EwanJams
2012
2013
2023
Absolutely excellent melding of the supreme polish of 3 with the cool experimentation of 2. It feels like the big shake-up entry that completely expands the series - the Metroid Prime or Ocarina of Time to Pikmin 3's Super Metroid or Link to the Past. I can see this being so many people's favourite Pikmin game, and this was the exact game they needed following up 3 and the 10 year hiatus.
For me, I think it's so huge and grand that it somewhat overstays it's welcome - ultimately that fast paced problem solving life organising feeling of Dandori was better felt in 3 for me. I'll never say no to more Pikmin, and almost everything they tried was a success - but on a personal level 3 might still remain my favourite just for how comforting it feels to crack open that game, try and do a faster run or perfect a Mission Mode stage.
It's still supremely excellent though, and one of the best times I've had on the Switch!
For me, I think it's so huge and grand that it somewhat overstays it's welcome - ultimately that fast paced problem solving life organising feeling of Dandori was better felt in 3 for me. I'll never say no to more Pikmin, and almost everything they tried was a success - but on a personal level 3 might still remain my favourite just for how comforting it feels to crack open that game, try and do a faster run or perfect a Mission Mode stage.
It's still supremely excellent though, and one of the best times I've had on the Switch!
1993
2008
2023
Functional (and somewhat fun!) but ultimately unmemorable for a Sonic game. It’s interesting seeing a Boost game with far smoother turning and less hallway-like design, but in turn lacks a lot of the cinematography and impact of the Boost games, or momentum-based fun and endearing worlds of the Adventure games.
It doesn’t do much aside from providing some fun bitesized Sonic gameplay - which is excellent for an Apple Arcade title, but it always feels like it’s reaching for something a bit more. It feels like Apple gave them a good amount of budget to put into creating these really nicely designed models and level environments, but the general interface and storybook panel cutscenes feel really low budget - which causes it to sit on a weird in-between plane between substantial experience and Cotton Candy Fluff Of A Game. Nothing bad, nothing offensive, but also not much to stick your teeth into.
It doesn’t do much aside from providing some fun bitesized Sonic gameplay - which is excellent for an Apple Arcade title, but it always feels like it’s reaching for something a bit more. It feels like Apple gave them a good amount of budget to put into creating these really nicely designed models and level environments, but the general interface and storybook panel cutscenes feel really low budget - which causes it to sit on a weird in-between plane between substantial experience and Cotton Candy Fluff Of A Game. Nothing bad, nothing offensive, but also not much to stick your teeth into.
2003
2022
2017