Dawici
Bio
I play games meticulously and I often agree with critics rather than review bombers.
I watch movies and TV as thorougly, but use IMDb instead of Letterboxd for ratings and lists. (link at the top)
I play games meticulously and I often agree with critics rather than review bombers.
I watch movies and TV as thorougly, but use IMDb instead of Letterboxd for ratings and lists. (link at the top)
Badges
Shreked
Found the secret ogre page
GOTY '23
Participated in the 2023 Game of the Year Event
Listed
Created 10+ public lists
Organized
Created a list folder with 5+ lists
Roadtrip
Voted for at least 3 features on the roadmap
Liked
Gained 10+ total review likes
GOTY '22
Participated in the 2022 Game of the Year Event
3 Years of Service
Being part of the Backloggd community for 3 years
Best Friends
Become mutual friends with at least 3 others
On Schedule
Journaled games once a day for a week straight
Noticed
Gained 3+ followers
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
445
Total Games Played
019
Played in 2024
026
Games Backloggd
Recently Played See More
Recently Reviewed See More
What the hell guys? This game is a masterpiece. A giant leap from its predecessor, introducing almost all skills and items (in 1991!?!?) that the franchise has ever seen and utilizing them in ways that all sequels have not even come close. (The vertical gameplay with space jump and spider ball is just brillant)
They should have called this game „Metroid: Annihilation“. The main plot is as badass as anything I have ever played. Miss Aran travels to the home planet of the Metroids with only one goal: To eridicate every last one of them before the Space pirates can get them. The main objective to actually hunt down all metroids is extremely motivating and delivers great exploration opportunities and encounters with many suprising secrets and clever traps.
Since you have to scan every corner of SR388 to eliminate every last one of the evil brains or whatever the metroids actually are (their various and challenging evolutionary states are both fascinating and horrifying) , I automatically found every uprade which was very rewarding. The map and general presentation is beautiful and feels very authentic and mysterious.
The late game or let’s say Samus' final rampage completely changes the pace of the adventure and really lets you show off all the weapons and skills you have gained on your journey.
The plot twist at the end made me tear up and I will boldly claim that Moon Studios have been paying a huge homage to this narrative in "Ori and the Blind Forest".
It's the perfect Gameboy game. Anybody who does not believe me, please turn on your switch, print out the map and let the great space genocide begin!
They should have called this game „Metroid: Annihilation“. The main plot is as badass as anything I have ever played. Miss Aran travels to the home planet of the Metroids with only one goal: To eridicate every last one of them before the Space pirates can get them. The main objective to actually hunt down all metroids is extremely motivating and delivers great exploration opportunities and encounters with many suprising secrets and clever traps.
Since you have to scan every corner of SR388 to eliminate every last one of the evil brains or whatever the metroids actually are (their various and challenging evolutionary states are both fascinating and horrifying) , I automatically found every uprade which was very rewarding. The map and general presentation is beautiful and feels very authentic and mysterious.
The late game or let’s say Samus' final rampage completely changes the pace of the adventure and really lets you show off all the weapons and skills you have gained on your journey.
The plot twist at the end made me tear up and I will boldly claim that Moon Studios have been paying a huge homage to this narrative in "Ori and the Blind Forest".
It's the perfect Gameboy game. Anybody who does not believe me, please turn on your switch, print out the map and let the great space genocide begin!
Nintendo realized the endless possibilities they established, but never went bonkers with during the first NES outings. They combined it with a convoluted, suprising overworld and brought it home with unanimously inventive boss fights - Hitting it on an final note that is by far the most spectacular and menacing encounter with the koopa king to date.