RYUKISHIIIIIIIIIIIIIIIIIIIIIIIIIIII

It's an effective piece of horror but I don't know if I would say it's a good game since the gameplay is very simplistic. It's definitely worth giving a go though since it does have a very good atmosphere and the build up to the scare is pretty nerve wracking.

Wouldn't really be able to rate every ch individually so this is for the entire thing I thought it was very epic.

Combat is a significant downgrade from the original series, with a much worse camera and a bunch of rpg style loot and levelling systems that add up to nothing but meaningless fluff in the end.

Story was good but it's far from the reason I play these kinds of games.

Game looks pretty, the climbing mechanics are quite fun if a little too easy, the game start definitely feels quite slow, takes a while for the game to start adding on extra mechanics you have to consider while climbing but once it gets going it does keep variety up.

Really good time, played through the entire game in one go. Has all the same charm of the 1st game but the overall level design and pacing of the game just feels improved. More fun setpieces and less obscure crap. Dream sequences don't suck this time as well.

This review contains spoilers

There's a quest where the khan of a nomadic clan you are trying to convince to name you the prophesised reincarnation of an ancient Dunmer hero by tricking him into thinking a slave girl you bought and gave some fancy clothes to is actually nobility of one of the provinces great houses.

Zombies rules but everything else is incredibly mediocre.

One half great sonic game, one half poor god of war rip off.

Better than anything Gearbox made after this.

It gains one point for having some good music and that I like Dante and Lucia's designs a lot.

Fairly fun if a little skinnerbox-ish mechanics but the writing makes me want to gouge my ears out.

I started out thinking it was pretty good but the further you get into it and the more stuff piles up I started to find it pretty frustrating, maybe if I had a better organisation pattern from the beginning it would've been easier but so much stuff piles up so quickly it becomes very hard to sort through and by the time I decided to stop playing I could barely complete any orders.

They do deserve a lot of credit for how well they nailed the control for one of the earliest 3-D platformers, game feels great baring a few nitpicks (wall jumps being kinda finnicky, the weird turning inconsistencies and the lack of inertia on moving platforms)

The level design is a bit of a mixed bag however, there are a lot of great stages but a few do kind of fall flat, the swimming focused stages like Jolly Roger bay are just kind of boring, and some of the later stages are fun for being more platform heavy but get a little tedious when you go into them multiple times like Tick Tock Clock and Rainbow Ride what with their more linear. I probably would not enjoy going for 100% but just going for 70 stars is an enjoyable experience.