compelling atmosphere and world-building, great pacing and enjoyable gameplay makes this an good time.

the storyline is a bit barebones thanks to some awfully written dialogue, the management mechanics inside the train is a bit flat and doens't go anywhere after 2 or 3 rides, it's an cool concept but I was only invested in the exploration portions the most, it was an solid 2D shooter in those sections that I would easily recommend who likes this style of gameplay.

had an rocky launch but things really turned around for it and it can be considered one of the finest examples of video game collections out there now, every game runs smoothly on both PC and Xbox, has an absurd amount of options ranging from field of view sliders and acessibility across the board, all the online competitive/cooperative multiplayer for each game is available and 6 highly entertaining FPS campaigns in one single package, some of those are easily the best you can find in the genre.

an must-buy for any Halo fan and an obligatory entry point for those who want to experience the franchise for the first time, shame that only Halo 5 isn't that easily acessible considering that is not included in the collection neither is available on PC.

simplesmente fantástico, combate fenomenal, gráficos impecáveis e história super melhorada em relação ao original.

seções foram expandidas e melhoradas e o ritmo é bom demais, finalizei o jogo com 20 horas e nem vi o tempo passar.

também gostaria de dar os créditos pra Capcom com a otimização do jogo, rodando maravilhosamente bem e sem nenhum tipo de bug que quebra o jogo, um total contraste do que anda acontecendo na industria atualmente com seus jogos quebrados/não terminados.

an great time, phenomenal pixel-art graphics with some really gorgeous animation and character designs, interesting puzzles and good moment to moment gameplay during dungeons in an similar feeling to top-down Zelda games which I love.

the story and text-box dialogues does get in the way though, not that the story is not interesting it indeed is and I was hooked to see what it was happening to the world and these characters but my god does it get tiring reading and skipping all these dialogue boxes, in Chapter 3 especially get ready to nearly 2 hours of conversations and getting to point A to B.

what makes things worst is that this approach to heavy storytelling hurts the game, imagine if this was more of an top-down Zelda game taking down dungeons with the interesting gameplay this game has and some really intricate overworld, this is not the case with Eastward.

if you like character interactions similar to Undertale you will probably like this but if you expect an Zelda game like the trailers suggest to be you will most likely get bored in the first 2 hours of the game, I still like it my time with it but I was expecting something more playable than what I got.

solid action platformer, great gameplay (moving and shooting feels great), really good boss-fights and interesting story/characters.

the Metroidvania elements are not that good though, backtracking leads only to resources and most of the actual upgrades you can get with them feels subpar not to mention the linearity, I would say it's only good for 100% completion mark as the game never feels rewarding in terms of exploration in an regular playthrough.

the puzzle-solving can get repetitive as well, the game has it's interesting ideas with them but most of the time I wanted to get back to the platforming sections and combat scenarios.

overall an great game, the story while a bit convoluted at the start is memorable and has it's own set of unique themes and the characters are rich, great boss-battles and gameplay, could be more fleshed-out as an Metroidvania though as it is considered to be part of the genre.

god-tier platforming mechanics and excellent dialogue held back by it's combat segments, the combat's mechanics are consistent and the actual action looks good and I love how you are able to switch between enemies very smoothly but encounters are lame and overly long and I just wanted to get back to the juicy platforming quickly.

overall an classic, everyone who enjoy an great 3D platformer should play this, I hope the Remake if it does release since Ubisoft is an mess right now will make it justice especially in terms of updating the combat and keeping the platforming mechanics intact.

very decent entry in the series, enjoyable platforming that stays true to the series's greatest strenghts, interesting mechanics such as the ability to control water and jumping into enemies, and good visuals.

the combat is nothing special though, compared to the previous games there is not much to do here apart from striking with the sword and jumping into enemies, sword attacks doens't have any kind of impact and sometimes locking into enemies can be annoying as it leads to the Prince jumping all over the place.

overall an good entry, everyone who enjoys smooth 3D platforming should try it.

while it lacks some of the features the original had such as the Zapping System, some areas and enemies were removed and interactions between each campaign streamlined, Resident Evil 2 delivers an solid experience with it's impressive level of polish, gameplay and survival horror mechanics, this is basically the perfect game in the genre in terms of pure design.

it does not serve as an replacement to the original in comparison to the likes of the first Resident Evil Remake in 2002 which blows the original game in 1996 completely out of the water but RE2 is an very good effort that stands tall in what an Remake should deliver although with some caveats here and there that could have been better.

solid God of War inspired action game, great combat-system that feel good, fantastic visuals and genuinely great storyline/voice-acting.

the level-design often relies on automated platforming segments which can feel a bit repetitive later on thanks to Gabriel's clumsy animations and jumping controls.

the game also feels a bit dragged on early on, every single objective relies on finding 3 objects to progress which can make the game feel even more repetitive quickly.

overall Lords of Shadow is an solid action game, the combat feel good and most of the game's setting/visuals look phenomenal for 2010 standards. it can be a bit repetitive pretty quickly thanks to the padding objectives and often repetitive traversal mechanics but nonetheless an great time.

half-baked sequel of an timeless FPS, Monolith absolutely butchered everything that made the first game and it's expansions so good notably the gunplay effects, physics, sound-design and many other features such as leaning on corners or even dual wielding pistols.

the horror segments can be a bit terrifying sequences like in the Wade Elementary chapter but the actual atmosphere is not as good like it was before.

the AI that made the first game notable at the time was not heavily downgraded though, they still display dynamic reactions with pulling out shelves for cover or jumping into windows to ambush you and they still make gunfight sequences fun for the most part.

the shooting is also not bad but certainly did not feel as GOOD like in the predecessor.

overall it's an okay game, the combat can be fun for console centered shooters standars, the AI behaviour is mostly intact and the enviroments are varied in comparison to F.E.A.R 1 but that's about it and in the end of the day it is an forgettable sequel that essentially throws away everything that made the predecessor so great, still worth an play if you are looking for an decent enough shooter or just playing through the series but do not expect the perfection of FPS combat like in the previous game.

an great improvement over it's predecessor in terms of combat and pacing not to mention optional QTEs, free camera and more faster animations for climbing and less focus on puzzles which all makes this one more enjoyable to play and revisit in comparison to LOS1 to me.

the story and stealth mechanics are painfully mediocre indeed but if you are looking for more Lords of Shadow combat and enjoys action games this one is an good recommendation, it had room to be a lot better though.

Dread has the single most perfect controls for an 2D platformer combined with strong boss fights, addicting exploration and incredible animation for both cutscenes and gameplay.

the EMMI sections may fall short soon in the game and the music combined with the overall atmosphere is nowhere as memorable as with it's predecessors but it's an must-play regardless if you like the genre or not.

one of my favorite first-person shooters, gunplay, IA, atmosphere and visuals are still top-notch.

shame about the lack of storytelling if you not interact with the laptops in each level and level-design as a whole, basically copy-pasted metallic corridors for the entire game.

one of my favorite platformers in recent memory, fantastic controls, level-design is impeccable, great movement and presentation not to mention the creative writing as a whole for an game in the genre.

the second half could use some better direction and features some very clumsy backtracking/item gathering, it's an interesting experiment that Sabotage tried to get it done but I vastly prefer the game's first 5 hours.

overall The Messenger is one of the best feeling platformers of all time, the combination of snappy movement and level-design make it a joy to play, highly recommend to anyone who likes the genre.

surprisingly decent hack'n slash, the combat is good enough to allow some extensive and creative combos plus it plays really well and good visuals considering this was released near the end of the PS2's lifespan.

the camera could have been a lot better and some of the enemy design is a bit clumbersome as well but nothing too harsh compared to other action games at the time.

overall it's good, if you like hack'n slash games this one is an good recommendation.