Absolutely superb production value, especially the soundtrack. The visuals are attractive. The gameplay is the usual hack-and-slash style, which I far prefer over turn-based RPGs, but I still find it rather lackluster. The narrative can be surprising at times, but it's mostly rather juvenile. The high-fantasy setting is also very well thought out with clever nods to actual historical mythologies.

I've overall found the most fun just exploring the world, admiring the scenery, and enjoying playing with my favorite characters in casual combat - not getting too caught up in min-maxing and character builds/teams.

Overall: 7.5/10 (8)

Gameplay: 7/10
Story/Narrative: 6/10
Graphics/Visuals: 8/10
Audio/Soundtrack: 9/10

Similar to Genshin, the story is pretty juvenile. Visuals are equally as good as Genshin, if not slightly more polished. Audio/soundtrack is par for the course for a miHoYo game; that is to say they are unmatched and excellent. I really like the sci-fi setting and the world building with the Stellarons, but again things can get rather immature narrative-wise. As for gameplay, I'm not much a fan of turn-based combat, but I did surprisingly enjoy the execution here with skill points and turn-bumps.

Much like Genshin for me, I had the most fun just playing it casually, enjoying the characters that spoke to me, and admiring the larger set pieces and scenery. Albeit, there isn't as much to see here versus Teyvat in Genshin.

Overall: 7/10

Gameplay: 6/10
Story/Narrative: 5/10
Graphics/Visuals: 8/10
Audio/Soundtrack: 9/10

An overall adequate game with average gunplay, a serviceable upgrade and ability system, with a mildly interesting narrative paired with a questionable alt-history social commentary.

It's about an 8-hour playthrough, and I didn't really have all that much fun. Most of the time I was just fighting, and I found the gunplay/combat to be unsatisfying beyond the occasional ability combo with a gun or sky rail finishing elimination. The enemies are mostly speed bumps along the way. The other time sink (the lock-picking system) seemed like a mostly meaninglessly tacked-on feature.

I feel the only substantive thing going for this game is the somewhat unique steampunk, city-in-the-clouds setting. Even then, the whole mechanic behind the city's flight is convenient pseudoscience with little elaboration, which I didn't find very convincing.

The settings of the Bioshock series are very intriguing (Rapture and Columbia), and they have some decent fleshing-out. But, I don't see much other value to the series beyond that.

This is what it means to make a DLC/expansion: it's meaningfully different and substantial.

2017

Just about as good as a game can get, in my eyes.

Overall: 8.3/10 (8)

Gameplay: 10/10
Story/Narrative: 8/10
Graphics/Visuals: 8/10
Audio/Soundtrack: 7/10

The "Gameplay," represented in the phone mechanics (fancy choice selector), is fairly good for a visual novel, but I'd say the gameplay mechanics you find in Sunrider, Danganronpa, or Opus: Echo of Starsong are far more substantial.

I first played the VN to see the other routes that the anime didn't show, so I could enjoy more of a series I loved. But, as time has wore on, I've realized just how insufferable Okabe can be, how tropey the game is, and how silly the premise can seem.

The OST is just absolute bliss, though. It drove me to try to play the piano for the first time, so I could recreate my favorite pieces from the game (admittedly with little result). But, I still listen to them to this day, and it brings me fond memories of my enjoyment of this game.

Overall: 7.5/10 (8) game, 9/10 visual novel.

Gameplay: 5/10
Story/Narrative: 8/10
Graphics/Visuals: 7/10
Audio/Soundtrack: 10/10

It's just an FPS at heart, but the secondary abilities of all of the weapons really made for a unique and enjoyable experience - Laptop Gun for days. The graphics are obviously rough compared to present day, but they hold up modestly well. Story was a pretty good sci-fi narrative. The soundtrack, voice acting, and SFX were just too good, even compared to today. Replayability was surprisingly good, with easter eggs and split screen multiplayer. One of the very few games where I've run through the campaign/story more than once.

I cried, man. Hard. I also spent way too much time just sitting on the main menu listening to the menu music.

Overall: 8/10 game, 9/10 visual novel.

Gameplay: 6/10
Story/Narrative: 7/10
Graphics/Visuals: 9/10
Audio/Soundtrack: 10/10

2009

Overall: 7.8/10 (8) game, 9/10 visual novel.

Gameplay: 5/10
Story/Narrative: 7/10
Graphics/Visuals: 10/10
Audio/Soundtrack: 9/10

I consider it the peak of the trilogy. Lots of backstory explanation and action in this one.

Overall: 7/10 game, 8/10 visual novel.

Gameplay: 5/10
Story/Narrative: 7/10
Graphics/Visuals: 8/10
Audio/Soundtrack: 8/10

2015

Overall: 7.5/10 (8)

Gameplay: 7/10
Story/Narrative: 8/10
Graphics/Visuals: 8/10
Audio/Soundtrack: 7/10

So much was/is so good about this game. My largest gripe now/then was the how stiff the movement felt. Not being able to go prone was also a big surprise to me. Other than that, this is about as peak as you can get for a single/multiplayer FPS.

The feeling of the tanks also cannot be matched by any other game. The tanks in BF3 felt extremely stiff and unsatisfying to fire - felt like an immediate downgrade.

Overall: 7/10

Gameplay: 7/10
Story/Narrative: 6/10
Graphics/Visuals: 7/10
Audio/Soundtrack: 8/10

Overall: 7.3/10 (7)

Gameplay: 8/10
Story/Narrative: 6/10
Graphics/Visuals: 9/10
Audio/Soundtrack: 6/10

Overall: 7.5/10 (8)

Gameplay: 8/10
Story/Narrative: 7/10
Graphics/Visuals: 9/10
Audio/Soundtrack: 6/10

Talk about building upon success. A truly worthy successor to the previous games in the series.

Overall: 7/10

Gameplay: 7/10
Story/Narrative: 6/10
Graphics/Visuals: 10/10
Audio/Soundtrack: 5/10