Our lord and saviour Isai, God bless his soul.

I'd have rated this 3 stars, because the story is a lot less interesting than the first game and levels feel a lot... grindier.

But man, that one jungle level, skulking through the bushes with that music playing in the background... that was a real highlight for me, enough to push it half a star further!

The only good Pokemon in my opinion.

The pixel art and music are pure bliss, the low-poly 3D aspects make it look wonderfully unique, the mature story, the wonderful and creative designs (yes, I said it), and the world being a joy to explore!

The difficulty is unfortunately lacking, like most Pokemon games, but I had fun with it nonetheless.

An incredibly vanilla, bog standard Sonic game, which makes it incredibly fun! But also not that remarkable.

It's honestly remarkable to me, going from Armored Core V, to this game, how generally similar the gameplay structure and mechanics are! I guess they knew it was a winning formula right from the getgo!

I really enjoyed my time with this game, looking forward to finishing the other Armored Cores ^^

I was genuinely dreading playing this game after the awful experience I had with advance 1 but honestly...

This is one of the best sonic games out there! The controls feel silky smooth, the level design is entirely focused on sleep, the level design is Not complete bullshit and the punishment for dying doesn't feel as severe as the advance 1.

It does a really fast sonic game extremely well without relying on boost mechanics, I'm genuinely impressed!

Another game I was dreading with how often I heard about its "dimps" level design, and... another one I was pleasantly surprised with!

The level design certainly feels more bullshit than advance 2, but NOWHERE near the level of advance 1.

The character pairing mechanics are incredibly cute and fun to mess around with, the mixture of speed and traditional platforming reminds me of sonic 3 in the best ways, it's just a very good 2d sonic game!

Why they made the final level entirely an auto scroller, and the first level a menagerie of crushers and bottomless pits tho is just beyond me, that by itself docks half a star.

I'm sure this was incredibly fun in multiplayer battles but man, the singleplayer campaign is so cheesable and you can beat most battles just button mashing.

The fact it's stuck on GBA as well makes the possibility of it being a game you play with others in the modern day really slim, so I'm not taking into account the possibility of competitive play into my review.

A perfectly good remake of the original adventure, heavily down-graded in terms of sound due to it existing on the GBA.

I'd have loved to see a re-release of this on the DS with improved music!

Quite easily one of the best sonic games ever created, fan-game or official! The level design, the character abilities, the wonderful music and aesthetics, it's all so wonderfully hand-crafted and makes me so grateful for this game's existence!

The only reason I'm giving it a 4.5 instead of full marks is the disappointing lack of outstanding custom levels compared to 2.1, but the vanilla campaign is so amazing that I honestly can't complain too much.

Some of the best visuals and music from the 16-bit generation accompanied by some very competent platformer gameplay!

Ristar himself is a character with near-endless possibilities on gameplay ideas you can add to him, I wish Sega would give him the love he deserves!

This is a game that, I'll admit, if you played it like you would a handlheld game, as in... short spurts as you're riding the bus/train, etc, then it becomes a perfectly good 7/10 that'll last you a very long time.

If you played it like me though, beating it over a weekend and playing very long sessions at a time... you'll become quickly tired of it, with how drawn-out the level design feels especially, and how non-varied the gameplay is, and considering the fact the game is only in english via a translation patch, thus mostly requiring an emulator to play... that's most likely how you'll end up playing it.

It is saved by the cute artstyle and portraits, and the various character interactions are wonderful too, it's just... a very repetitive game.

When people mention "PSX aesthetics", this is the game that immediately comes to mind for me, this is the purest definition of "PSX aesthetics" out there, it's such a joy for the eyes!

The gameplay is really fun as well! One of the better done FPSes on the PSX, the movement is fun and the weapons feel satisfying!

My biggest issue is just how Short it is, clocking in around an hour or so, and while it is obvious the game wants you to re-play it, I couldn't really be bothered.