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Demi backloggd Breath of Fire

12 hrs ago





Demi commented on Demi's review of Virtua Fighter
@quby ngl anytime I talk about fighting games I feel like an outsider so I get how you feel in that aspect lol. I do agree with your point on the graphics there’s something very elementary about the look that’s incredibly charming (besides maybe when you’re up close and you see their face idk doesn’t look as good at the Techno Pop album cover in my opinion lol).

I imagine playing this when it released was also probably far more fun/exciting vs me playing it so far into the future

1 day ago



Demi completed Virtua Fighter
Compared to my last review I’ve spent a decent amount of hours at one of the arcades in my area playing this game, I genuinely wanted to in a sense defeat how blunt I was in that but even just meeting the game on its terms and practicing I just get frustration more than anything.

While I can squint and see the outline of games like Tekken existing because of this if you think about this existing a year after Street Fighter II dropped and this was developed by the second biggest video game company at the time you add up something that feels gimmicky rather than what it is, innovative.

For starters, there is no cohesion between 2d fighting and the 3D space fundamentally. When you’re off the axis your opponent is on you are essentially caught in the stream of wherever you can move until the game eventually corrects itself. This one fundamental piece crumbles the house of cards this game is built off of, if I can die because my opponent can be in a space I cannot reasonably counter (or because the resources this game provide me do not teach me these mechanics), what good is the 3D space if I can’t utilize it besides being a way to sidestep the entire genre I’m playing?

It’s one thing to develop technology that changes everything (I imagine it was incredibly hard for them to even make the hit boxes as decent as they are here which rival even most 2D fighting games at the time), but it’s another thing if the game you’ve made just doesn’t feel good and the art of game design is making the compromise between fun and technical.

Summary: I wanna see how the other games improve upon this

2 days ago



Demi followed MarshSMT

2 days ago


Demi commented on exblackwatermerc's review of The Silver Case
Honestly I saw someone say once that they wouldn’t be surprised if Capcom cut a lot of stuff, says a lot Killer7 has a whole companion novel

2 days ago



Demi commented on Dalaamclouds's review of Final Fantasy II
Honestly been meaning to play this for awhile, now I’m definitely interested

3 days ago



Demi backloggd Venba

4 days ago


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