Functional (and somewhat fun!) but ultimately unmemorable for a Sonic game. It’s interesting seeing a Boost game with far smoother turning and less hallway-like design, but in turn lacks a lot of the cinematography and impact of the Boost games, or momentum-based fun and endearing worlds of the Adventure games.

It doesn’t do much aside from providing some fun bitesized Sonic gameplay - which is excellent for an Apple Arcade title, but it always feels like it’s reaching for something a bit more. It feels like Apple gave them a good amount of budget to put into creating these really nicely designed models and level environments, but the general interface and storybook panel cutscenes feel really low budget - which causes it to sit on a weird in-between plane between substantial experience and Cotton Candy Fluff Of A Game. Nothing bad, nothing offensive, but also not much to stick your teeth into.

it's like Tetris Effect meets Wii Fit meets Spore but like. far better than the nightmare version you're imagining in your head

just a few super zen motion based minigames with the most serene vibes and sound design. check it out Kinect fans!!!

Such an absolute joy - manages to be so consistently creative and fun and so fast paced throughout it's runtime. If a game like 3D World takes the elements of 2D Mario and expands it upon the 3rd dimension - Wonder feels like it takes the creative joy of 3D Mario games (especially Galaxy 2) and flattens it down into a super fast, accessible 2D format.

The animations really sell the whole game for me - it looks so stylistically adorable and provides so much flavour to every character and enemy. Mario seems like he's actually... having fun? And has a personality? He feels so dynamic when he's moving and they did an excellent job in making the 3D models fit seamlessly in a 2D perspective (which is an issue I feel like some other 2D platformers - especially the New Super Mario series, really struggle with). Also the backgrounds are gorgeous! Just a stellar and fun game all around that I had a blast breezing through.

tiny and lovely. this game absolutely knows it's audience and said audience wants a dance party

This review contains spoilers

the best way to heal from your very serious and grim personal trauma is to have a funny robot solve it to you in cryptic riddles!! This was the first one I played and I kept suspecting that all of the characters were "the killer" and literally all of the characters were criminals and I guess we never talk about it? oh well

This game is aesthetically magnificient and incredibly striking - it scratches that perfect itch of never really knowing exactly what is happening, but being fully intrigued for the entire runtime. The RPG elements aren't... amazing but it's a short enough experience that I don't feel like they really get in the way.

I'm excited to play the sequel and see how the visuals and vibe can grow further, and if more can be done to really sell the RPG gameplay and battles - since that's the only aspect that didn't stick as much with me.

imagine temple run but kinect, but every 10 seconds you need to stop and do 30 reps of a random exercise that the game doesn't register correctly, all while Jillian victim blames you for the unresponsive hardware. it is incredible and is definetly my favourite kinect game but please do not ever actually play this

The production value behind this is like. somewhat decent? And it's somewhat responsive? But I'm also not sure who the target audience is. Maybe just people who are morbidly curious and want to collect every Kinect game

Genuinely a super well crafted little rhythm game - a quirky little experience that fully commits to every aspect. There's so much attention to detail in everything - and is so full of personality that doesn't need to be there, but I'm so glad that it is. Consistently both fun and funny in the best way

Absolutely excellent melding of the supreme polish of 3 with the cool experimentation of 2. It feels like the big shake-up entry that completely expands the series - the Metroid Prime or Ocarina of Time to Pikmin 3's Super Metroid or Link to the Past. I can see this being so many people's favourite Pikmin game, and this was the exact game they needed following up 3 and the 10 year hiatus.

For me, I think it's so huge and grand that it somewhat overstays it's welcome - ultimately that fast paced problem solving life organising feeling of Dandori was better felt in 3 for me. I'll never say no to more Pikmin, and almost everything they tried was a success - but on a personal level 3 might still remain my favourite just for how comforting it feels to crack open that game, try and do a faster run or perfect a Mission Mode stage.

It's still supremely excellent though, and one of the best times I've had on the Switch!

Super unique Rhythm game - it has a progression somewhat similar to Rhythm Heaven with these short stages that introduce new mechanics, but what makes it special is that each of these mechanics continuously roll over into the next.

In Rhythm Heaven, each game is disconnected and focuses on one rhythmic pattern before eventually mashing everything together in a Remix at the end - this game takes the super unique approach of making each level feel like an expansion of the last, and has a properly great feeling progression!

The soundtrack is spectacular and the game is always doing so much to exceed expectations - establishing rules and then remixing them within themselves once you think you have a hang of them. Consistently engaging and dynamic for each stage, and has a high skill ceiling with harder versions of each stage to try and perfect.

Great little early access game and I'm excited to see where it goes next! It's already so polished and full feeling!

I am in the process of trying to collect every Kinect game and this is my favourite so far. not particularly indicative of it's quality but it's my favourite!

I killed something at the start of the game before I realised what I was doing and then much later Undyne called me a murder and wouldn't be friends with me, and I was so upset that I literally never played the game again. so I think it had its intended effect

Often when I'm indecisive I'll put this game on and have 4 COM players battle against each other and assign them options and pick whichever one wins. so thanks to Mario Party 5 for being the most elaborate RNG I own

Absolute joy of a 2D platformer - played this with my brother and it was so perfectly designed for both singleplayer and co-op. Also the art is so gorgeous, the world design is so cool and it goes on sale for like £2 every Tuesday, please play it