My favorite fighting game and the last good Capcom fighter (SF6 seems to be an return to form hopefully), great combat mechanics that even people who suck at fighting games can enjoy, fantastic roster and presentation, this game's art-style and music is unmatched.

It can be a bit unbalanced with certain characters like Vergil or Wesker and mechanics that feel broken such as the X-Factor but overall this game is simply peak at the genre.

kinda prefer this one than Arkham City or Knight. sure the combat, storyline and many other gameplay mechanics are vastly inferior here than in the sequels but something about the level-design, simple yet punchy combat and atmosphere is just peak for me.

solid Mega Man game, tight controls and solid new mechanics such as the Double-Gear System, great art-style, good level-design and interesting boss fights.

the soundtrack is a bit forgettable compared to other games in the series but it's still good for the most part.

overall an solid game, it revived the series back with a high level of polish and neat ideas, I hope Capcom can deliver the same level of quality found in 11 with future games especially in other Mega Man series such as X.

it's amazing how co-op horde shooters peaked with this game and never again even after 13 years, straightforward gameplay, extensive number of levels and infinite replayability thanks to the dynamic Director AI and of course Mods.

must-play to anyone who likes zombie themed games and especially co-op shooters.

easily the best Uncharted, strong writing and characters, fantastic perfomances, visuals are simply amazing with some of the best animation and enviroment design in the industry, gameplay is intense with expressive stealth/sandbox mechanics and punchy firearm combat.

it tends to have some pacing issues but overall phenomenal game and an insane glow-up over the previous titles.

it's one of my favorites entries in the series, expands on RE4's gameplay with all the new mechanics added regarding melee combat and obviously the new co-op gameplay, fun game modes and DLCs, great gunplay, good story and the game looks great all these years later.

I kinda dislike the changes to the inventory system and how the economy works but I can relate with people who likes all these changes, playing Solo can be a bit clumbersome with all the IA problems the game has but overall solid experience even with that.

Skyward Sword HD makes this game a lot better than the Wii counterpart, more ways to play, free camera, reducing the amount of text and handholding, and skip cutscenes for multiple playthroughs.

speaking about the game it's most definitely overhated, the motion controls are immersive and a lot better than most Wii games at the time, combat shines through with each enemy requiring an different strategy and for allowing different combinations of attacks, dungeons are up there with Twlight Princess and Majora's Mask for me everything feels well designed with some really great boss fights.

it's presentation is fantastic, really good art-style and absolutely phenomenal soundtrack, can't really describe on how much I love the music in this game.

the narrative is really solid, some great writing in there and by far the best apperances for Link/Zelda in the series not to mention the fantastic ending.

the game still has it's flaws yeah, the Sky doens't offer nothing really spectacular in terms of exploration, Wind Waker's Great Sea is a lot better in comparison, some of the pacing is all over the place sometimes and it's second half could use some more direction.

overall Skyward Sword is an must-play, if you are looking to play this game definitely grab this Remaster, the quality of life additions eliminates some of the obnoxious stuff the original version had and makes this game a lot better to enjoy/play.

underappreciated hack'n slash, combat feels responsive and satisfying, art-style and sound-design are both fantastic, good cast and storyline.

while the combat is solid and satisfying
there is an substantial lack of enemy variety and different weaponry to use, you will basically stick with the Scythe and Cross for the whole game but even with that the game was very fun to me.

Village is an solid entry, the RE4 inspired gameplay loop with some really good gunplay and tight progression, immaculate variety through the many areas in the game each one offering something new and rewarding exploration makes this an must-play in the series.

presentation is also flawless, amazing visuals and attention to detail across all the game.

some specific things notably the game's lore and boss-fights can leave some RE enthusiasts with an bad taste though, I hope Capcom can reduce the over-exaggeration on some action elements and respond well to these narrative decisions in the eventual next main game.

basically the peak of video game combat for me, every damn character has so much to offer and Nero might be my favorite hack'n slash character ever now, the Devil Breaker in combination of the Exceed mechanic is just genius and addicting.

presentation-wise is also fantastic, it's honestly amazing how this game not only looks fucking gorgeous but also runs in 60 FPS all the time without an single hitch even on low-end PCs and standard consoles such as the Xbox One. facial animations and models (with the sole expection being Trish, what the hell happened to her Capcom?) are great too not to mention the incredible music.

it's story is solid, some great story beats there and the voice-acting/motion capture also supports the story as a whole, they had no right to be that good.

the level-design and some of the art direction could have used some work though, enviroments and level layout gets repetitive in later missions.

overall DMC5 ruined other action games for me, the fluid combat and deep characters are easily the best in the genre not to mention it's overall presentation.

underrated DK platfomer, the gameplay here is really solid and unique since this is the only plaformer I know where you can use an set of bongos for control and feel good at the same time, chaining wall jumps, swings, grabs and ground pounds to create combo chains never gets old and mastering each level is satisfying.

the presentation is also pretty good, this game has the good old Nintendo polish in terms of UI and audio design everything just looks and sounds good, the music is also pretty catchy.

level-design is genuinely great, every level is fun to play and each own with their unique gimmicks to spice them up.

boss battles are very fun although they start to get repetitive later on.

overall Jungle Beat is great, it is weirder than the Country games since this was made by Nintendo themselves after Rareware's buyout but it's still an good time and every Donkey Kong fan should try it.

it's an okay game, the level-design/level length leaves a lot to be desired and the Classic Sonic inclusion definitely feels half-baked and simply doens't make any sense but the rest is allright, character customization is interesting and both the Avatar and Modern Sonic levels are fun enough.

the presentation is great though, the soundtrack is an fucking banger (with the sole exception being Classic Sonic's tracks) and most of the visuals are crisp and gorgeous.

even if it is not the worst Sonic game it definitely feels a bit weaker compared to other installements, I hope Sonic Team can deliver everything with Sonic Frontiers next month.

notable step down coming from the previous games, horror/atmosphere is pratically non-existent, human enemies with cover shooting are introduced something the series never needed, much worse monster and sound-designs, odd storyline decisions notably the forced love triangle that don't fit the series's themes and storyline and most of all generic antagonists.

this game still have it's good points though, the gameplay is still mostly intact coming from Dead Space 2 and Isaac has an combat roll which is an nice inclusion considering that this game is way more action focused, shooting feels punchy and the mechanics very intuitive.

the new crafting system is a good adition though I missed the old Power Node economy in previous games since it effectively created an interesting risk/reward as you could upgrade your weapon or keep your Nodes to open special doors for example not to mention that they were very rare to find which complimented the survival horror gameplay.

side-quests is an interesting new feature as well, it opens up the game a bit and most of the locations are good.

overall Dead Space 3 is an good entry, it was defnitely affected by an rushed development and corporate meddling and it was bad enough to kill off the series for at least an decade.

this tie-in game had no right to go this hard, smooth platforming, great level-designs and the Toy Box mode is just an incredible value for the game especially on the Xbox 360/PS3 versions.

one of the good tie-in games based on movies, the combat is brutal and satisfying with lots of blood/gore effectively making you feel like Wolverine, good variety between abilities and interesting progression.

some of the mechanics are a bit iffy like dodging attacks and lack of general polished enemy designs but I could live with that.

the visuals are okay it gets the job done but even by 2009 standards it was certainly kinda shoody-looking compared to other games at the time like Uncharted 2.

overall it's an great game based on a movie which is very rare especially around that time, definitely recommend if you like Wolverine or great hack 'n slash titles.