A game filled with even more lore than the first although the way the story skips through time makes it a bit hard to comprehend at some parts. I definitely feel more interested in the characters and world after this game. Gameplay is very similar to the first so it shares the same positives and negatives.

A short and sweet multiplayer puzzle game.

It's hard to understand at first but fun once you really get into it although needing to agree to terms every single time the game opens is annoying especially since it's followed by slow load times. Lack of online on multiple versions is bad too.

A farm simulator with a lot more content than I expected. Really fun with friends.

A very nice continuation of chapter 1. In fact I think I like it even more than chapter 1 although not as much as Undertale. It'll be a while but I'm very excited to see how the rest of the game turns out.

I'm still kinda conflicted on how to feel about the alternate route and optional boss tho.

Season 1 started very fun especially with friends. The game kinda died on me over time but is still a nice game I've enjoyed my time with. I look forward to my favorite Pokémon being added in season 2.

A really nice 2D Zelda that gives a good origin to characters and items seen in the the Four Swords trilogy. It's not my favorite 2D Zelda but it's definitely one of the better ones.

Decent gameplay but it lacks enough skins to actually differentiate players, voice acting, and side content which makes it feel lackluster. Also the roster feels a bit too biased towards the 90s and lacks a lot of early 2000s series.

I didn't think Min Min or Kazuya were hype but do think they deserved the spot.

STEVE!? Now that's a huge shocker.

I love Final Fantasy and Xeno. TBH I was hoping a different FF game like 10 and a different Xeno game like Xenosaga got a rep instead but I'm more than happy with Sephiroth and Aegis. Great additions.

Sora was the most requested character and a great way to end the DLC.

Overall a really great DLC expansion.

Gameplay:
On the surface it's very much like past 2D Metroid games with a new coat of paint and several quality of life changes. Some bosses get reused but there's definitely a lot more variety than Samus Returns. Avoiding EMMIs is really dreadful.

Story:
It has a summary of past games (or at least what you need to know to understand this one) and picks up quick. The game is definitely more gameplay heavy than story heavy but when the story is there is nice. I'm really happy with how it builds off of Fusion and the Chozo memories from Samus Returns. Two ending reveals blew my mind.

Overall my new favorite Metroid. My only complaints are it's fairly short and it was a little hard figuring out where I needed to go a few times.

As expected with most Zelda games it has nice characters, lore, and exploration (although I do wish less of the map was just water). Wasn't sure what to think of the different art style at first but it grew on me.

Every game was designed with a purpose. What was this games purpose? To be a person's first RPG. It's simple, fairly short, and holds your hand quite a bit. Do I think it did its job? Yes. Does that make it good? Eh. The plot and characters are basic and there's plenty of more modern RPGs that are also easy to get into that have better stories. I will however say I like how monsters were on the overworld (most SNES RPGs are random encounters) and that monster sprites change while getting close to death.

In concept it has some cool ideas going on like scaling a tower where different floors lead to seperate worlds but there's not too much else interesting going on. If the concept is reimagined I think it could turn into something really cool. For Game Boy RPG standards it is fun.

There are 30 second long free games better than this. LOL.