A fantastic game about spirituality, fate, destiny, and womanhood. It's an amazing game that speaks to who we are in the universe, where we want to go, what we want to be, and how we can reach those goals. It doesn't shy away from hard topics, and helps us understand that, ultimately, at the end of the day, while nothing is our fault, it's all our responsibility.

For some time, Pokemon has had an issue with post-game. They still haven't brought back the Battle Tower (damn you, Game Freak), and while they've done a lot of quality of life fixes like Hyper Training and Nature Mints, there has been a distinct lack of content.
Indigo Disk definitely helps to ease the pain. Blueberry Academy feels lively and full of interesting things to do, including the ability to catch nearly EVERY start Pokemon from previous generations, which is... a very big deal, especially for shiny hunters. Every trainer battle within the DLC is a double battle, which is the current competitive format in Pokemon, further allowing newcomers to sink their teeth into the competitive scene easier. It introduces a system to catch most legendaries as well, and more interactions with characters from the main game. There's even a GACHA MACHINE.
It's truly jam-packed with stuff to do, and while the story is a little longer than Teal Mask, and the map is a little bigger, there doesn't feel like there's a whole lot to do in the main story for it. The post-game however, feels good. Finally, there is longevity to my Pokemon game. It's made me play consistently again, something I haven't done for some time!
Add on top of that another fantastic legendary design, the Stellar tera type, the Synchro mechanic, and the resolution to a certain character's crisis that was set up in Teal Mask, and Indigo Disk is up there as maybe one of my favorite DLC for any video game, not just a Pokemon game. Honestly just a blast front to back, and it made me realize how much I like using my Switch again.

Pokemon Scarlet and Violet are some of the best written stories in the entire Pokemon franchise, bar none. Starting with Arceus and then into the four main plotlines that make up SV, it truly feels like it's in a story renaissance (albeit at the sacrifice of some performance issues).
The Hidden Treasure of Area Zero cranks that story up to 11. Teal Mask introduces a pair of delightful characters whose dynamics are fun and inviting and who are fascinating to see operating outside of SV has you understand of Paldea. Kitakami is an absolute delight to explore, if a bit small, and the small-town rural Japan vibe is absolutely unmatched (especially since it allows for Hisuian Pokemon to show up!).
The box legendary (Ogerpon) is maybe my favorite legendary in the past few years, even if the three sub-legendaries are... lacking.
Seeing even a scrap of Teal Mask convinced me to pick up the DLC and I did not look back... especially after Part 2.

A pretty fun little time sink, which feels about as far as it goes. It's fun! And I definitely spent way more time than I should've in it, and though I never quite got to the end of the tech tree, or the furthest borders of the island, I still enjoyed my time in it thoroughly. Very much a feelgood little indie to sink your teeth into for a few hours here and there.

Played this during one of the worst periods of my life and it was... absolutely intense. Insanely well written piece about never being able to truly go home again, and the things that change as we grow older.

Cult of the Lamb is a fantastic little indie. Marrying the ideas of a happy, cartoony, cutesy little flick with a brutal, gruesome, beat-em-up about a cult is a fantastic idea and one that works in SPADES.
The art is GORGEOUS, the music is wonderful, the character design is both hilarious and dramatic, and the gameplay is to die for.
Would heavily, heavily recommend.

This game... is genuinely monumental. It's not difficult to say it's the best game in the Zelda series bar none, and yes I will die on that hill. While it's far more sparse than some in the narrative department, and especially in the character writing departments as well, the overall story of the game is incredible.
Building on the legacy of Breath of the Wild is not an easy feat. BotW was considered for a while to be one of the greatest games of all time, and a sequel to something like that feels like chasing the creation of the wheel, trying to one-up sliced bread. And yet...
Tears of the Kingdom manages to exceed every expectation. From the first scene, we're given incredible lore, fascinating game mechanics, and a delightful twist on what made BotW so good in the first place. It plays with those dynamics - like using the opening plateau to continue to be a showcase for the various new powers you're given - but expands on them to make something even larger.
The world is the same as before but it's remixed in a way that truly defies expectation. Looking on Hyrule for the first time in Breath of the Wild was a delightful experience, but there's something about going to a landmark you know, like the Bridge of Hylia, and finding that it's now surrounded by whirlpools and the home of an ENORMOUS DRAGON.
Tears of the Kingdom is honestly something special, and the kind of thing I don't feel we'll get again for a very long time. This was a blue moon event, and one that I will always be grateful for. What an amazing game.

Breath of the Wild is one of those games that comes along once in a very, very long while. Something that takes existing conventions and still manages to break the mold, something that takes a wonderful game series and elevates it to something beyond itself.
Breath of the Wild is beloved by MANY, for so many different reasons. The exploration, the characters, the combat, the VIBES. Breath of the Wild is truly a masterpiece, and I would have given it a 4.5 if it hadn't been for Tears of the Kingdom.

The Bracken kinda............. you know

Honestly despite everything, Minecraft remains one of my favorite games of all time. The malleability of it is commendable and the amount of time I can sink into Minecraft is truly unmatched.

An introspection on anxiety, the expectations we put on ourselves, and what it means to exist in a society where you're looked down on.
Every day is our mountain. We're always climbing Mt. Celeste. And as long as we have each other, and the strength of our own love and conviction, we will always make it to the top.

I'm a trans woman so of course Portal 2 is one of my favorite games of all time but hear me out.
In a time period where irony was seen as the height of comedy, where everyone was poisoned by the idea of being as unserious as possible, and where the comedy of online culture had oversaturated to the point of being nauseating, the writers at Valve... understood.
They got what it meant to be sardonic. They understood wit and cheekiness and, god, mean lesbian robots. The first game was fun beyond measure, a puzzle game with some of the coolest new mechanics in a long time, and then the second game... was something TRULY special. It's like Portal 1 was a prequel, a setup, or a tech demo to what could really be done with portals.
And then Portal 2 blew it all out of the water.
Between Wheatley being not a moron to the explosive lemons to the moon dust, Portal 2 is a non-stop rollercoaster of uproariously witty and on-point writing. The gameplay remains fun and engaging throughout, and there is never a point where you're bored or tired of the dialogue, it just... it's a powerhouse. Truly and really, a fucking powerhouse.
One of the best games I've ever played.

The start of what was maybe one of the best games ever created.