21 Reviews liked by DecoVsMyGPA


This review contains spoilers

Some say he tore through the Mojave, a revenant hellbent on destruction. Others claimed she burned with righteous glory, a beacon of justice scorching the unjust, and others still claim they were just a kleptomaniac out to have a good time. Hell, I’ve heard they fell through the earth and woke up in D.C., that their mere presence would make you feel like your brain would stop processing, that they could carry a thousand pounds and run faster than the devil. End of the day, the trivia of the how and when barely matter as much as the “who”.

A decade ago, a batch of couriers set out with cargo bound to New Vegas. The whole lot of them carried worthless trinkets across the sands, a batch of diversions and a single Platinum Chip. Five couriers made it to New Vegas unscathed. Lady Luck must have had it out for the last poor bastard; the only package that mattered was signed off with two shots to the head and a shallow grave. That should’ve been the end of it, another nameless body lost to wasteland, but be it by fate, fury or spite, the dead man walked. Wasn't even two days later that the thief in the checkered suit was gunned down, 9mm justice ringing red hot. Within a week, President Kimball lost his head, the Followers of the Apocalypse were a smoking crater, the Brotherhood of Steel suffered a fatal error, and Caesar himself fell to the knife's edge. Crazy son of a gun even took the Strip by siege, running some police state ops under the table. Or at least, that's how I've heard it told.

When all is said and done, the devil's in the details. The Courier was just as much a sinner as a saint, but anyone could tell you that. Hell, I'd go as far as to say the moment-to-moment minutia doesn't matter; who cares that she traveled with a former 1st Recon sniper, or a whisky-chugging cowpoke? Will anyone remember the ghoul mechanic, the robo-dog, the Enclave reject, or the schizophrenic Nightkin?

No, even as the figurehead of The Strip, no one can really pin down the story in a way everyone can agree on. You'll hear a thousand stories, and the only two consistent factors are that some poor delivery boy got his brains blown out, and that when the dust settled, the Mohave was never quite the same. But listen to me rattle on… you know all of this. After all, that's exactly how you wanted it, right?

When you picked that platinum chip off of Benny, riddled with holes, you knew what you were doing, didn't you? How could you not; it wasn't the first time you shot the boy down. Last time, it was a Ripper to the gut, this time his own gun to the back of the head. Did everyone every figure out how Maria was in your hand and in his back pocket? When the mighty Courier crushed the Great Khans beneath their heel, did you so much as flinch, or was this just another quest in your wild wasteland? Even with cannibals licking their lips with you in their eyes, you smiled, like this was an old joke reminding you of better times.

A decade ago, you woke up in Doc Mitchell's practice, head like a hole with a big iron on your hip. Now, you're back in Goodsprings. Everyone acts like this is new, fresh, like you haven't done this a thousand times over. I know this story, you know it even better. Still, it's hard to stop yourself from doing the same old song and dance, isn't it? For as much as patrolling the Mojave can make you wish for a nuclear winter, you keep coming back. It's not just war; nothing about the desert ever changes. But that's just how you like it, isn't it, Courier?

Vegas never changes. You never change.


I played this for a project I'm working on with some friends and wooooow this is noooot for me lmao.

Analog Horror type beats have never particularly been my thing but I can vibe with a kinda "x but it's off and kinda creepy" type experience especially if it eases you into that experience after instilling a false sense of security with you.

The problem here is that it kinda just goes down the list of the most obvious creepypasta tropes that you could possibly go for from the word go, like you would think that maybe it would hold off on some of its more creepypasta ass shit for at least a little bit but nah, I feel like it's designed that way to keep a youtube/twitch audience engaged (and I mean it has a streamer mode so I definitely think that's what's up).

It especially feels bizarre when the 3rd act of the game actually feels like it does something far creepier and far more interesting with its concept and the kinda connection and trust we allow programs to have on our computers without fully really thinking much about it sometimes.

It just all feels squandered in the way its all wrapped up and presented. Like if this leaned far more into stuff like the complete access/building you something from that, I really think this could've been something way more interesting than it was but I feel the ARG/Youtuber/Streamer/Game Theorist bait it lays out constantly just had me rolling my eyes the entire time.

Defo for a certain audience and hey more power to them but like I need a little more from something like this. I will say, the visual design and audio design though is perfectly done and I do really think that this person has a lot of potential to make something really special.

Also Kinito asked me what my favorite game was, I said Koudelka and he pulled up Control so frankly he's a fraud.

>Shin Megami Tensei "Nocturne"
>Literally can't take place during night due to Kagetsuchi

What am I doing with my life? All this time spent ironically praising shitty games including this one and now people are unironically gassing up generic survival crafting game number 74,963. That settles it, from now on the words “peak fiction” will never leave my mouth ever again!

Offers a scathing critique of American exceptionalism and in particular, the individualist great man theory narrative associated with Abraham Lincoln by paralleling him and other American icons to one of the few things as bad as America: Fire Emblem

Not playing this because I would never hurt a woman

Fuck NetherRealm for making all the DC games evil Superman B.S when what people who actually understand these characters want is a game adaptation of the storyline where Batman and Superman cry tears of joy over alien slugs having sex

Torneko Taloon is a true hero of the proletariat

A brilliant deconstruction of individualist power fantasies, showcasing how strength alone isn’t enough to achieve happiness through the lens of Superman losing his powers

“Oh haha this guy gave gave it a 0.5 and the actual content review is going to be something positive!”
NO! Fuck this game! Boring edgelord shit that people only like because they can pretend to see games as art!

Was gonna commend this for being a great tough but fair RPG with a lot of mechanical complexity but then I found out the G Gundam reference was removed which is a level of artistic violence I can not stand for

Help I’m stuck on the level where you have to support the bombing of Yugoslavia. Apparently the level where you have to support an apartheid state is even harder.

Its got great pacing, art, and music, but the combat is really shallow with little moment to moment choice, the fixed encounters make exploration a huge chore, and the story and characters are a little too stock to find personality in. It's got heart in a lot of places, but like the most polished, studio-made work, despite being so handcrafted, it's kind of a vapid blockbuster. Not trite, but vapid. You could say it was too many cooks. Too many hands building towards a really general, mass appeal vision.

I often hear this game lauded as the best of both worlds with regards to the creators of Dragon Quest and Final Fantasy coming together, but it would honestly feel like the weakest entry in either series if put side by side to them. I don't like this frame of looking at it.

Dragon quest games use simple plotlines to convey often extremely subtle and sometimes very complex themes. They feel timeless because of that. The combat systems are made from really simply conveyed choices that feel really weighty; even simple attacks feel intentional, and have the ability to perform unexpectedly to lots of random factors like enemy stat variations, class stats, and flat fractional critical rates. Its combat is like a wizardry 2.0. The best dragon quests have a random encounter rate just low enough to make the player think they can get away with peering just around the corner, while dreading every step in case they run into something truly devastating. Every treasure nets a huge boon, but each one may be your last, with penalties for death being very real. Exploration is the method, and adventure is the dream. To reiterate, complex themes, simple plots, simplified combat terms, devestating and exciting blows with real choice that furthers the desire for more exploration and adventure.

Final fantasy has often really complex plots that have simple themes guiding them. They feel personal and grandiose at the same time. The characters are often commentaries on the tropes they wear on their sleeves, with a lot of hidden depth and backstories to chew at for miles. Exploration is there, but it's in favor of highly scripted and exciting setpieces. Like those setpieces, the combat favors theatricality and performance that heightens the player-character relationship, and the product of that relationship guides the player to navigate the often complex character-building systems of those games. The combat then has complex terms and systems although streamlined for a mass audience to operate on a base level, and play the entire game that way if they so choose. Rather than having a combat around survival and risk/reward, between loot/exploration/death, final fantasy combat is about giving the player a language to understand the world and personality of its inhabitants. It is communication serving the themes of the story (DQ does this too, but in very different ways). To reiterate, complex systems made feasible guided by complex characters, in a complex plot guided by simple themes.

Chrono trigger has simple characters, a pretty simple plot, simple themes, and a simple combat system.

You don't have much say over how you build the characters, the combat doesn't serve as a language, its a bit too easy with penalties too light to serve a vehicle for adventure, not to mention most battles playing out the same way, with a generally unchanging player psychology (tactics are simple, rules generally stay the same, even the introduction of magic mostly keeps characters fighting the same way as before). It's just kinda alright. I play it when I want a simple linear game. (But tbh even ff4 is kinda better at that)

Eu fico abismado o quanto de coisa esse jogo tem, mas eu imploro, nunca mais deixem o Sakurai pensar em fazer um metroidvania