great follow-up to World

combat mechanics and movement are better than ever thanks to the Wirebugs and weapon changes, hunts are more faster and continues to feature exciting battles. Monster variety is better than World when it was first released in 2018 with lots of different Monsters to fight through instead of Wyverns on every corner in that game.

the Hub area is better designed with the ability to teleport straight onto NPCs and locations, the presentation although notably featuring less graphical quality than World still manages to deliver good visuals and animations across the board and the PC port is well done too.

the end-game might be the worst offender on Rise, featuring less missions to take on and the forced and repetitive Rampage Mode taking the highlight here if you want better gear or just level-up faster, the Apex Monsters are the biggest dissapointment regarding the end-game since they don't offer nothing new apart from some challenging monster fights.


amazing combat, level-design and presentation.

while it lacks some of the features the original had such as the Zapping System, some areas and enemies were removed and interactions between each campaign streamlined, Resident Evil 2 delivers an solid experience with it's impressive level of polish, gameplay and survival horror design, this is basically the perfect game in the genre.

it does not serve as an replacement to the original in comparison to the likes of the first Resident Evil Remake in 2002 which blows the original game in 1996 completely out of the water but RE2 is an very good effort that stands tall in what an Remake should deliver although with some caveats here and there that could have been better.

amazing action game with lots of farming and combat. the combat-system itself will probably take 100 hours just to master every weapon in the game and every one of them are fun and fluid to play. the presentation is also pretty fantastic with great enviroments, musical score and animations.

the Iceborne expansion brought on even more content and improved on some of the base game but unfortunely Capcom pretty much missed a bit on the gameplay mechanics with the controversial Clutch Claw which came with the ability to tenderize monster's parts for even more damage but this is pretty much fixed as of right now with the new boosters that the player can attach to armors.

brilliant return to form to the series, platforming and movement are incredibly satisfying and the levels are well-designed and paced very well. the visuals and animations are also pretty fantastic easily one of the most expressive characters on a cartoon art-style

however the amount of levels and frustating level-design towards the end of the game will leave some players tired.

um jogo com muitas qualidades porém com varios defeitos também

a história do jogo talvez seja a melhor que a série já viu até hoje com bons personagens e enredo e o gameplay é bem intuitivo e até satisfatório quando se pega o jeito e a trilha-sonora é absolutamente fenomenal a melhor da série toda sendo sincero.

mas o resto do jogo não compensa muito com mapas lineares e cansativos, dungeons curtas apesar de serem memoráveis nesse jogo, e a quantidade de tutoriais e textos em cima do jogador também não ajudam deixando qualquer ritmo e diversão que ele poderia ter mil vezes + arrastado e pouco intuitivo.

great game

unique Overworld experience, great cel-shaded graphics with cute and expressive character designs, fantastic sountrack and tight gameplay mechanics

the only downsides for me are by far the Triforce Hunt near the End Game and the last few Dungeons in the game which were a chore to pass through thanks to an awful partner mechanic

Zelda muito bom, o combate e as dungeons são de longe as melhores que a série já viu até aquele ponto. a história é muito boa com bons personagens especialmente Midna a companheira de Link nesse jogo, o tom mais sério e "cinzento" ajuda na história também. unico ponto fraco pra mim foram as primeiras 10 horas de jogo com as sessões do Link em sua versão Lobo já que elas atrasaram qualquer ritmo que esse jogo poderia ter no começo.