Zelda muito bom, o combate e as dungeons são de longe as melhores que a série já viu até aquele ponto. a história é muito boa com bons personagens especialmente Midna a companheira de Link nesse jogo, o tom mais sério e "cinzento" ajuda na história também. unico ponto fraco pra mim foram as primeiras 10 horas de jogo com as sessões do Link em sua versão Lobo já que elas atrasaram qualquer ritmo que esse jogo poderia ter no começo.

great game

unique Overworld experience, great cel-shaded graphics with cute and expressive character designs, fantastic sountrack and tight gameplay mechanics

the only downsides for me are by far the Triforce Hunt near the End Game and the last few Dungeons in the game which were a chore to pass through thanks to an awful partner mechanic

um jogo com muitas qualidades porém com varios defeitos também

a história do jogo talvez seja a melhor que a série já viu até hoje com bons personagens e enredo e o gameplay é bem intuitivo e até satisfatório quando se pega o jeito e a trilha-sonora é absolutamente fenomenal a melhor da série toda sendo sincero.

mas o resto do jogo não compensa muito com mapas lineares e cansativos, dungeons curtas apesar de serem memoráveis nesse jogo, e a quantidade de tutoriais e textos em cima do jogador também não ajudam deixando qualquer ritmo e diversão que ele poderia ter mil vezes + arrastado e pouco intuitivo.

brilliant return to form to the series, platforming and movement are incredibly satisfying and the levels are well-designed and paced very well. the visuals and animations are also pretty fantastic easily one of the most expressive characters on a cartoon art-style

however the amount of levels and frustating level-design towards the end of the game will leave some players tired.

amazing action game with lots of farming and combat. the combat-system itself will probably take 100 hours just to master every weapon in the game and every one of them are fun and fluid to play. the presentation is also pretty fantastic with great enviroments, musical score and animations.

the Iceborne expansion brought on even more content and improved on some of the base game but unfortunely Capcom pretty much missed a bit on the gameplay mechanics with the controversial Clutch Claw which came with the ability to tenderize monster's parts for even more damage but this is pretty much fixed as of right now with the new boosters that the player can attach to armors.

while it lacks some of the features the original had such as the Zapping System, some areas and enemies were removed and interactions between each campaign streamlined, Resident Evil 2 delivers an solid experience with it's impressive level of polish, gameplay and survival horror design, this is basically the perfect game in the genre.

it does not serve as an replacement to the original in comparison to the likes of the first Resident Evil Remake in 2002 which blows the original game in 1996 completely out of the water but RE2 is an very good effort that stands tall in what an Remake should deliver although with some caveats here and there that could have been better.

amazing combat, level-design and presentation.

great follow-up to World

combat mechanics and movement are better than ever thanks to the Wirebugs and weapon changes, hunts are more faster and continues to feature exciting battles. Monster variety is better than World when it was first released in 2018 with lots of different Monsters to fight through instead of Wyverns on every corner in that game.

the Hub area is better designed with the ability to teleport straight onto NPCs and locations, the presentation although notably featuring less graphical quality than World still manages to deliver good visuals and animations across the board and the PC port is well done too.

the end-game might be the worst offender on Rise, featuring less missions to take on and the forced and repetitive Rampage Mode taking the highlight here if you want better gear or just level-up faster, the Apex Monsters are the biggest dissapointment regarding the end-game since they don't offer nothing new apart from some challenging monster fights.


very solid entry in the series with great stealth mechanics, level-design and presentation.

it's an surprisingly decent God of War inspired hack n' slash, combat feels powerful and really smooth, steady 60 FPS perfomance, visuals are great for an 2010 game, nearly every circle of Hell is amazingly well-designed in both levels and art-direction, really inspired work by Visceral Games.

the story gets the job done, the voice-acting is great and the whole Christian dark tone fits the game amazingly.

overall it's an great game and hack n' slash fans should give it an try, I might replay to get the platinum trophy/1000 gamerscore later because the game is really enjoyable to play.

movimentação excelente e fluida, bom combate, e otimo humor que consegue tirar umas boas risadas

missões extremamente repetitivas deixando a história e até o gameplay cansativos lá pra metade do jogo.

really fun expansion

the humor, combat, ragdoll physics and non-stop zombie killing make it worth the 10 hour journey

really miss when developers had creative freedom on doing single-player expansion back in the day.

pretty fun rogue-like

smooth gameplay and serviciable combat, good sense of progression throughout many deaths, fun boss and mini-boss encounters, and the general presentation are good qualities about this one.

however there are few missteps around it as well such as the overall Traits that characters usually have on each run I feel like that they don't feel balanced at all since most of them are just non-existent or just don't offer an meaningful difference on that character's run, the upgrade tree also gets old fairly quicky making the game feel a bit grindy very early in the game.

it's an major improvement on the gunplay side, an larger variety of weapons compared to previous entries, great animations and punchy shooting not to mention the great voice-acting but everything else falls in the Ubisoft trope, pointless level-gated stuff, bizarre loot and perk system and undertilized potential for it's story.

if 6 had the style of progression and gameplay remiscent of FC3/4 such as more complex skill trees or hunting it could have been an potentially great entry, everything here screams these games and could have worked well.

by far my favorite game in the series, the setting and atmosphere is fantastic, the writing and overall storyline may be the best in Rockstar's portfolio up next to RDR2.

the shooting is punchy and satisfying although the cover-system sucks, guns sound great and and the ragdoll physics is unmatched even today, the way enemies react to gunshots is incredible and the self-nature of the ragdolls (grabbing into wounds and stuff, trying to grab an ledge to survive an fall or to stay up when falling) is godlike to this day.

the visuals are surprisingly great for today's standards though the art direction is often lame with the horrible brown color palette.

perhaps the biggest gripe I have with the game is with it's open-world design, after San Andreas most players were probably expecting this game to feature tons of stuff to do with the overall content SA originally had but it is not the case, there is nothing to do in the city expect from some side jobs you can do for certain characters, using the Internet Cafe and visiting Strip Clubs, the money you gain through the storyline is barely useful since there is not much customization available in the game, there is clothing stores but most of the outfits look horrible and only the Suit and Tie which can be bought on the Perseus shop that are decently looking, car and weapon customization is nowhere to be seen either.

overall GTA IV is Rockstar Games at it's peak, it's open world design may suck even when the game first released but the final game is absolutely amazing and totally worth checking out.