rate, I really think you should give Dead2y Premonition a go.

Let's do the same game again, but with more purple, but change the controls and completely redo the power up system.

At least there's fewer bullshit chase sequences in this one I guess. It was nice enough at times, but the changes were too jarring going straight in after the first game, and although I got used to them, it just didn't grab me like the first one did.

Really nice art and music again, though. Good port overall too. You can see where some of its been compressed and it does stutter here and there (and may have completely crashed once or twice), but despite being seemingly negative overall, I'm glad I played it and stuck with it till the end.

I really wanted to like this more than I did. I played the switch version of Xenoblade Chronicles and I thought it was excellent. Granted, it was just as messy and convoluted, but the characters were much more tolerable and the world building was so much better.

Xenoblade 2 started off alright, and I was quite invested for about half of it, but by the end I simply could not care less about anything. The long drawn out cut scenes about bullshit nonsense bored me senseless.

And that's before we get onto the characters. I'm not someone who really cares what people think of me, but I would be embarrassed to be seen with any of them. It's fucking hilarious when watching cut scenes with the cast discussing grave, existential, universe shattering happenings, and it's just focussing on the big titted anime sword girls.

I just couldn't take this game seriously half the time, which is probably why it's taken me 8 months to finish the thing. I'd just be settling in and it'll send me round the entire fucking world with busy work to to level up a blade to a certain specific trait, just so I can open a fucking door.

I think part of my disappointment is because I have thought that 90% of the Nintendo games I've played over the past 10 years have been absolutely top quality entertainment, and when something comes along that isn't for me, it's crushingly disappointing. Especially when it's a sequel to a game where I had a great time. I know I set the bar myself, but I expected a bit more from this, and I just got lost in a cloud sea of bullshit, convoluted nonsense.

I do enjoy the battle system, the epic score which is very similar to the original, the wonderful designs of some of the titans and the ecosystems that make them, and Nia's voice actor.

This review contains spoilers

A real rollercoaster. One minute it's up, the next it's down. I really like the premise of this, but unfortunately, some of the individual chapters just didn't interest me, and it didn't give you much time to warm to the characters, or much in the way of dialogue in some instances. At times I just found myself rushing through to get to the end because I'd had enough.

And then I'd unlocked the bonus chapter. It really started coming into its own and took some really dark twists and turns. And following that, we had the convergence of characters and how they were all connected, and then it really felt like a proper RPG. I spent more time playing the final two parts than I did with all of the preceding chapters put together.

At times I almost gave up. The prehistoric part started off fun but became a real grind, as did the distant future. I enjoyed the aesthetic of the near future chapter, but the terrible character really put a damper on it. The rest were quite good, although the shinobi section did push its luck. I think my favourite of the base chapters was the western. Probably because I'm a fan of the genre and it was nice to play as a cowboy in an RPG.

The end really makes up for the chore of getting there, but it shouldn't have to. I spent 10 hours convincing myself to stick with it, and even then it was touch and go. I saw the credits roll on 3 different endings, 1 bad, 1 ambiguous, and 1 good. I was ready to call it quits with the bad ending, but I couldn't let it lie. I'd come this far.

Gripes aside, it is nice to play, with the visuals yielding obvious comparisons to Octopath Traveller (although I prefer the way the camera focuses on Octopath, and it's a better game).

It was nice to finally play this after being curious about it for many years and I appreciate it was finally localised. I'm not sure I can honestly recommend it if you're not into jrpgs or lots and lots of dialogue between characters you get little time to warm to, however.

This is the 3rd time since February last year that I've beaten Dark Souls. 2nd time beating the remaster, although the additional content did get the better of me and I just stuck to the main quest in the end. And I know it's a massively popular game for a reason, but as soon as I finished I just went straight back into it. Had to stop myself after the Taurus Demon because I really need to be getting on with the backlog.

As usual, an incredible experience, lots of highs and lows, but more of the former, obviously, otherwise I wouldn't keep coming back. I really like Dark Souls. Despite the many sequels, spin offs and imitators, you just can't beat this one for a great time.

Don't worry, Mario Kart 8, you can breathe easy in the knowledge that as far as kart racers go, it's still the undisputed king.

I bought this because it was less than a tenner and I was feeling a bit nostalgic for the franchise (mainly just the ps1 stuff). Having played the free version at launch, it's safe to say there's been a lot of improvements between then and now and for the most part it is a fun and competent mascot racer. The online tournament is good fun (yet to finish anywhere other than GRAND CHAMPION), and the occasional Eurobeat arrangement of classic FF music is a good laugh, but the grind to unlock new characters and vehicles is not. Getting most of the characters isn't too much of chore, as a couple of goes through story mode and the standard GP's will get you there before long, but accessing alternative vehicles, with different stats for each character is a lot more long winded, and you may have run out of said wind by the time you've completed the story and gp modes.

Racing as Cactuar is good fun, but the special was pretty iffy, getting caught on the sides quite a lot because of shite hit detection.

Races vary from great to terrible, depending on whether you can get away far enough from the pack to avoid the relentless onslaught of power ups and offensive items. It takes the piss at times and the recovery time feels like forever.

Fan service aside, it's a passable kart racer, which for less than a tenner, I definitely got my money's worth. Doesn't hold a candle to MK8, though. That bar is set way too high.

I love how 90s corporate distopia this is. Reminds me of a ton of crappy action films I've seen that I couldn't tell you the title of, but very much remember enjoying back when I was a snot nosed little git.

The gameplay is pretty varied is lot of fun, opening with a spy hunter type driving level, followed by platforming run and gun action (or sword or bomb, depending on your preference) and the occasional reticle shooter as well, although it predominantly sticks to the side scrolling action.

The levels are varied with a fun variety of baddies that get tougher the further you get, and some bosses that are fun to fight once you get the hang of the attack patterns. Mostly a matter of timing, but some you can just hack away at if you get close enough.

I wonder if this was a different story in the Japanese release, as some of the enemy types are quite wacky for a straight up action game like this. Some very traditional looking Japanese style baddies as was as some sillier ones too.

I really enjoyed it. The learning curve isnt too brutal considering it's a nes game, and once you've grasped enemy patterns etc, it becomes a bit easier to get through. A good time.

I purchased Gear.Club Unlimited on the Nintendo Switch at the weekend. It was definitely worth the 89 gold points I spent to get it, although something about its structure feels very mobile game. I've been on bit of racing thing recently and playing it made me realise something I normally say in jest but genuinely mean this time around. They don't make them like they used to.

OutRun C2C is a game I've wanted for years but I just never got round to it. A couple of months ago I finally bit the bullet and bought it off eBay. I'm absolutely glad I did because it turns out it's one of the most exhilarating racing games I've ever played, and goes to further prove, the genre peaked with the PS2. Yes, there's a lot of very good racing games on contemporary systems, but nothing can compare to the sheer fun and arcade style on offer here (see also Ridge Racer V).

From the fantastic visuals, excellent track design and awesome music arrangement, this game is just 100% fun. Incorporating the original aspects of OutRun, as well as building on the game modes, play style and overall presentation. It's not hyperbole when it's said this is one of the best arcade racing games ever made. This is sheer joy on a disc.

I almost marked it down for the game making you have the psp version to unlock everything that's on offer, but I can't be mad when it's already this good before you get to in game unlockable items. And heck, I'm tempted to buy a psp with this on it anyway, just to get even more of a fix. If only I didn't sell mine 15 years ago. Hindsight is a wonderful thing.

Played on Evercade Piko Collection 3 - This is a fun puzzle game, kind of like a 3D Magical Drop. Kind of. Once I figured out the patterns etc, it became a very fun and addictive game. Coupled with the absolutely peak 90s PlayStation soundtrack, I was having a blast. I'm yet to beat the game or unlock any new characters, but I can see this being one of those games like Mario's Super Picross, or Panel De Pon. One that I keep coming back to just for a quick burst of fun puzzling. And like Panel De Pon, 50% of my enjoyment is because of the music.

One of my favourite Tekken games. A great deal of fun, with a big roster of silly fighters. I always have a fun time when I fire up TTT2. I had a blast through arcade this evening for the first time in a while.

I normally play the Wii U version because of the fun outfits, but I was looking for but of fluff after playing Dark Souls II before hand, and this proved to be just the thing.

A decent amount of modes, fun, fluid gameplay. A good time.