587 reviews liked by CmdrZander


Note to self: Don't play Animal Well at Jerry Garcia's

Animal Well was an absolute pleasure to play, it stands out in the field of metroidvanias and excels in the creativity of its mechanics. The setting and art style were stylish the whole way through and the process of exploring the map was on par with some of my favourites in the genre. I finished the game and have seen a fair amount of the side content but it seems like there is a lot more still to discover and I intend to keep playing. My views on the game are unlikely to change too much unless there is substantially more than just collectibles remaining (which there might be).
Something I value super highly in metroidvanias is the design of the mechanics which enable exploration. I really like when the tools/abilities take you by surprise, whether that be something unbelievably creative, something that enables more enjoyable movement and general map traversal, puzzles where it's difficult to infer the future mechanic that will solve it or seemingly innocuous parts of the environment being of later importance. Animal Well succeeds on all these fronts and culminates with some very memorable moments of unlocking an ability and figuring out a subtle use to reach a new area. Similarly there are some ways of using your items which you can more or less stumble onto and then have a eureka moment. Supraland was probably my favourite in the genre for its mechanics, with things like unlocking the magnetic power and realising every hammer, nail etc. strewn across the map is now important. This game might have surpassed it, for its design and for the creativity that the items permit - you often get to feel like you're sort of breaking the game as you learn new movements techniques.
There was always some part of the map I was curious to explore and you will definitely be rewarded in terms of the entire map coming together, in the same vein as you might expect from games in the genre. The overall polish is very high; aside from a few enemy hitboxes which felt off, the quality was amazing overall. There were a couple of moments where I thought something was slow or not implemented, and then immediately realised there was a button that could solve my problem.
I think the game is really, really good, but outside of the mechanics I was so fond of, I don't think that it crosses over into amazing or special. There weren't any bad puzzles but nor were there any really memorable puzzles (again this is in my experience so far). The enemy encounters are what you'd expect with a game with no combat and didn't have the spectacle that something like Ori could achieve. The art style often lent itself to make each biome feel fairly similar and they were nowhere near as distinct as something like Hollow Knight. There weren't that many major platforming elements, although there were some things you could do across multiple screens which were awesome. I assume there is some environmental storytelling that I missed, regardless any narrative that is there seems to take a back seat to the ambient setting and feel of the game.
I can definitely recommend the game and believe there is a lot to enjoy, but my current opinion is that it's nothing crazy. Despite the stellar mechanics, the overall package isn't that special to me, although I imagine it will be to some people. Maybe I'll find what I'm looking for in the rest of the game as I continue playing.

Update: the post-game content is fantastic, the map is way cooler than I realised and the puzzles have improved a lot, changing from 8/10 to 9/10.

I have yet to play the game but I already know it's like Halo 2 meets Halo 3. AND. Free wonderbread. Wow. Ladies and gentlemen, what more can you say?

Running to defend backloggia's honor from the VILE AND WRETCHED videogameduncan

Animal Well really is a thing you need to experience with a controller in your hands and full focus because it is a living, breathing art piece that sucked me in. I bought this game 5 hours ago and I haven't put it down since. The way everything animated is like drinking cool water on a hot night. Refreshing.

Seeing the previews of this game, I thought "ok big youtuber videogamedunkey is firmly in his 30's and wants to expand beyond making shitposts and make money by becoming an indie publisher". I wasn't moved at all by any of the promotion for Animal Well. I am bored to DEATH of 2D platformers and this game only teased a pleasant art style which is not enough to make me care. Most 2D games all mostly play the same. I'm sleep.

Thing is I got 24.68 on my Steam Wallet, so why not give it a try.

It is a Metroidvania logic puzzler. There are no tutorials in Animal Well. You are left as to guess how you progress forward. It's not Baba is You go FUCK yourself hard. It is quite simple and natural gameplay that leads to bigger and bigger "ah-HA!" moments. The kind where you feel dumb and smart. Smumb. Darmbt. I felt like I was one of those things.

The gameplay mixed with the environments and ambient music just clicked with me hard. I was 45 minutes into the game after being cynical about the whole thing and my brain just snapped after a certain puzzle solution and I realized this game has a hidden power level of cleverness. It is so meticulously well thought out. It's not trying to reinvent the wheel. It just was catered for you to have a good time.

I recommend this game for everyone. I've been in a gaming slump where no new game releases has really excited me, but Animal Well is the game that pulled my brain out of that fog. Not saying it will do the same for you, but if you give it a shot, it just might.

It ain't as good as Hollow Knight, but this is right under that (so far) as a jaw dropping 2D game with content that keeps upping the ante in amazement.

Jamal Dunkey picked a banger to kick off his publishing venture.

From the man who sold the world

This fucking game man. Its such a hodgepodge of so many great things and so many bad things. The gameplay is fantastic and honestly some of the most fun I've had in an open world game I have no gripes against that. Yet the story is such a mess, some of it hidden in cassette tapes and the whole story just gets super unstructured after the 2nd chapter. But I still really like the story and the characters (for the most part). The Man Who Sold The World was such a perfect song choice for this game. I love how that ending just ties together the whole series like a nice bow.

I feel so sorry for all non-Spanish speakers who will never understand just how funny the name ‘’Señor Chirridos’’ is; like… is not a bad translation of Mr. Scratch by any means, but it’s so fucking funny and it surprises me even more they just didn’t keep the original name… but I’m so glad they didn’t.

If Alan Wake is the main TV series, then American Nightmare feels like a Halloween special, which seems to be exactly what they were going for. Despite the original game having such an open finale and this going directly after it, it doesn’t really build upon the pre-established narrative beyond Alan’s character and his conflict with his doppelgänger, and that’s fine! I’m totally up for a shorter, more fast-paced story in this world, and American Nightmare does have a super interesting premise.

I actually liked how the combat worked in the first game, so expanding on that with more weapons and enemies while using the backdrop of a Night Springs episode and introducing a time-loop is the kind of craziness I can get behind, and AM does succeed at creating more interesting combat encounters than the original game ever did… but doesn’t try to go for more than that despite its many opportunities.

It does show a promising start; the three main areas of Arizona are interesting and fun to go through and a perfect excuse to battle the Taken, getting more manuscript pages, see more of Mr. Scratch and the little interactions with each of the characters, while not as natural as any of the conversations with the fellas of Bright Falls, are pretty neat. With the addition of a couple of weapons and enemies, this feels like the kind of combat sections they wanted to make the first time around; they even took out the driving section! We are freed from this accursed blight!

And we even get to hear how Barry and the Old Gods of Asgard are doing, glad to know they are still putting out pure fire!

It’s a pretty good time, a simple one, but it has some cool moments, I really liked the battles, and overall is just an entertaining time!... and then the second loop begins.

I absolutely love the idea of time-loops as a gameplay system, getting to learn more of the world and levels and using that knowledge to do tasks way faster and m is the best, however, poorly implemented time-loops can turn into doing the exact same thing x amount of times only with a different objective or two and with some new enemies… guess what American Nightmare decides to do. Each time loop is shorter than the last one, but not because you actively take decisions that make things speed up, but because either what were multiple objectives is only one now or because a NPC did the thing way before you. It doesn’t help that the major set-pieces don’t change at all; watching the petrol extractor is a cool sequence, but not one I would have liked to go through three times, and no, putting rock songs, as good as hey sound, doesn’t make it different or better.

Going through the motions the first time was fine, but having to walk through the same rope two other times is a chore, even if gets shorter every time. Worst part is that they really could have given you more openness if they really wanted; the NPCs you encounter also remember the time loops and no matter what, you can only truly win at the end of the last one, so diving you more lenience on how you deal with things wouldn’t have really affected thing at all, and we have here is just an excuse to turn 3 levels into 9.

As the loops go on, more enemies get introduced, and… listen, I really do like the combat way more on here, and some of the new enemies are pretty interesting; the Taken that throws projectiles and explosives and the one that divides each time you shine light on him are super cool ideas from a gameplay-wise and as ideas on their own but the rest of them… in many ways they feel like a waste. The enemies that replace the birds from the original game are faster to deal with but just as annoying, the giants are bullet sponges with no interest move-sets on their own, and the spiders are cool story wise, since they apparently are not part of the Taken perse and instead are part of the Dark Place fauna, but they being just big spiders feels like a wasted opportunity to create something way more cool and alien, and alsoWHY THE FUCK DID THEY HAVE TO BE SPIDERS OH MY GOD-

American Nightmare doesn’t create challenges by throwing enemies with interesting sets of moves, it just throws at you guys that really know how to take damage or a ton of them at the same time, best exemplified on the Arcade mode. I do know and understand that this is a more gameplay-focused entry, but when in the main story you go through the same beats over and over with some minor alterations, and the arcade mode —which by the way, has some unique level themes that I would have preferred to see much more in the main story instead of going through the Observatory three times — is just Wake against waves of enemies and see what score you can get… at a certain point the game loses me, and it doesn’t pull from the creativeness that I know it has and can have to keep me glued to it.

The Taken stay completely silent, and the creepy charm that was found on hearing their grunts and lines amongst the trees is completely gone; the manuscript pages are way less interesting this time around, and the opportunity of this being based around and taking place in a Night Springs episode Alan wrote isn’t taken advantage of at any point, making for a way less interesting story, and use of the reality- bending pages.

In the end, the thing that really kept me more intrigued and wanting to see the game to the finale was, who else, Mr. Scratch himself. I enjoyed most of the villains in the original Alan Wake, but NONE feel like Mr. Scratch; the sound distorting every time Wake says his name, the way he taunts Alan and how he ENJOYS being the worst of him, a true monster all the way through, it’s a disturbing delight every time he’s on screen (literally) and the uneasiness he carries is one I didn’t expected to be done so well. I wished he and Alan had more opportunities to bounce each other, ‘cause every time they did it was a delight, and luckily it seems that American Nightmare isn’t that important to the overall Alan Wake narrative, so hopefully he didn’t kick the bucket, I’d love to see more of him…

There’s still that Alan Wake attention to detail and story in here, but it didn’t go as deep as it could have, and we have is a story that, while fun at times and with some cool extras and secrets, it still is what is: a Halloween special that doesn’t want to be a real successor or groundbreaking, but it also doesn’t take advantage of the potential it itself sets, and it can drag on at times… Still fun and funny at times, tho!

We’ll meet again, Champion of Light

I’ll see you soon, Herald of Darkness

He might just be the greatest Dave to ever do it. Dave the Diver is a game that succeeds in blending a very fun sea diving adventure with a cool restaurant simulator that, for better or worse, is constantly trying to expand on itself.

The gameplay mainly revolves around diving into the vast sea and gathering materials and ingredients during the day, and then using what you acquired to create dishes for your sushi bar which you operate during the night. This day/night loop hooked me from the very beginning and it stayed that way for a good chunk of my playtime. Exploring the ocean and discovering/catching all the aquatic life was very fun and you're given a lot of tools and upgrades to work with. The restaurant management section of the game starts out very slow but quickly picks up once you start building up your rating and more things are opened up to you. I honestly ended up enjoying it more than the diving section by the time I was done with the main story.

Speaking of the story, I ended up really liking that as well. It's silly, endearing, and pretty well-paced for the most part. I think what really makes it shine though are the characters. The main cast is really cool and each of them have their own little quirks that make them stand out. The way they interact with Dave, whether helping him out in some way or just simple banter, is really nice. I ended up liking a lot of these characters more than I originally assumed I would. Trust me when I tell you Bancho is the coolest character in the game.

The game is also really good-looking. The 2D-pixel art is really appealing to look at and the cutscenes are really over the top in the best way possible, they fit each character perfectly, and I rarely ever skipped them.

Remember when I said this game constantly tries to expand on itself for better or worse? Yeah, that's my main issue with it. This game constantly introduces new mechanics, features, minigames, etc.(especially in the 2nd half) in what I assume is to try to keep the gameplay loop fresh. While some of the things they introduced are nice, how they went about it and the sheer amount of stuff brought in is almost overwhelming. By the end of the game, a lot of it just felt like I was just doing busy work. Getting overloaded with a constant flow of new information...now I know how Jogo felt.

Despite the issues, I really enjoyed my time with Dave the Diver and I do recommend it. Not sure if I would call it a "cozy" game like a lot of other people do tho.

Pretty cool. For most of the game, you're rummaging through a database of live-action clips of a woman being interviewed by police on multiple occasions regarding the disappearance of her husband. It ended up being pretty expansive due to how you uncover new clips by typing in keywords and phrases into the database, finding these new clips and then tying them together with others made uncovering the events that transpired leading up to the interviews especially engaging. It's pretty short though, I was able to finish it in about 2 hours. The story itself is fine and I'm fond of how they were able to tie it together but some of these clips ended up being so absurd it had me like 🤨. I think the actress does a really good job for the most part, her mannerisms in certain clips stand out and add a lot to making the police interviews feel more authentic. This is definitely one of the more unique games I've played, and I recommend checking it out if you're able to catch it on a sale.