This was my first time playing a Resident Evil game and I had a good time. These types of games aren’t usually my thing so once Mr. X was loose in the police station I figured I'd never manage to continue but eventually I made it out. My only complaint is the characters move slow and there isn't any sort of dodge mechanic. So certain situations (particularly boss fights) are much more irritating than they should be.

2016

I mean it gets the job done. I don't have any particularly strong feelings towards this game. It's just kinda meh.

The gameplay can get quite repetitive. Many times I found myself just playing on auto pilot. The boss fights were also very underwhelming.

At least the soundtrack fucking slaps.

Fuck the hallway of arms and fuck those mannequins.

I forgot how fucked up the death animations were in this.

Half of this is just extremely bare bones platforming with the Hammerhead. Waste of my time.

Perhaps I judged this one a bit too harshly. Recently I decided to try and platinum every Call of Duty game I could get my grubby lil mitts on and by the grace of God, PlayStation decided to make this one of the monthly free games. I own this on Xbox but never took the time to complete the campaign until now.

I was pleasantly surprised with how much I enjoyed Cold War's campaign. Especially after I realized this was a direct sequel to Black Ops 1. For some reason I thought this was a reboot similar to Modern Warfare 2019. Anyway the campaign was pretty good. I enjoyed almost all of what it had to offer. I will say the ending did feel a bit abrupt and underwhelming though.

I don't think I gave Cold War zombies enough credit when I played it initially. Having to get some zombies achievements for the platinum really reminded me of all the good CW zombies changed from the half baked disaster that was Black Ops 4 zombies. Being able to upgrade perks, weapon classes, and equipment add a ton of replayability. It also plays smooth as butter. And while I don't think most of the CW maps are very good, Die Maschine is probably one of the best starting maps in zombies history.

Multiplayer was great. I prestiged a couple times back when it first released. Definitely better than the likes of Vanguard, Ghosts, Advanced Warfare, Infinite Warfare and BO3.

This review contains spoilers

I had this whole thing written out about how asinine and unwarranted 90% of the discourse surrounding this game is, but ultimately I figured I was wasting my breath. The people who throw a fit about this game usually fall under the category of weird, misinformed Reddit gamers with no sense of self-awareness. They are incredibly hyperbolic and incredibly cringeworthy. Not to mention the fact that I’m sure most of the people outraged by the game didn’t even take the time to play through it for themselves and probably never will. Which is a real shame because The Last of Us 2 is great.
 
The story in The Last of Us 2 is consistently heartbreaking. It is a dark, depressing continuation of the first game. Seeing the aftermath of Joel’s decision from the end of the first game, how it affected his relationship with Ellie, Ellie dealing with her guilt, and her mourning the loss of Joel is all just gut-wrenching. I found that this was much more emotionally impactful than the first, but I think that was only made possible because The Last of Us did such a good job setting up these characters and their relationship. This shit is so fucking depressing, man.

If I were to have one critique of the story's presentation, it would be the fact that it takes a while to get back to the confrontation with Abby and Ellie in the theater. I'm not entirely confident about whether rearranging some of the segments would've made it more or less effective at telling the story. Would alternating perspectives for each day have been just as good? Could they have shown Abby's backstory before killing Joel? I'm not sure. I feel like it could've benefited from just a little rearrangement, especially with some of the flashbacks. Better yet, they probably should've just played the events in chronological order. But what do I know? I'm just some schmuck on the Internet who can hardly write coherent ramblings about the games he's played. All I know is that constantly while playing through Abby's section, I found myself itching to get back to their confrontation and feel like it could've been quicker. Maybe that's what they were going for.
 
As far as visuals go, the game looks spectacular. It’s gross that video games can look this good.
 
The gameplay is just that of the first game, but with more polish and much-needed quality of life changes. Stealth is more manageable with the inclusion of hiding in tall grass, the ability to go prone, traps, and craftable silencers. New skill branches and upgrades give you more to work with than just the standard stat increase. The gameplay is overall very smooth. When you hit your shots on enemies, it’s very satisfying, and it's mainly due to the sound design. The stealth takedown animation and gunshot/explosion impact sounds are visceral and violent. This is a brutal game. The Last of Us 2 has shown me that the gameplay from the first one was solid and just needed some fine-tuning, which this game provides.
 
Going into this, I was aware of there being a large portion where you play as Abby, and I was not looking forward to it in the slightest. I thought it would be bizarre to make you play as her for practically half the game, but after getting through it, I wasn’t bothered nearly as much. I enjoyed getting to see her side of things and watching her come around from her misconstrued and heartless outlook on people outside of her group. I would be lying if I wasn’t constantly thinking back to the moment just before you switched to her POV throughout, just itching to progress the story. But I still enjoyed playing her side. They gave her some different guns and skill branches to work with to keep it fresh, which I appreciated.
 
The optional conversation prompt showing up regardless of whether or not you’re looking at the person was a much-needed quality of life change. I feel like I missed a lot of those playing through the first game because I was, you know, walking around looting and not always looking at Ellie.
 
I liked pretty much every new character introduced here. Particularly Ellie’s companions, Jesse and Dina.
 
At the end of the day, I think The Last of Us Part 2 improves upon the foundation of its predecessor in nearly every way. I loved practically every second I spent playing this game. So much so that I might even go back on NG+ and get all those collectibles, which is something I rarely ever do.

While the biggest issue with The Last of Us is the incredibly outdated gameplay, playing it for the first time in 2022 certainly didn't do it any favors, it goes to show that you don't need stellar gameplay to make an amazing game. Having a good narrative with compelling and likable characters can absolutely carry the shit out of a video game. So much so that I don't even mind that a lot of this is just getting from place to place. When you make me care about the characters and their interactions with each other that's more than enough to make me fall in love with your game.

Somebody really should've explained this concept to the devs of Horizon Zero Dawn...

And while the gameplay hasn't aged super well I still found myself being thoroughly engaged in every altercation I found myself in.

The gameplay is far better than Borderlands 2 but at the cost of everything else.

One of the greatest games ever made.

Game of the Year. Karlach best girl of all time.

It's a classic but the gameplay has aged like milk.

2022

I would say that playing as the cat initially was cute and quite enjoyable. But the allure of this gimmick wears off rather quickly and you start to see just how bland the game actually is.

Stray is a walking sim. All you do for the entirety of the game is walk, jump around with clunky environmental interaction, and solve “puzzles”.

The puzzles in this game hardly qualify as such. I’ve played Lego games with more challenging puzzles than this. The only time you have to think when playing this game is a couple of fetch questy type sections where you have to run around the map and find specific items to progress.

The world is the most interesting part of Stray. I’d probably say my favorite section of the game is up until you get your robot companion because everything up until that point is mysterious and the vibe of the game is very different. But once the robot joins you it feels like getting strapped into one of those theme park rides from media that’s essentially just a history presentation on a specific event. It feels like a completely different game. The game was much more interesting to me trying to figure out what happened on my own than being told via the robot.

I cannot fathom how this game beat the likes of Neon White, Cult of the Lamb, and Sifu for Best Indie at the Game Awards. Stray has to be the most overrated game from 2022.

By no means is Stray a terrible game but I don’t understand why people are raving about it.

I can’t believe it took til 2023 for Bethesda to finally make a game that looks like it came out in 2014.

Depending on your community to make your shitty empty game playable is quite the strategy.

I gave this a chance I really did. This has to be the most lukewarm uninteresting game I've played in a hot minute. I've dumped 12 hours into this game and its still just so fucking boring. Not to mention the fact that the intro of this game is incredibly stupid, lazy and nonsensical.

Incredibly poor gun sound design, wooden voice acting, questionable NPC animations, superfluous ship flying and combat, immersion nonexistent due to constant loading screens, inconsistent gunplay, and an absolutely atrocious UI.

If it wasn't for the fact that you spend 80% of the game in loading screens and menus to go to other places it MIGHT be a 5/10. But because of that and your ship being nothing but a glorified loading screen/storage unit knocks it down a few points.

It's insane to me that people excuse all of Starfield's flaws because "It's a Bethesda game". Why does Bethesda get a pass whenever they make shallow generic garbage? Why do people continuously eat this shit up while also acting like this is God's gift to gaming? I genuinely don't understand the stranglehold that Bethesda has over the minds of their consumers.

Starfield is completely devoid of life and creativity. Thank God for Game Pass.