Heroes are broken and everything else is generic. The lack of content is also noteworthy.

Lego Batman: The Videogame: The Review

I had fun with a game about passport checking... Years later I'm still impressed.

Would've benefited greatly from some more random events and special interactions. I know the point is to critique war by showing how it makes people desperate enough to make horrible decisions, but there I had one playthrough where I was really pissed I couldn't kill the wandering trader so I could steal all of his belongings... I was desperate, okay?

2017

I remember enjoying this... But I can't really recall why. I do remember hating the looting aspect though.

It has exactly one good thing going for it but you have to play a bazillion hours before you reach that point.

Something interesting happens before a bazillion hours of play, so that automatically makes it better than Cookie Clicker.

I played this with a keyboard even though the game told me to plug a controller.

I'm impressed by how it manages to make a mostly linear path such a confusing mess. Figuring out the level layout is harder than fighting the enemies.

One of the best written AAA games ever, but it chooses to deliver its story in the worst way possible: by freezing the gameplay flow to a halt and forcing you to listen to dozens of audio logs. The carefully crafted open world makes me forget about my personal dislike for the Mass Effect-like dialogue trees.

The Rabbids are the better, less-annoying version of the Minions.

Found footage shall forever be the scariest format to me. The ending is kinda meh, but the horror was compelling.

Too simple to be worthwhile.

The better version of The Impossible Game.

Cool concept, but the meta indie aesthetic feels too pretentious due to the lack of proper exploration of the themes and puzzle design.