Far from the worst game I've ever played, but I wouldn't call it good either and can't say I'd ever recommend it. A very generic and repetitive beat em up that you can finish in a couple hours and honestly, you're better off spending those hours on something else.

A great game, but a bit overrated in the fanbase and far from the best in the series (I consider it the worst of the 3) let alone the best VN of all time like a lot of people try to claim. Loved the darker and serious atmosphere of the first, but this one just devolves into too much absurdity and comedy at times. Plus the cast isn't as strong as the 1st or 3rd games, but the writing of the actual trials and over-aching mystery is more complex from the 1st game at least and most of the new gameplay additions (Aside from the hell that is the new Hangman's Gambit) are very much appreciated and add extra depth to the gameplay aspect.

I have put 50 hours into this game over the course of a few years on PS4 simply because it's the only Arkanoid/Break Out alternative on the system and yeah that's a shame because the maps are horrible and the actual physics feel awful. Really wish there was a decent Arkanoid style game on PS4.

2014

It has potential to be fun with friends if you like MOBAs. These types of games just aren't for me personally though

I typically enjoy the musou genre a lot and I rarely drop games, but this one was just very boring overall and the stealth sequences were horrible.

Does a 25 hour game of hide and seek sound good? If so this is the game for you!

I'll admit the game can be legit exhilarating and terrifying, especially the first few times you encounter the Xenomorph, but how many times can you play the same game of cat and mouse and witness the same death animation before it gets stale?

The game has some incredible atmosphere and this honestly could've been a masterpiece and one of my fave horror games if it was a fraction of the length that it is because it is a cool concept, but it just wears out its welcome after 10 hours or so unfortunately and I have no desire to ever come back to it.

A massive upgrade and step up from the first Battle Network in genuinely every single conceivable way. Everything that makes Mega Man (and especially Battle Network) so great is just better here from the narrative which is better written and more gripping right from the start and also pretty damn dark at times for a kid's game, I mean we literally fight the netmafia and eco-terrorists who are much more willing to kill innocents, there's still that 'monster of the week' formula, but with more emphasis on over-arching storytelling now too and the boss fights being more fun and having more than two attacks, to the chips and builds having even more variety and the combat getting extra added depth due to style changes and of course huge shoutout to whoever decided to add sub-chips especially the SneakRun repel-like item so now the encounter rate (Which is already much more balanced than in the first game) is nowhere near as annoying, the fact you can actually run from fights without having to use the escape chip is also nice. Finally even the level design is much less labyrinthine as well, however that doesn't stop the FreezeMan scenario from still sucking hardcore due to how cryptic it is and the absurd amount of backtracking. Overall still a very solid game which was vastly more enjoyable than the first and a good prelude before the perfection that is Battle Network 3.

It's a beautiful game, the particle effects look incredible (I'm sure it's even better in VR too) and there's some great music too (Though not having any form of remix of the original Tetris song makes me sad), but I can't play it for too long because it makes my head spin and I get a headache. I don't have epilepsy, but this game makes me feel like I do after awhile. Honestly I would rather play classic Tetris or Puyo Puyo Tetris 2 if I'm playing Tetris for long periods of time.

I never gave this game a fair chance before honestly and only played Leon's campaign, wasn't a fan and called it a day. The game is often considered not only one of the worst RE games, but also one of the worst AAA games of all time and honestly while I agree it's bad, it's far from the worst game I've ever played, it is more of a mix of good and bad to me and despite not being a huge fan I am glad I gave it a chance. I have a lot to say about this experience so brace yourself.

Apparently at the time this game had the biggest budget of any previous Capcom game and honestly it shows. The presentation is pretty incredible. Everything from the sound design to the action set pieces, environments, cinematics, graphics and character models were all top notch and some of the best PS3/Xbox 360 had to offer and even holds up very well to date.

The story is pretty good, I like how it shows you the perspective of multiple characters and slowly interweaves all these tales together and oh boy a lot happens in the story, a new virus, the most powerful yet is unleashed, the president of the US is killed, 2 new criminal organizations are revealed, multiple city wide infections occur etc. This is basically a Michael Bay movie in game format and If nothing else something is always happening in game, but that's not necessarily always a good thing and the non-stop action can feel fatigue inducing with no breaks in between.

The characters all have decent depth and good arcs, both old and new and are easily my favorite part of the game. Chris is now a PTSD ridden rage induced war vet who is constantly at the throat of his partner Piers Nivans who acts a lot like Chris did when he was younger and less punished, I enjoyed watching their relationship develop. Leon and Helena had an equally compelling relationship as they try to clear their names of being fugitives as they were blamed for the president's death. Though my fave story was by far Jake Muller, Albert Wesker's son he never knew he had and federal agent Sherry Birkin, these two have a lot in common both being kids of past RE villains and I like how that commonality helps develop their relationship. I also have to commend the voice performances of the main cast which is very professionally done and features a pretty star studded cast of everyone from Eden Riegel to Matt Mercer, Troy Baker and Laura Bailey.

The enemy design is great and how the basic enemies evolve as you shoot them really shows just how terrifying the C-Virus is. The bosses are extremely mixed, most are just forgettable, a couple are outright awful and a couple are amazing and some of the best in the series (Specifically the fight with the invisible snake in Chris's campaign and the final fight in Jake's campaign)

So as I said the game is a mix of good and bad to me and so far I've mostly just been praising it, well here comes the bad. The gameplay is where the game falls apart unfortunately and gameplay is pretty important for a uh game.

First let me start off with saying on one hand I like how each individual campaign plays differently (right down to the UI/Inventory looking different for everyone), Leon's delivers a semi-survival horror classic RE 4/5 experience, Chris' plays like a Gears/CoD military shooter, Jake's has the most emphasis on hand-to-hand action combat even being able to do combos and Ada's is stealth based. That said while I like this idea on paper, it's also extremely jarring because there's no cohesion and moving from campaign to campaign doesn't flow well at all, it's almost like you're playing 4 different games at once.

Also while I like how the characters stories tie together from a narrative point of view, but the actual gameplay is super tedious having to replay certain segments with almost no variation other than being a different character. Though the thing I hate the most about the gameplay is how 90% of the game is just an endless horde mode and it's so boring and tedious. The reason why the shootout segments in RE 4 & RE 5 work as good as they do is because they're well placed and there's good variety in between them, but in 6 every other scene is a big shootout sequence where you have to defend a location against an army of enemies and that wears out its welcome very quickly. Oh and don't get me started on the vehicle parts, controlling the vehicles always just felt awful, at least those parts still looked cool though. Last but not least I don't think I've played another game in my life that has as many QTEs as this game does and it's absolutely obnoxious.

However there is also some great things about the gameplay, like how this was the first RE game to remove tank controls and implement the ability to walk and shoot at the same time, I like that and it fits the more action based gameplay of this title. There's also some cool John Woo like slides, flips and rolls you can do while shooting. There's more emphasis on melee combat, you have a combat action bar which is actually my fave feature in the game because melee combat is so powerful and fun to do. Oh and most importantly the co-op is back and the single player partner AI is much smarter than than RE 5.

Overall the game has a ridiculous, but solid story with great characters, killer enemy design and incredible production values, but the clear lack of direction in gameplay style, tedious overuse of QTEs and waves of enemies, plus lackluster boss battles and a slightly bloated campaign have earned this game its poor, but fair reputation and due to that I just can't in good faith recommend it to anyone other than the most hardcore RE fans.

A fun, but repetitive and simplistic arena fighting game with an enjoyable 'What if?' styled fan-service story, great stage design, vast roster of characters and good music. Naturally if you're a Jojo fan you'll enjoy it more, but even then it most likely isn't going to land on an 'all time fave games' list for most people.

Good mystery dungeon styled rogue-like game with a lot of interesting mechanics. Cute story and character interactions, great voice acting too. If you are a Touhou fan you're missing out if you don't play this one.

A modern Power Rangers beat em up could've been cool if even the slightest amount of effort was put into it, but this game doesn't have that. The controls are horrible, there's no variety to the enemies and they are damage sponges. The combat would be fun if not for horrible hitboxes, but Megazord battles are boring and there's just no original ideas in the game. Oh and the worst thing of all is there's no online co-op. The game feels more like a student project than something that would be published by such a huge company like Bandai Namco. Avoid this game because there's just nothing of value aside from some nostalgic value and a good cartoon art style.

Just as awesome as the first game, with greater emphasis on the Zelda aspects featuring even more killer dungeons and clever puzzles alongside heavier A-RPG elements including skill trees, a Diablo-like loot system (Which isn't as obnoxious here as it is in most games that utilize it) and special abilities. The story is kinda filler compared to the first game, but Death is a cool protagonist so that makes up for it a little.

It's a good game, but I'll never understand why people believe it's some masterpiece and the greatest Sonic game compared to the classic Sega Genesis trilogy, those games are just so much more memorable to me and this feels pretty generic, almost everything this game does I've seen done in older Sonic titles, but better. What do I know though? That's probably just my nostalgia speaking since I grew up with those games.

A cool and ambitious concept, maybe a bit too ambitious for its own good. The gameplay is pretty janky and sometimes not that enjoyable, but Komaru is honestly up there with some of the best DR characters and this game fleshed out Toko a lot more too. Solid story and great character interactions. Really makes you feel bad for the child antagonists as well.