Another game that's PEAK PSX aesthetic, with a mixture of the comfortable, soothing music.
The low-poly environments and super expressive sprite work.
The very silly interactions between the characters and the wonderful dynamics they have.
And the wonderfully written story!

The only issue I have with the game is how incredibly slow the battles are, and how way too easy the game is. Though both of those things do admittedly add to it's comfy atmosphere, it's a real joy!

As someone who's an absolute fanatic of the original riders and rated a 5/5, you might think I'd despise this game, and when I played it for the first time as a kid.

I thought it'd be just more riders: I tried drifting, I tried boosting, I tried tricking, none of it worked! I rage quit the game by how frustrated I was, and from then on would always put it at the bottom of my sonic tier lists.

Recently though, I gave it a proper chance, and after finishing the story mode and all related missions, it's... honestly not bad at all.

It's a very unique racing game with some STELLAR presentation, this is my 2nd favourite sounding and looking sonic game next to CD and that is VERY high praise!

The gameplay, while undoubtedly much slower and less advanced than the original Riders, is still quite fun, and very unique from its peers!

While it's not an absolute, timeless Classic like the original Riders game, I still felt very happy by the time I finished this one! I had a lot of fun with it!

Though, I certainly don't see myself re-playing it...

What Obscuregg said.

The only thing good about this game is the genocide route, because you get to kill its awful cast of characters.

So, why would I choose to play this game first over Super Mario World or Super Mario Bros 3?

I don't know, it just looked interesting and, basically no one ever talks about it, and, well.

I had a pretty fun time with it! It's a pretty enjoyable little game.

Peach controls really great, the variety of moves she has and the ones you unlock make her feel really capable and fun to control.

The levels are, very serviceable, if a bit forgettable, though in all honesty, 2D mario games don't really have very memorable levels in general, I mean, who can remember 3-2 from SMB 1 or, 5-3 from New Super Mario Bros U? It's basically the same case here.

The artstyle is, super cute! It feels like what an original Mario game would've looked like on the GBA and, I say that very much as a compliment, the animations on Perry the umbrella are also so expressive and adorable, I love how the game looks!

And the bosses are pretty fun actually, I enjoyed the bosses.

My main issue with the game is how overly-easy it is, it's closer to Kirby than Mario in difficult, finding all the collectibles doesn't make it any more difficult either so, yeah, I'd recommend you play this game on the side while tackling another, more difficult game, so you can come back to this one when you feel frustrated with the other game.

Overall, really fun and serviceable platformer, I really liked it!

Well written characters, clever puzzles, AMAZING hand-made sketch style visuals and portraits.

One of the best detective games out there with a really tense and exciting plot, I loved my time with this one a lot!

The level design is arguably rougher than the original Doom, but the variety of enemies the game introduced and the very unique and novel ways they interact with the player opened the floodgates for some genuinely excellent level packs and mods!

There's a reason most people make mods for Doom 2 and not Ultimate Doom.

This will mostly be a review of the Sonic World portion of Sonic Jam, if it was a review for the compilation part I'd just give it a 10/10.

But yeah, Sonic World.

When you compare it visually and controls wise to a lot of n64 era platformers, it's aged pretty amazingly! The aesthetic style of it fits right in with current day "PSX" style games.

The pixels are wonderfully chunky and everything is bright and beautiful, I genuinely adore how the game looks!

I also really enjoy how Sonic controls in it. While he doesn't feel as fast in the adventure games, he still feels plenty fast enough and super responsive.

His moveset is extremely simple but it works for what it is, it makes me wish we could finally see the Sonic Adventure Saturn prototype one day, I'd love a sonic game with these physics and style one day!


The biggest issue with it by far is length, you can finish all the missions and see all gallery content within 1 hour, it's a really short experience and I wish there was more! But still, I'm very happy I gave it a playthrough!

The definition of comfy.

Adorable visuals, wonderful music, creative ability combining mechanic that's more there to let you have fun than to "Beat that specific boss that's kicking your ass".

To the people that don't like this game, you should try playing it on a cold winter night under a blanket with some hot choco to drink, it'll bring you so many smiles!

Alongside SMT 4, this is one of the best SMT games you can start with.

Alongside not having you deal with demon negotiation and fusion like the mainline/devil summoner games, instead having you upgrade a regular party throughout the game; it's also one of the easier games in the series, with the bulk of the difficulty being learning how the press-turn system works and how to best take advantage of it.

...it's also a great starting point because it's one of the best games in the series! The character dynamics are genuinely wonderful, the story is esoteric and you always want to know what happens the next, the environments are an amazing mixture of post-apocalyptic with religious undertones, and the music is some of the best in the franchise as well!

This is one of the best JRPGs ever made as far as I'm aware, it's aged wonderfully well and is still a joy to play!

1993

It's an absolute classic but good god is it rough to go back to.

Very uninteresting and easy combat, mazey level design, overly basic visuals and a very lacking Enemy roster.

It's still a game you should absolutely play once in your life but, not much more.

One of my favourite games of all time, I need to write a proper review for this later...

And somehow, the sequel is better than the original, which was already a masterpiece in of itself!

The story continues to be amazing, with a ton of reveals and explanations in response to things left unfinished in the first game.

The environments are some of the most beautiful and comfy I've ever seen in a video game.

The adjustments to the skill-tree system and the equipment system make it more free-form and enjoyable.

And good god the music is something else, it's SO fucking good.

As much as I love this one and want everyone to play it as soon as possible, you should absolutely play the first game beforehand.

This is the definition of a duology, both games need each other.

You'll get about 50 hours from each game, so, 100 hours total!

One of the best soundtracks in gaming history, some of the best pixel-art aesthetics in gaming history, I've re-listened to this game's soundtrack probably hundreds of times now, it's pure bliss to the ears.

The visuals too are wonderful, and the variety you get from all the different versions of levels available!

Unfortunately, the level design is quite weak. The game is more heavily reliant on verticality and exploration, but Sonic doesn't really fit that sort of gameplay. The level design had to be compromised so he can reach so high and low instead of giving Sonic a new ability to deal with the stages.

It's definitely much more fun on replay and, is a very fun game in general, it's just not on the same level as the other genesis era 2D sonic games, discounting sonic 1

You like puzzles? Well you're getting nothing else!

This game is all puzzles, all the time! And they're honestly really fun, I enjoyed it!

A wonderful game butchered by its DLC.

You thought broken steel for Fallout 3 was bad? Oh this is FAR worse.