A scattered moment.
It's still an enjoyable base Ace Attorney experience with a handful of QOL features and conveniences, but boy does this game's story struggle not to clash with itself. There's no meaningful follow-through for most of the main game.
The mysteries and trials range from bad to pretty good (and I hate what they did to case 4), but there's no massive standout like there was in previous mainline games... although admittedly it probably has my favourite mainline 3rd chapter so far, that was pretty cool.
The overarching story is not very overarching, unlike what all the dramatic setups would have you believe. It's pretty messy and comes up with shit on the spot, don't get what the game's going for for most of the runtime.

I did really like the DLC case as a self-contained piece. Do recommend checking that out if you have the chance.

This probably jumps half a star up if I wasn't playing the vita version. The framerate is pretty rough for the action combat. And I liked the action combat. It's pretty fun! And simple. Also some new content in other versions that I can't comment on too much.

I like premises like this, and in ys it's executed pretty nicely. Just some cliched anime cringe to detract from it. And a mixed bag of the character cast. At least they tried and I did like a handful of characters by the end.

Music is so epicccccccccccc damn

It's peak...

Takes a while to get through, but I liked all of the cases, and the conclusion tied everything together so well... it's peak...

In spite of some frustrating aspects, and some really bad stages, I came to enjoy the interesting take on the strategic gameplay in Valkyria Chronicles. The ability of physical objects or character presences to affect the outcomes of encounters outside of their turns, damn. This makes the game feel less conventionally turn-based and more like a pseudo real-time game. Fascinating stuff... Even though it doesn't always work, I have to respect the commitment to refreshing the situations you find yourself dealing with throughout the story.

Story is no slouch either. I certainly didn't expect the narrative of anime but bootleg world war 2 to be nearly as graceful as this turned out to be. It tackles some subjects you wouldn't expect, and I don't have many issues with the way they were handled, just that some parts didn't seem to go anywhere far. I also liked the main cast of characters, Welkin is such a dork xD Shame most of the side-characters don't get anything for themselves beyond combat traits and battle lines, but those do work out for seeing their nature and how they relate to each other.

The picture book approach to ui elements and visuals in general fit VC like a glove

Hotline Miami 2: Wrong Number - Official Soundtrack
Various Artists
Released March 10, 2015

Untitled 2 by The Green Kingdom
Detection by Sean Evans
Blizzard by Light Club
Voyager by Jasper Byrne
She Meditates by Light Club
Dust by M|O|O|N (USA)
Disturbance by Endless (Electronic)
Technoir by Perturbator (Ft. Noir Deco)
Guided Meditation by Coco Bryce
Simma Hem by Riddarna
Divide (Miami Edit) by Magna
Hollywood Heights by Mitch Murder
Richard by Life Companions
Chamber of Reflections by Sjellos
Decade Dance by Jasper Byrne
Interlude by Chromacle
New Wave Hookers by Vestron Vulture
Around by Modulogeek
In the Face of Evil by Magic Sword
Untitled by Dag Unenge
Remorse by Scattle
Frantic Aerobics by Mitch Murder
Sexualizer by Perturbator (Ft. Flash Arnold)
Java by Coco Bryce
Rust by El Huervo
Delay by M|O|O|N (USA)
We're Sorry by Life Companions
Bloodline by Scattle
Roller Mobster by Carpenter Brut
Keep Calm by Endless (Electronic)
Run by IAMTHEKIDYOUKNOWWHATIMEAN
Ghost by El Huervo
Hotline Theme by Benny Smiles
34
Quixotic by M|O|O|N (USA)
35
The Way Home by Magic Sword
Richard by Dubmood
NARC by Mega Drive
The Rumble by Cinimod
Le Perv by Carpenter Brut
Ms. Minnie by Auto Delta Time
She Swallowed Burning Coals by El Tigr3
Acid Spit by Mega Drive
Slum Lord by Mega Drive
Future Club by Perturbator
Fahkeet by Light Club
Abyss by LipPi Sound
Abyss Intro by LipPi Sound
Black Tar by Nounverber
Escape from Midwich Valley by Carpenter Brut

Awesome, gutwrenching finale helps elevate the game above the shortcomings in pacing around the middle. It's a smaller game, you don't need to extend the playtime by forcing players to clear the castle fights!

In terms of combat this game was definitely a step up from Kiryu's dragon engine games, but with some quirks. Several enemy encounters in the main story also felt like they were designed by a nutjob xD

The concept of seamlessly creating portals across various surfaces and just as simply hopping through them is actually fantastic!

Portal's ideas fit just fine into its clear-cut world and the setting of a test subject trapped in a scientific facility. That'd be just alright by itself, but the game goes a step ahead by introducing a very entertaining antagonist and treating the typically heavy situation lightly with a good sense of humour.

Majority of the puzzles turned out very simple for me as many levels feel like tutorials for the newly introduced mechanics, but they also felt satisfying to solve - love me some momentum (that silly Advanced turret level can buzz off). Wish it had more levels to really explore the possibilities a stress the brain.

Game still looks and feels good to play, it has that timeless quality <3

RDR 2 feels like the culmination of everything the open world action-adventure games that emerged and became popular in mid-00s aspired to be. It also feels like a conclusion for the Rockstar games of the same kind.

It's an absolutely stunning world with an unmatched level of detail that is free to explore at leisure. The technologies and effort put in, to make all of this work as seamlessly as it does continued to wow me throughout a great deal of my experience with this game.

It's not a sandbox type of game, it's more like a massive amusement park with a western theme. There are so many scripted sequences created to immerse the player into the world, and while some of them don't present themselves naturally, they definitely bring life to the surroundings. If you've ever caught a bit of a TV show called "Westworld", that's what the general layout reminded me of. But you get to really feel this one!

After getting past the initial impressions of the world and dipping a bit into some of the more hands-off side-activities, that I found turning into a chore rather quickly, I focused on the story. The story is quite something too... It's undoubtedly massive, sometimes too long for its own good. Honestly, some events in the story don't make much sense and/or feel forced for the sake of creating explosive set-pieces, the ones that make the combat gameplay feel alright outside of its limitations. There are definitely cliches here that I got tired of (don't you love all the antagonists just pulling on a massive monologue performance instead of actually taking down the main characters right in their grasp?) And yet, the heart of the story is lovely, the main characters and the narrative grew more and more captivating the further it went. It brings together so much of what I've done throughout the story in a beautiful way... that emotional core continued to resonate with my experience in the game like magic.

I've dropped a lot of open world games of this genre way back because of their overwhelming nature crumbling on itself. But Red Dead Redemption 2 managed to make it work.

I wanted to really like it, buuut idk the combat was pretty awkward. :( Cool aesthetic and ost tho.

Pretty comfy and cute and spooky adventure. The setting's dope and the environment casually delivers several shades of absurd recreations of this perfectly average workplace.

It never got too tedious for me

That answer is neither bad, nor good. ...60 percent, I believe you could call it. ...I'm a little disappointed.

Pretty fun genre fusion with neat puzzles and progression. Can't say I care for the combat or many of the silly meme references that take place over the story, though I guess they sorta make sense in the context of the game world?

The great voice acting for the two main character made their interactions memorable, which in turn made me really care for the experiences they went through together. Which in turn made those experiences feel special, in spite of lacklustre "game" part of Firewatch, they came pretty close to perfect fit.