Commodore
2009
I am infamously terrible at first-person shooters. I do not know why, but it might have something to do with the fact that I can't quite aim when it comes down to things. My inability to simply point, aim and click a button on a controller however has not stopped me from enjoying the Halo series, and ODST is no different. I will not be discussing gameplay much in this review, because the gameplay and my lack of skill at the genre isn't the reason I love this game whole-heartedly. It is not the reason this is one of my favorite games of all time.
The Halo series has always drawn me in with it's rich atmosphere, worldbuilding and it's music; ODST has all three in spades. The dreary, rainy, nighttime cityscape of New Mombasa is an incredible backdrop for this game, one which feels more reminiscent of a film noir movie than a first-person shooter, or even a Halo game. The music, marked by it's lonely saxophone, driving strings and the ever-present piano only amplifies this more. When I played ODST for the first time, which seems like a long, long time ago, I was enraptured and fell in love with this game's atmosphere. It was unlike anything I had ever played before, and I haven't found a game since that meets it.
I said I wouldn't talk about gameplay, but that was a lie. The sections where you play as the Rookie are devastatingly lonely, which the games music, backdrop and the lone patrols of Brutes, Grunts and Jackals add too. I always found myself waiting in nervous anticipation, looking at my mini-map or peeking around corners to see what would be waiting for me.
The Audio Logs also make this game special for me. The Audio Logs serve as the game's B-Plot and act in a manner similar to Breath of the Wild's memories, in that it tells a different, yet connected story to the one you are currently playing through. I found myself endeared to Sadie the more I learned of her story, and it all culminated in a satisfying ending when I had collected all of the Audio Logs and got to the end of the game, where the A and B-Plots met and connected with each other in such a satisfying way.
There is no game out there quite like ODST, and if there is, I have yet to play it. But I certainly look forward to it all the same.
The Halo series has always drawn me in with it's rich atmosphere, worldbuilding and it's music; ODST has all three in spades. The dreary, rainy, nighttime cityscape of New Mombasa is an incredible backdrop for this game, one which feels more reminiscent of a film noir movie than a first-person shooter, or even a Halo game. The music, marked by it's lonely saxophone, driving strings and the ever-present piano only amplifies this more. When I played ODST for the first time, which seems like a long, long time ago, I was enraptured and fell in love with this game's atmosphere. It was unlike anything I had ever played before, and I haven't found a game since that meets it.
I said I wouldn't talk about gameplay, but that was a lie. The sections where you play as the Rookie are devastatingly lonely, which the games music, backdrop and the lone patrols of Brutes, Grunts and Jackals add too. I always found myself waiting in nervous anticipation, looking at my mini-map or peeking around corners to see what would be waiting for me.
The Audio Logs also make this game special for me. The Audio Logs serve as the game's B-Plot and act in a manner similar to Breath of the Wild's memories, in that it tells a different, yet connected story to the one you are currently playing through. I found myself endeared to Sadie the more I learned of her story, and it all culminated in a satisfying ending when I had collected all of the Audio Logs and got to the end of the game, where the A and B-Plots met and connected with each other in such a satisfying way.
There is no game out there quite like ODST, and if there is, I have yet to play it. But I certainly look forward to it all the same.
My favorite game of all time, as well as my intro to the Zelda series. While being a very linear game, it very much makes up for it terms of things to do. Whether it's dungeon-crawling, doing side-quests, or interacting with the wide array of characters and NPC's in the game, Twilight Princess has so much going for it. The story is phenomenal, and the best the Zelda series has ever told in my opinion. A worthy successor to Ocarina of Time's lofty mantle.
My first Pokemon game, and one of the best I've played. And that isn't nostalgia talking. The story, characters, Pokemon, environment, it's all stellar. The linearity of the game compared to other Pokemon titles drags it down a bit in my opinion, but it makes up for it in a relatively simple, yet compelling story.
2012
The best Pokemon spinoff. Engaging gameplay, a very cool art style and direction, along with some great music and a fantastic story. The side-stories that are unlocked at the end of the main story are all great in their own right, and the Two Heroes final story is honestly so worth completing all the others. Fantastic game, here's hoping for a sequel or remake in the future!
2019
Some of the movement mechanics can be a bit janky (Specifically Deku Link's spin and Zora Link's dashing/spin attacks) but it doesn't detract much from this game. Absolutely solid Zelda, and definitely one of the best iterations in the franchise. A great re-release, I wish I had gotten the chance to play the original.
2010
2022
A breath of fresh air for the series, and while I do miss some of the hallmarks from the classic Zelda formula, the pros of this games outshine anything my nostalgic heart may be missing.
EDIT, June 2 2024: I've finally finished this game with 100% completion. Still holds up, though I do miss the expanded movement options from Tears of the Kingdom. The Master Cycle still rocks though.
Finished with 300 logged hours.
EDIT, June 2 2024: I've finally finished this game with 100% completion. Still holds up, though I do miss the expanded movement options from Tears of the Kingdom. The Master Cycle still rocks though.
Finished with 300 logged hours.
2007
2018
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2016