2024

This game went to the store to pickup cigarettes and never came home.

Sorry Spec Ops: The Line, you're no Metal Gear Solid.

Bog standard average cover shooter released in the sea of mediocre dull grey shooters of the seventh generation of consoles. It slaps you in the face with anti-war messaging so on the nose that it actively made the game worse for me.

When much better shooters exist and way more games convey the same anti-war messaging in a more profound way, there's really little reason to play this game for the first time in 2023.

Played through this entire game with my 4 year old daughter. Half the time she spent the entire level running up against the right of the screen saying she was "winning" while 8 Foot Clan beat the shit out of me and the other half of the time I was on one bar of health calling dibs on a pizza that she raced to grab cause she thought it was funny... but we eventually made it through as our first game played together and I wouldn't change that for the world. I love you Evelyn.

It's a shame this game got overlooked by Goldeneye. This game was an improvement in just about every way. By far my most played N64 game.

Graphics and sound were better, cyberpunk aesthetic was more interesting imo, missions were more interesting and objectives better constructed, the multiplayer offered far better customization as well as the ability to fill your game with bots for a more online FPS feel, the shooting range challenges alone were grade A, the characters weren't as serious and there was a perfect amount of cheesy dialogue.

I played the Combat Simulator so much against AI "simulants' set to 'DarkSim' difficulty and "JudgeSim' personality type that when I played Goldeneye against my friends I would almost never die and they wouldn't want to play anymore.

I don't care that wielding a knife in your off hand while shooting, dual wielding guns, being able to move and shoot at the same time, and hitting nothing but easy headshots breaks the game. This is by far the best way to experience this classic. So glad this was released. I wish more old games got this treatment for VR.

Would've been an easy 5 stars but DK Rap has no chill when talking about my boy Lanky Kong. 3½ stars.

2020

One of the best cases for video games are art. Extremely moving story revelations, had literal shivers down my spine multiple times. I was on edge the entire last 2 hours of the game. After the game wraps up the only thing you want to do is go hug your loved ones. And if making you feel intense emotions, causing you to want to take real action in your life, and making you contemplate a message for hours or days after experiencing a piece isn't art, then I don't know what is.

The art style works on multiple levels. The mix of 8bit graphics and hand drawn pieces in between gives the game this uncomfortable nostalgia as if you're trying to remember the past but in a way that you want to, not in a way that the past actually was, which serves the story well. Going in I thought the horror elements would be more at the forefront, but they were less scary horror and more psychological damage horror. There are a few jump scares, but the breakdown of the video game medium is used to make many parts of the game feel extremely uncomfortable.

The music is fun upbeat and catchy during the bright sections, somber and wistful when referencing pleasant memories, and intentionally ear bleed inducing when facing the darker topics. Very well designed audio for what is intended, not a soundtrack I'd listen to outside of the game though.

Biggest complaint is length and accessibility. It's pacing is not great, to say the least. I'd say the game is almost twice as long as it needs to be to convey the same message it sets out to. I'd honestly have a really hard time suggesting anyone play this. I'm surprised the BL review score is so high since I'd imagine this game is extremely divisive and bounces off many people HARD. It's a game I'm glad I played and I'll continue to mull over for the next few days, but it's not something I would say I "enjoyed" or would ever play again.

There are some classic memes that flow through games and become a part of the language of gaming. Explosive barrels being red, depowering the player after the tutorial, consumables you'll "save for later" but never use, and bad water levels being examples of these tropes.

And if you want a game to blame for starting the "bad water level" trope, it's probably this one.

Game is unfairly punishing in combat, platforming and player guidance, likely due to it being designed in a time where games wanted you to pump endless quarters into machines to progress. It gets 1 bonus star for being nostalgic to me.

2018

The only time in my life where I didn't feel like a loser for only lasting 60 seconds.

No star rating yet since game isn't out.

Played the Closed Beta in March then played a bit of the closed beta in June. Gunplay, movement and destruction are fun. The game mode is needlessly messy. It boils down to run to box, fight at box until timer is up, pick up box, take that box to another box, fight at that box until timer is up.

If that's the main game mode I don't see many people playing for very long. It just doesn't seem to have that magic sauce that keeps the game fun and simple.

Good gunplay and impressive destruction won't carry the game. The primary game type needs to be something people will want to play every day for months on end, and I just don't think what they have now is it.

Great acting by all the characters, interesting gameplay concept but the story told just falls flat on its face. I kept waiting for the turn, some big moment, but the story just seemed to meander. I played it less than 6 months ago and I couldn't even really tell you what happened.

One of the most underrated single player first person shooters. So many interesting story and map design elements slapped on to the best movement shooter I've ever played.

I personally think the multiplayer was better balanced in map design and gameplay in the first game, but the single player in this game was an extremely pleasant surprise coming from someone who only bought this game for the multiplayer. It's a shame the series has been all but abandoned.

Interesting artistic concept built on pretty average shooting mechanics that are entirely carried(or face planted) by Justin Roilands humor. May have been more enjoyable 5-7 years ago before Rick and Morty fatigue set in. And given the recent legal troubles, whether true or not, really don't put me in a place where I want to hear Justin Roiland characters talking right at my face for 15-20 hours.

If you're looking to play this game and you just started your journey reading reviews or looking for recommendations, I suggest you be very careful how many sources you read or watch before you begin. So I'll be very careful to not spoil anything for you.

This is a game you can only ever play once. Many games send you on a narrative story with a beginning middle and end. You get more powerful abilities or items and use those to confront your next challenge. You will not unlock new abilities, you will not get new gear, you will not talk to an NPC that magically opens the path forward for you. The way you progress in this game is by how much you understand about the universe you're playing in, how well you understand the events that transpired before the game begins, and simply knowing is enough to spoil massive revelations you have. I played this game at release and I will likely always know how to beat the game within minutes of starting a new save file. I will never forget therefore I'll never be able to truly play this game ever again.

At the very base level, this is a space exploration puzzle game with "realistic" physics. Actually navigating space will be a pain in the ass at first, you will die, a lot. The solar system is very unforgiving to all your squishy parts. But every time you die, there will likely be something you could have learned if you're paying attention. And that piece of knowledge will hopefully lead you to one more bread crumb that will get you to the its emotional ending. It's the kind of game you just quietly think about for days afterwards, as if you have a feeling that you've lost something you can never get back.

The music is ungodly good. I played this game 4 years ago and still find myself humming or whistling the tunes from it. There are a few musical elements that hit at specific story points that are extremely powerful. The atmosphere (heh space puns) is lonely but full of wonder. Each major environment is extremely unique and memorable with their own gameplay elements that may be a mystery at first but once solved were right in front of your eyes the whole time.

At the core, this game hands a ball of yarn. You slowly pull the end and watch it unravel, seeing more of the unwound string as you go. The yarn becomes less tangled, you begin seeing the end and the pieces falling into place. You'll feel satisfied at your journey and what you accomplished and how far you've come, but you'll never be able to bundle that cord up in the same exact way again, you'll always know what it looks like unraveled and that's why this game is so beautiful.

This game came out when I was 8 years old, I don't remember if I got it by mistake after hearing about how good Final Fantasy on the PlayStation was (obviously meaning FF7 lol) or just happened to pick it up randomly, but I'm glad I did.

It's highly political fantasy story may have gone way over my head at the time, but I remember still being drawn into its depth. At that age I was still probably mostly engaged in very simple "the hero is the good guy who saves the day and gets the girl at the end" stories. To play a game where you reject your family noble blood, fight for the commoners in a war involving rightful heir to the monarchy, making friends along the way only to be backstab by them, finding long lost friends only to find they've grown to value things much different than you shared as younger soldiers was incredibly compelling.

The gameplay was unlike anything I'd played before. Moving your characters around a board as if you were playing a game of chess with environmental advantages/disadvantages and RPG elements was so beyond my skill at that age. The class and weapon system allowed so much customization. Mixing and matching abilities and weapons from certain classes could literally break the game in the same way using cheats would. It felt like such an overwhelming sandbox of potential.

The rereleased version sub titled "The War of the Lions" has basically replaced this original version of the game on all store fronts. But I feel it's voiced 3D animated cutscenes removed a lot of the charm the in game graphics and text boxes had even though the gameplay is exactly the same. I'd recommend this version over that one any day.