I don't think The Walking Dead: A New Frontier is as bad as everyone makes it out to be, and I believe that it is a worthy entry in the series. The dynamic between Javier and David was a highlight, and their relationship with each other and their family carried many of the games emotional moments for me. The cast is mostly likable and well-written, but there is an overall feeling that Telltale was playing it safe, as many of the characters ended up being forgettable and didn't stand out when compared to the prior seasons.
However, I do have a major issue with this game, and its the end to both Clementine and Javier's arcs. The continuation of the endings from season 2 were completely disrespected for Clementine, with only the "alone" ending making sense for the story was told here. I wish that Clementine had a larger role in the story, as her inclusion ends up feeling half-hearted.
As for Javier, having 4 possible endings really hurt being able to end the story in a satisfying way. The choice you make that determines the ending that you get is ultimately determined by two choices you make in flashbacks as Clementine. These two choices have no affect on her ending as it will always be the same, so it's frustrating that it makes such an impact on the end to Javier's story. I like when a game has multiple endings if they fit thematically, but here, they distract from the story that Telltale was clearly trying to tell.
However, I do have a major issue with this game, and its the end to both Clementine and Javier's arcs. The continuation of the endings from season 2 were completely disrespected for Clementine, with only the "alone" ending making sense for the story was told here. I wish that Clementine had a larger role in the story, as her inclusion ends up feeling half-hearted.
As for Javier, having 4 possible endings really hurt being able to end the story in a satisfying way. The choice you make that determines the ending that you get is ultimately determined by two choices you make in flashbacks as Clementine. These two choices have no affect on her ending as it will always be the same, so it's frustrating that it makes such an impact on the end to Javier's story. I like when a game has multiple endings if they fit thematically, but here, they distract from the story that Telltale was clearly trying to tell.
2022
I have been looking for a good 'COD zombies like' mode for some time now, and Sker Ritual finally scratched that itch for me. I will not shy away from the fact that this has many technical problems, most of which are performance based, but they nailed what makes round-based zombies so fun. If this game gets tuned up, I could easily see my score going up. Do not let this games bad reviews scare you away from giving it a chance.
Black Ops 4 is the most disappointed I have ever felt with a game before. After the highs of Black Ops 3's DLC season and Zombies Chronicles, I had no reason to doubt that Treyarch wouldn't blow BO4 out of the water, but it ended up being a step back in every aspect of the mode.
My issues with the game ultimately boil down to them breaking the golden rule of "if it isn't broke, don't fix up", because it felt like their goal with it was a innovate as much as possible, without paying attention to how the formula that they had spent 10 years crafting would be affected. By the end, it felt alien and like an unbalanced knockoff.
My issues with the game ultimately boil down to them breaking the golden rule of "if it isn't broke, don't fix up", because it felt like their goal with it was a innovate as much as possible, without paying attention to how the formula that they had spent 10 years crafting would be affected. By the end, it felt alien and like an unbalanced knockoff.
2017
This was a game that I feel off pretty quickly after launch, but it is one that I have revisited every once in a while. The campaign is competent and tells a simple, but satisfying war story.
As for the zombies, which I mainly play COD for, it isn't even close to the best the franchise has to offer, but it is one of the most distinct feeling from any of the other games. The zombies actually feel like real zombies would, and the WW2 weapons are punchy and satisfyingly to use. I love the more survival horror tone that they took the mode in, and 'The Final Reich' is one of my favorite maps across the entire series.
As for the zombies, which I mainly play COD for, it isn't even close to the best the franchise has to offer, but it is one of the most distinct feeling from any of the other games. The zombies actually feel like real zombies would, and the WW2 weapons are punchy and satisfyingly to use. I love the more survival horror tone that they took the mode in, and 'The Final Reich' is one of my favorite maps across the entire series.
2020
It’s hard to quantify just how monumental of a game Baldur’s Gate 3 is. I have never been interested in RPG’s, but with its DND twist, I decided I would give it a shot. The amount of choices and variety given within this single game is astounding, and it makes your experience feel much more personal to a level other games just haven’t reached yet. This will be a game that is looked back upon as way ahead of its time.
Resident Evil: Revelations adds some of coolest lore to the series, and it plays decently too. Some of the features ported weirdly to console and feel clunky, but nothing that felt overly offensive. The episodic format gave me a similar feeling to watching one of the animated Resident Evil movies, which gave it a unique feel.
2024
Alone in the Dark is a weird game. It has many unique ideas that I welcome to the current survival horror scene, but they feel executed half-heartedly. The final product is lacking in polish and quality, which is exasperated by the fact that it took most it’s mechanical inspiration from the Resident Evil remakes, so it ends up feeling like a poorly made knock-off.
2023
Alan Wake II is still a game I am trying to fully digest, even after 2 full playthroughs and 100% completion. This game feels like the culmination of everything Remedy has learned since Max Payne, and it resulted in one of the most creative titles I have ever played. The way it balances non-linear storytelling with a basic level of understanding that lets you dig deeper is insanely impressive.
2023
Dead Space is one of those games where the whole is greater than the sum of its parts. The games focus on immersion helps it stand out from other great titles within the genre, through the lack of HUD elements and making Isaac's engineering background an integral part of the gameplay loop. I can confidently say I have never played a game quite like it.
2023
For a game that is focused on rescuing the President's daughter, Resident Evil 4 leans heavily on it's characters. Leon's arc of battling his self doubt through helping others is beautifully written, and seeing how each supporting character mirrors him in some way makes for a surprisingly deep character study for its premise. The gameplay loop is excellent and offers a ton of variety in weaponry, scenery, and encounters.
2012
This is a game that means a lot to me, as I grew up with The Walking Dead, and it is still one of my favorite franchises of all time. Lee and Clementine's dynamic was unique for the time, and getting to make choices that impact how she may view you as Lee will always be such a compelling gameplay mechanic. Plus, it makes the ending all the more heartbreaking.