64 reviews liked by GlacialMandala


Great game, love the characters and the themes of dreams, how the adults around us shape us and affect us even as we grow up

There comes a time in everyone’s life, when they have been doing something for long enough, they need to take a step back, realize they have been doing said thing for long enough, and they move onto the next bigger and better thing. This was pretty much the process Capcom went through whenever they decided they were finished with Street Fighter II after SSFIIT, and while this certainly wouldn’t be the last time that we would see that specific iteration of the series (the ride never ends), it was clear that Capcom had exhausted everything they could from that game, and they needed to move onto other things. So they pressed on, making several other fighters, until ultimately deciding to return to the world of the Street Fighter universe for a new prequel game, and the start of a brand new sub-series for the franchise, which would all stem from one game known as Street Fighter Alpha: Warriors’ Dreams.

Not gonna lie, I was actually somewhat nervous to get into this game, because after constantly playing and talking about SFII for god knows how long, I figured I was gonna be in for a rude awakening whenever I tried out another title in this series. It also doesn’t help that, from this point on, I am tackling this series completely blind, because aside from some matches of SFIV here and there, I have never really played any other SF game. But hey, I do typically have a pretty good time with the fighting games I choose to play for this website, and SF hasn’t let me down (yet), so I was willing to jump into the game either way, and yeah, I did end up having a pretty good time. I wouldn’t say I prefer it over SSFIIT, but it still manages to be a fun, tough, and flashy fighting game that definitely shows promise for where this series is gonna be going later down the road.

The story is one that isn’t told to us in the game whatsoever, nor could I find any sort of summary of it online, but going off of what Alpha 2 says, it is essentially just another tournament story, most likely about M. Bison trying to fuck shit up again, so it is up to Ryu, Ken, and all the other fighters to step up to the plate, take him down, and triumph over the rest, which is as bland as you can get with a fighting game plot, but I’m pretty sure Street Fighter doesn’t care about story, so neither do I at this point. The graphics are absolutely wonderful, taking a page out of Darkstalkers book with wonderful designs for all of the different characters, with plenty of very impressive animations to go with them, even if the stage designs can be pretty lacking, the music is pretty good, having plenty of sweet tracks to accompany you as you kick the shit out of all of your opponents, but I for the life of me could not name you any tracks even if I tried, so uh… oops, and the gameplay/control is what you would expect from SF, feeling a little heavy, and it can take some getting used to (especially after previously playing King of Fighters), but it still manages to be fun and satisfying regardless of that.

The game is your typical 2D fighter, where you take control of one of ten different characters, which has most returning from previous Street Fighter games, two newcomers, and even two characters from Final Fight, which is pretty cool, take on many different opponents in fights that take place around the world, throw out plenty of different kicks, punches, and special moves to deplete your opponents’ health down to nothing while also making sure to dodge and block wisely, charge up your super meter to unleash some devastating attacks to get the upper hand on your opponent in many different cases, and rejoice as you stand victorious, proving that you are indeed the best street fighter to ever live…….. or at least, that’s what I hope I can achieve one day by getting good at one of these games. When it comes to Street Fighter, Capcom knew quite well from SFII that if it ain’t broke, don’t fix it, which is the mentality they stuck with when it came to this game, and it mostly worked out, because not only does it keep the same solid gameplay that we all know and love at this point, but it also adds onto it in several ways that makes it more interesting to tackle.

For starters, the super meter that was introduced in SSFIIT returns in this game, except now, it has been upgraded, making it a lot more useful and complex at the same time. Now, instead of just charging up the bar once and firing away whenever you need it, you can now charge it up to three times, with each different bar representing a different level of power for the super abilities you can use, each one requiring a different sequence of buttons you need to enter in order to pull them off. Of course, shit like this may seem like second nature for those that have played plenty of other fighting games later down the line, but with this being the first time we would see this kind of super meter mechanic for Street Fighter, as well as fighting games in general, it is not only a pretty sweet addition to your super arsenal, but it also adds another layer of strategy to any fight, making you wonder whether you should use a super right away to get an advantage over your foe, or try to build it up even more so you can unleash an absolutely DEVASTATING attack on them.

Alongside this, there are also plenty of new moves that you can pull off, such as air blocking, as well as being able to change up your fighting style between Normal or Auto, with Normal being exactly what it sounds like, and Auto being basically the handicap mode of the game, allowing the player to block things automatically up to ten times and allowing much easier inputs of super moves. I chose to stick with Normal the entire time, because I’m not a pussy-ass BITCH, but for what it’s worth, I do really like the idea of having an Auto mode in there, just in case you have players that are new to the series that want to be eased in while still having a great time. Mix all of that with the option to change your fighting speed, and you have a set-up here that is even more customizable than SSFIIT, able to give you just the right style of fight that you are looking for, which is definitely a plus in my book.

Having said all that though, if you were to ignore all of those new features entirely, then what you got here is just yet another basic arcade fighter from Capcom at the end of the day. Yes, it looks much nicer, still plays pretty well, and can be a lot of fun with the right people, but it is more or less what we have seen from many other fighters in the past, so how much you enjoy this game will not only be based on how well it does as a fighter in your own opinion, as well as whether or not you are sick of these games at this point. To drive that point home even further, the game also has fighting game syndrome, which comes in pretty brutally too, with a good number of the fights being pretty manageable, but then you get to the final boss, and good GOD, you will get completely destroyed if you don’t know what you are doing. Whether you are facing against Sagat, M. Bison, Akuma, it doesn’t matter who: they are all hungry for blood, and your sorry-ass is just what they are looking for, so you better bring your A-game and plenty of patience, otherwise you will just end up as a bloody corpse lying in the street that you chose to fight in.

Overall, despite not too much change to the formula and fighting syndrome being the evil that never dies, Street Fighter Alpha feels like a natural way to progress on from what Capcom had done with SFII, and is overall a pretty good game, still providing the same fast and fun gameplay you have come to love, having a gorgeous art style that is miles better than what came before it, and adding just enough changes to the gameplay to make fights that much more exciting and customizable for whatever makes you feel right at home with a game in this genre. I would recommend it for those who are big Street Fighter fans, as well as those who are big fighting game fans in general, because while this will definitely not live up to the later Alpha games (I’m calling it now), it is still fun regardless, and you can have a great time beating the fuck out of your friends with a smile on your face. Before we do end off this review though, there is one thing I forgot to mention about this game, which may just be the absolute best addition that this game brought to the entire Street Fighter franchise as a whole……….. it introduces Dan Hibiki, a character that is meant to be a parody of Ryo and Robert from Art of Fighting, who completely sucks at fighting, and is without a doubt the worst character to come from this series so far in terms of power and skill………. and we all love him for it.

Game #584

Went through this to see just what the recent euphoria hype was all about. I can see why Drake is getting the flack for being a producer on this, because what the fuck. It's just like his music; there's way too much shit for this to be enjoyable. Kendrick Lamar was right and he should fuck Drake more violently, please.

"What if we made ff7 but you get bombarded by the gacha offers at least 30 times each time you open it"

Wtf Canto 6 didn't know you were built like that. Insane shit. I dunno how they're gonna top this one 😭

this didnt feel like ryukishis writing at all. if we assume he just excuses ''war bad cant continue ciconia'' and actually got bored with ciconia then did he waste his time while writing loopers? dont get me wrong its not bad I enjoyed some moments but its nothing special with saving grace being art direction. some points were not explained like what happens to people on the outside of the loop (which is very important for me) and pacing felt rushed with could be potentially important moments for characters getting skipped or cutted midway literally. short fun though

I will be talking about all the chapters in the game one by one so its spoiler territory. I wanted to write this after Ishmael's chapter but said to myself nah I'll do it after Heathcliffs, which probably made my thoughts more organized. I'll probably update it after chapter 7 (canto 7, Don's chapter). For my thoughts on the game as a whole, this is the best gacha out there and it will only keep getting better and better with their writing quality and their ideas to implement evolving as Project Moon adds their previous ideas on it, expands the lore and gaining new insights while they experimenting/ making those ideas real. Even if you hate gachas this is still a must getting into if you love Project Moon's other works because it literally includes all of the previous ones, also its not entirely gacha as you can get everything with playing and in time. I think making Limbus gacha was the right choice because if it was a standalone game how would they add the new stories later, like, new dlc for new chapters? Sure you can use the argument ''they could finish everything and then publish the game'' and my response would be good luck waiting 5 years, with no chance of getting fixes after it releases and no cool other versions of sinners we get every week on banners, because you would probably had to play the game with base sinners if it wasnt gacha. Plus waiting for new cantos/in between stories of cantos (events) is the sweet nectar.

Prologue: What a cool introduction to a new story on pmoonverse with giving us two familiar faces from the previous entry (Leviathan) and making us question why Vergilius is here now and what the hell is going on with Dante. Wow our character cast is immortal as long as Dante can revive them, there are so many possibilies for pmoon to explore with this, like for example making extremely dire situations because they can challenge what a normal human cant with immortality. Oh Mili and Studio Eim (Studio Eim please upload the soundtracks to spotify please I beg thee) will keep on working for Limbus huh, okay we got music side covered they cant go wrong, cant wait for Mili songs in the future.

Canto 1: Our first sinner to get his conclusion and character development, it was good and exciting with a surprising ending. Gregor makes peace with his difference from others. We got so see more information on what happened to lobotomy corp branches after the previous entries, looks like we search for golden boughs and we got more info about smoke war because Gregor is a smoke war veteran and story took place in Gregors memories because of the golden bough. We also saw the main villains. So, characters and their stories are actually from literature and Limbus integrates them to its own story huh, cool, we can speculate what to expect from their books.

Canto 2: This one was weird and underwhelming from previous canto, I assume they rushed this because they were working for other aspects of the game and next canto and release date was nearing. There was no climax and Rodion didnt get her resolution, also no new info except there is a gambling district in the city. At least we saw funny interactions of the cast and how they are getting used to each other and to the job they do. Still sucks for Rodion but they might come back to this later.

Canto 3: Overall incredible and peak and makes you wonder how we come to this from canto 2's bland ending. We saw our most meek and always terrified sinner Sinclair get courage to stand up to this cantos villain, Kromer, and I think this is the most bitter one after Heathcliffs canto, people understate/ forget what happened to his family and town from what I've seen. If I remember correctly this is the first time we saw distortion since Library of Ruina, they keep on continuing building on the lore. Also we got our first Mili song (if we dont include opening Mili song) bgm, going more in line with LoR's formula. Made me wonder how can they top this at the time of experiencing it, which, it was at the launch of the game, what I mean is it looked hopeful for future content, if you start wondering how can they top this, pmoon tops it, works in reverse. This was also the hardest time for both devs and players with so many bugs or lack of quality of life options. If devs stopped giving a fuck we wouldnt get what limbus is today, so I applaud their hard work, just like what their stories conveys, they faced the fear and built the future. Most of the bad opinions about Limbus stems from bad launch or Velmori incident or people who hate the gameplay (skill issue)

Canto 4: Very emotional canto with again another peak ending and another question of ''how can they top this?'' (Im repeating myself and I will keep on doing it but its literally this every single time, plus my vocabulary isnt much good for me to talk about it detailed, but still I want to write a review about the game most excited I get nowadays, which is waiting for new limbus stories). We got to see why Yisang is depressed, we see the league of nine and we learn more about the most important aspect in the entire game: mirror worlds, its basically paralel universes of someone you can see on the other side of the mirror or extract with a another complex tech. Thats basically how we can use different versions of our sinners in combat and its inventor is Yisang. Another cool concept and how it makes Limbus work as a gacha, you wouldnt imagine a gacha with a low number of just 12 characters keep living in this medium but it actually works wonders with giving you more worlbuilding in those mirror world versions and stories of the characters, everything Project Moon does and implements expands on their lore (even the sandwhich restaurant HamHamPangPang). Plus you got to see more of the sinner(s) you like so basically a clever way of fanservice. Now getting back to canto, Yisang gets over his depression after confronting his past coworkers and seeing his smile on canto ending song and later cantos, seeing him become more sharing and talkative just melts you and gives you a smile too. If you get invested in these 12 characters you definitelly see them develop and change later with how they interact differently from earlier cantos, a genius writing as always and a living story, never staying stagnant, seeing those are one of the best enjoyments you can get from this game and other Project Moon works in general.

Canto 5: Ishmael is the most logical sinner aside from stoic and a machine of a being Meursault, but, she was also the most hotheaded one beside Heathcliff (which at this point Heathcliff became calmer after getting to know limbus crew better so Ishmael was the only one left out of the group) because of her obsession, which is, getting stuck on the thought of killing Ahab and getting her revenge. She would disagree at some points with Dante's choices in this canto and act on her own because she thinks its the most quick way for her to get to Ahab, making Limbus crew at a disadvantage or in danger, but at the same time she is the only one with immense knowledge on seafaring and the place they are on. Another point why she does this is because at this point in story sinners know they will get their spotlight, after witnessing it 4 times before they know it just like the player, their time will come, and Ishmael knows. Heathcliff knows too, with knowing hes the closest or next on the canto list, he tries to stole hair coupons for his canto and makes the situation hopeless unknowingly, because those hair coupons were Middle's, one of the fingers in the city, which never forgets the crime done to them. This was the thing I was talking about in prologue section with making the situation dire, Middle is way above their level and they fuck our sinners up hard, not even getting revived again and again saves them. At the same time it is about time for Middle to learn immortal sinners weakness, Dante, with no way of our own color fixer Vergilius to come help us (this is also the moment Fraudgilius memes appear). In the end Ishmael gets over her revenge after a fight with Ahab inside a whale and finds her way back, starts to make positive relationships with other sinners after breaking herself apart from just seeing one single goal. Again with this canto they increase the production value from previous ones, easily tops the previous canto again with overall quality increase and ending and they fix minor things like pacing issues in canto 4 which I didnt mention. We dont see Velmori's art anymore because of the incident (a sad korean drama and a lot of misunderstandings on english players side because of the confidentiality contract Project Moon made with Velmori at the time of drama) but I have to say, I prefer Naiga's art more, it works better with Limbus's tone and setting and more in line with previous game. Still, Velmori's character expressions were cute.

Canto 6: We came to Heathcliffs canto that he were despairing for this moment on both canto 5 and intervallo events and at the time of writing this is the best one with so many interesting things happening. More Leviathan lore, more mirror world and the technology for making identities lore, Vergilius beating the Fraudgilius allegations, our own sinner distorting, Dante getting a spotlight and we getting a boss fight similar to Black Silence reception in Library of Ruina, they have a beef with wifeless guys I swear. I didnt mention earlier again because it looked more fit here but this canto is the most clear we see Carmen trying to distort someone with voicelines and all because the one distorting is the closest to our team. We even see 2 cg arts of Carmen, that passes in the blink of an eye, from Lobotomy Corporation. After an absolute peak and cool of a boss fight Project Moon says nah its not over and breaks the hearts of the players more with a meta, fourth wall breaking gameplay cutscene, no wonder canto's name is Heartbreaking. Heathcliff's canto's ending is the most bitter with how it ends but he still has hopes for the future and determined to bring *** back. This is easily the best canto right now but I trust them to surpass themselves again in Don's chapter, we'll see in 3-4 months later.

Anyone saying this is soulless are insane

I'm obsessed with this game. It's a brainrot that consumes me every waking hour. I binged the finale to Canto VI for 5 hours straight and was hooked the entire time. I've been working through reading the literary inspirations for all the Sinners, and what Project Moon have built off the back of Wuthering Heights is incredible. More than anything, the character writing is so movingly human despite the horrors and depravity of the City. Nobody's ever too "broken" to be worth love.

Love must be the reason why
I still believe in this lie
That you'll live a better life
Without me by your side

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