G0dot
2017
2011
2024
This review contains spoilers
Ladies and Gentlemen, we found the new banger 5 star game.
Gameplay is a massive improvement from the first game. Hanging is a really fun mechanic and the first person view mode is a life saver for me since I didn't really like the aiming in the first game. The soundtrack is just as badass as the first game, the Power Room theme is one of my favorite songs in all of gaming just because of how relaxing yet cool it is.
Obviously we can't talk about mgs2 without it's themes of misinformation in the digital age...for something made in fucking 2001, it gets a lot right...hell, we still see some of these issues to this day on the internet. Though I honestly do not like the...how do I say this. Sort of doomposting this final codex call has caused? Of course, these are still actual issues but the game tells you that despite all of that, you can choose what you want to believe in. What we want to pass down through literature, movies, video games or any form of media...is up to us. I think Snake's speech just sort of made me look at the world in a somewhat different way...I can't thank the game enough for that.
Also, god damn man... Otacon's speech when his sister died really broke my heart and actual had me crying for quite a bit..."both you and I...we were always alone...always...we only wanted love...we were waiting for somebody who would love us..."
That shit hit a bit too close to home. ;_;
Thanks again, Video Kojimer.
Gameplay is a massive improvement from the first game. Hanging is a really fun mechanic and the first person view mode is a life saver for me since I didn't really like the aiming in the first game. The soundtrack is just as badass as the first game, the Power Room theme is one of my favorite songs in all of gaming just because of how relaxing yet cool it is.
Obviously we can't talk about mgs2 without it's themes of misinformation in the digital age...for something made in fucking 2001, it gets a lot right...hell, we still see some of these issues to this day on the internet. Though I honestly do not like the...how do I say this. Sort of doomposting this final codex call has caused? Of course, these are still actual issues but the game tells you that despite all of that, you can choose what you want to believe in. What we want to pass down through literature, movies, video games or any form of media...is up to us. I think Snake's speech just sort of made me look at the world in a somewhat different way...I can't thank the game enough for that.
Also, god damn man... Otacon's speech when his sister died really broke my heart and actual had me crying for quite a bit..."both you and I...we were always alone...always...we only wanted love...we were waiting for somebody who would love us..."
That shit hit a bit too close to home. ;_;
Thanks again, Video Kojimer.
2007
If this game didn't have such a godlike artstyle and soundtrack this would be 2.0 stars.
I do not like the sea exploration at all, it's so huge yet empty. even with the fast sail it still feels like a waste of time since most of it is just water with usually nothing of substance to discover. The dungeons were fine but not enough to save this game for me. Toon Link's moveset had so much potential yet I feel like you're never really encouraged to do anything beyond spam the A button or whatever stupid ass gimmick the boss you're fighting has if that doesn't work. I felt as if I would've loved the games story more since you have to save Toon Link's sister, a Zelda game that could have a story about family? That sounds incredibly intriguing to me but no, I felt nothing after saving Aryll because after playing the game for a while I just stopped caring about her as a consequence of wanting me to get this game over with. I had a feeling something important would happen with Link's grandma too but no, I genuinely don't remember her doing anything important after the prologue. Mate, I didn't even give a shit about beating Ganon either. I felt nothing while watching the credits roll. which for me, is a huge sign of me just not being into whatever piece of media I just consumed.
I wish I liked this game because the artstyle and music are incredible, sadly I just feel like I didn't have fun with 80% of the game.
Edits: just some Grammar fixes and adjustments so I don't sound like a damn broken record with these stupid fucking "..." 's lol
I do not like the sea exploration at all, it's so huge yet empty. even with the fast sail it still feels like a waste of time since most of it is just water with usually nothing of substance to discover. The dungeons were fine but not enough to save this game for me. Toon Link's moveset had so much potential yet I feel like you're never really encouraged to do anything beyond spam the A button or whatever stupid ass gimmick the boss you're fighting has if that doesn't work. I felt as if I would've loved the games story more since you have to save Toon Link's sister, a Zelda game that could have a story about family? That sounds incredibly intriguing to me but no, I felt nothing after saving Aryll because after playing the game for a while I just stopped caring about her as a consequence of wanting me to get this game over with. I had a feeling something important would happen with Link's grandma too but no, I genuinely don't remember her doing anything important after the prologue. Mate, I didn't even give a shit about beating Ganon either. I felt nothing while watching the credits roll. which for me, is a huge sign of me just not being into whatever piece of media I just consumed.
I wish I liked this game because the artstyle and music are incredible, sadly I just feel like I didn't have fun with 80% of the game.
Edits: just some Grammar fixes and adjustments so I don't sound like a damn broken record with these stupid fucking "..." 's lol
2015
1998
This review contains spoilers
One of the only times I much prefer the cutscenes/dialogue over the gameplay. I love the characters and the writing, absolutely incredible voice acting for a PS1 game as well. the gameplay is...really mediocre or can just flat out be bad at times, but I can definitely forgive it a little since it was on the PS1 and I think also the first 3D stealth game? not exactly sure about that, though. some of the scenes in this game definitely made me emotional, especially Sniper Wolf's death scene. Also, the briefing is such an incredible little introduction to the game, the presentation is chilling and seeing how Snake (or shall I say, David) looked before the mission was a nice sight.
Thank you, Hideo Kojimer.
Thank you, Hideo Kojimer.
2001
2012
How Persona mfs feel after saying "persona 3 best story, persona 4 best characters, persona 5 best gameplay"
https://i.imgflip.com/zvxoq.jpg?a471312
https://i.imgflip.com/zvxoq.jpg?a471312
2011
2006
2016
Would probably be much lower if I didn't have huge nostalgia for this but I still find the game to be decently fun even if the combat is barebones. Unlocking new characters is fun (though the RNG can be a huge pain in the ass and can straight up make you not get any new character for hours). I would love to have a remake of this game that fixes the atrocious character balance, the boring overworld that is huge but has so little substance and SO, SO much more. I still love this game but I cannot in good faith give it a higher score and even then this is pushing it...