DezzyBoots
Zaeed is cool but not as cool as Kasumi, neither is his loyalty mission. It's cool that it can branch depending on going Paragon or Renegade but the drab colours of the planet and same enemies as in the main game let it down a tad. Kasumi's DLC also does this but the samey interiors make it more noticeable and less novel an experience
2010
I actually found myself oddly enamored and engaged with Heavy Rain. A lot of the acting is wooden as hell and DAMN the jank but I found the smaller scale of the story and the fact the characters are all more directly involved to be quite engaging chapter by chapter.
I did guess the twist early on but still had fun piecing together it all.
Quantic Dream is still ultimately marred by David Cage being a Francophone weirdo with anachronistic opinions on women but as a combined creative force they can make an engaging and enjoyable game
I did guess the twist early on but still had fun piecing together it all.
Quantic Dream is still ultimately marred by David Cage being a Francophone weirdo with anachronistic opinions on women but as a combined creative force they can make an engaging and enjoyable game
Better than Heavy Rain in a lot of ways but also somewhat lacking.
For me personally a lot of Kara's chapters are just a resounding miss and her story feels quite dated. It's as if they wrote this the same time as Heavy Rain and Beyond but waited for technology to catch up(?)
I miss some of the QTE prompts from HR which actually made some sequences of the game difficult, I feel like a lot of the ways you could legitimately fail are now too easy, and you can only fail if you're spectacularly bad at games or fail them to see what happens.
While the scope of the story is less immediately engaging a lot of the individual character work is quite spectacular. I think it's funny that I didn't engage with the fanbase at all until after my first playthrough and I still ended up loving all of the fan favourites.
Big plus is the QOL update with the flow chart and checkpoints. I like it.
For me personally a lot of Kara's chapters are just a resounding miss and her story feels quite dated. It's as if they wrote this the same time as Heavy Rain and Beyond but waited for technology to catch up(?)
I miss some of the QTE prompts from HR which actually made some sequences of the game difficult, I feel like a lot of the ways you could legitimately fail are now too easy, and you can only fail if you're spectacularly bad at games or fail them to see what happens.
While the scope of the story is less immediately engaging a lot of the individual character work is quite spectacular. I think it's funny that I didn't engage with the fanbase at all until after my first playthrough and I still ended up loving all of the fan favourites.
Big plus is the QOL update with the flow chart and checkpoints. I like it.
2023
Great story but ultimately a bit eh in terms of gameplay. Grew to be quite tired of being on Koboh constantly when the planet itself isn't that interesting. The customisation is far more open than Fallen Order but is also less interesting? So an odd tradeoff for me personally. Exploration is less interesting as a result because you're often just collecting paint sets rather than cool cosmetics
The arachnaphobia filter is nice but works on an enemy that wouldn't've bothered me anyway, whereas the Caterpillar type enemies that jump at you were unaffected by the filter, so not a great exprience there.
The new Stances are nice but I feel like it's poorly implemented, with mods giving you a radial menu to pick out styles rather than having to pick them at the Dark Souls Bonfires. As a result I barely used anything but the Single/Double Stances returning from FO.
Can't really talk about the Windows release of Survivor without addressing the horrible performance. I think Gollum might've run better at points, really disappointing as PC is my only real choice for gaming. I hope EA actually pull their finger out and fix it.
The arachnaphobia filter is nice but works on an enemy that wouldn't've bothered me anyway, whereas the Caterpillar type enemies that jump at you were unaffected by the filter, so not a great exprience there.
The new Stances are nice but I feel like it's poorly implemented, with mods giving you a radial menu to pick out styles rather than having to pick them at the Dark Souls Bonfires. As a result I barely used anything but the Single/Double Stances returning from FO.
Can't really talk about the Windows release of Survivor without addressing the horrible performance. I think Gollum might've run better at points, really disappointing as PC is my only real choice for gaming. I hope EA actually pull their finger out and fix it.
2018
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2016