Probably one of the most interesting stealth action game I have played, vastly prefer it over the batman games. I will probably write a full review someday detailing my thoughts in a more cohesive way.

Something that Assassin's Creed perfectly understand (that its later entries as well as games that inspired failed to capture) is its ability to bring sense and meaning within its own mechanism all while being progressive towards stealth as a genre.
What I mean by that is that, Assassin's creed 1 goes all in authenticity by viewing the conflict of the crusade from a muslim point of view. Part of that perception is put on full display in the way Crusaders are presented to you in-game. Europeans had little interest for Islamic writters something that's actually shown in the game notably in one passage where books are shown being burnt which also ties up to the theme of knowledge and illusions.
Navigation here is understanding the philosophy of the Assassiyiuns, we live with them and try to understand this complex political situation as well as the morality of our own actions which is explored through Altaïr's growth as a character.

Assassin's Creed is a game that sets itself apart from the rest of stealth games by forcing players to be stealthily in social situations, much like how Isma'ilism, the order of assassins that inspired the creed, used to operate. It's all about carefully planning an assassination as well as memorizing an escape route. The game will often varry its missions, sometime even subvert its own structure, one mission in particular has you be the target instead of the other way around.

Anyway, I don't really understand the low rating this game has received, for me it was an incredible well thought out game. As I've said it above, the later entries fail to capture what was so special about it. Though I've only played Unity and a bit of AC2 and I refuse to touch the RPG ones.

Edit : Social stealth games have existed prior to Assassin's Creed (notably Hitman), the way it encourages rotation between stealth and action and ties it to an open world is what makes it unique. Switching between low profile, high profile and how this affect the way the population moves. Altair will topple over if he bumps into people in high profile, so really during those intense chase, the population becomes an active obstacle you must avoid, forcing you to rely on the parkour system.

At this point, I believe that I have an abusive parasocial relationship with Todd Howard.

gamers are all stupid and i have superior taste

Schizophrenic ninja going on a rampage to murder a godly emperor.
Gaming in its rawest form.

I did not finish this but I just wanted to say

RAAAW RAAAAAAAW AAAAAAAGH PEAK KINO MECHA ACTION
I wanna fuck white glint

This review contains spoilers

i lost

All I got from this game is that I would make a terrible father.

God of war 2018 if it was a good game

If you haven't played this game, you simply cannot consider yourself a real gamer. Hoshi wo Miru Hito earned the title of "densetsu no kusoge" which translates to "Legendary shitty game". This game is an agglomeration of the worst things that plagued the old era of games, cryptic level design (the villages aren't shown on the map, you have to guess it yourself), invisible dungeons that are random which boots you up back to the beginning of the game if you go out of them and to top it all, it re-randomizes all of the dungeons so if you step on one of them again and your current objective was 10 miles away, tough luck buddy! Oh yeah, the game will sometime decide to make you fight level 100 demon gods at the beginning of the game when you're just level 1. Like your first encounter can be against a giant dragon of death which deals 1.000.000 damages, is invincible and you can't even flee from the fight because those developers forgot to add that ability for battles that are lost in advance.
Terrible game, recommend it if you wanna laugh at some of the worst design decisions ever made.

What were they thinking with those hitboxes ? Great game tho

This will always remain to be an important game. It's really hard to see especially nowadays how much of a revolution this game was, but in 1986 game design elements that we deem obvious weren't so much the case back in those days. Compared to most games released in this era that would often have brutal beginnings, in Castlevania, everyone can beat the first level. It's a wonder of level design, you start off in the garden without any enemies, hitting pots that drop hearts. Your first moment in this game is spent getting accustomed to the controls without having an annoying text telling you what to do.
While yes, like most NES game, Castlevania show its age, I still believe it is very interesting to experience a game that has marked the gaming industry, just to see at the very least where it all started.