I’ve held off on writing about this game for awhile due to needing more time to absorb it all. I’m still playing this game even though I’ve beaten it, and I think, just like Yharnam or my friend, Isaac’s mom, I’ll be returning readily for a long while.

I love the cryptic, Lovecraftian nature of Atropos and the ever-changing environment that begs for our heroine's blood. Some of the biomes fall flat, but it’s such a small issue that it’s not really worth complaining about.

The gameplay loop, with its heavy hitting weapons that just light the screen up and the frantic and lightning movement, is pure bliss. Honestly, I’ve even woken up early just so I can play it before work. The bosses aren’t on Bloodbourne's level, for example, but they are still stunning in their beautiful attacks and Lovecraft image.

I spent ages trying to piece together the plot and paint my own mental picture of this visual and mental trauma that Selene goes through, and I love that Soulsbourne-esque archaeological take on a story. The game's difficulty never really feels bad, as there is never really a feeling of punishment; like Sisyphus, you just push the boulder again.

I will be abandoning Helios for years to come.

I played this on a whim as a family member had played it. It's a pretty mediocre experience all told, but it does have certain merits that I enjoyed. The expedient evolution is the most fun part, as it kind of keeps you playing. The weird plot is also surprisingly funny and enjoyable; it has this funny satirical tale on your typical knuckledragger discovery show, and the narrator made my partner chuckle while he was in the room.

It has a terrible gameplay loop. It's basically grinding constantly. The combat could definitely use a tune-up, as most battles get boring. Overall, I'm not sure I'll bother playing again.


Arguably better than the previous episode. This episode was absolutely gut-wrenching. The ending was soul-destroying. It made everything full circle and just opened up more of the Rapture and Columbia, which is what I wanted. Some say it's a nostalgia trip, and that may be the case, but I just could not get enough of it, and it just cemented Elizebeth as one of my favourite video game characters!

Frank Fontaine was even more frenzied and murderous this time around, such a great villain.

I'm still currently playing Deathloop, and so far I think it's definitely the best Arkane game gameplay wise. It's very reminiscent of Dishonored, with all the slabs. The gunplay is phenomenal; it's weighty and packs a punch.

I've definitely played more as Juliana, I find it really tense and it's gotten me into online games again a little. It seems timeloop games are in vogue currently.

I’ve only now just been introduced to this game by my nephew, so I’m late to the party. At first glance, it’s a simple Roguelike game, but upon playing it, it’s revealed to be something much more special!

Edmund McMillen has created both a beautiful world to play in and a morbid circus to navigate through. Every time I play a session, it’s always different. The power ups insure that you always have fun. The Christian inspiration for many of the details was pretty cool and for such a simple game to grasp, it’s really complex in its own way.

I’ll be playing this, I think, for years.

Thought this was a great DLC! As soon as I saw Rapture in all it’s splendour and decadence, I got this warm fuzzy feeling that I’d not gotten since the original! It plays like infinite, which some hate ( for some reason) and it’s short, but I think that’s perfectly okay.

The game is beautiful and Rapture is stunning, I took my time just exploring and basking in all the detail.

Minervas Den is a fantastic dlc, a beautiful addition to the canon. The story of sigma is one of tragedy and hopeless desperation. Sigma I really enjoyed the plot and how it opens up more about society in Rapture. The Thinker is a great idea and I wish this was a full game because I knew there was more to tell. The gameplay is obviously identical to BioShock 2, it’s really fun. This dlc just reminded me that I wish we had more of Rapture to see!

Enjoyed this more than I thought I would, had pretty enjoyable night with my niece and nephew playing this. It could have had a better roster and I was disappointed that we couldn’t fight with the Megazord or something in a giant battle, but we enjoyed it.

I do love Kasumi, and I do believe she was underused for most of the third game. This is the only time you really get to know her. Kasumi is a reference to the cyberpunk "hacker" that lives on the outskirts of an oppressive regime, and the dlc and its villain just remind me of that.

It’s not the best, gameplay wise, it’s just basic, although the villains' multi-species art collection, featuring some interesting human pieces, was actually my favourite part. The part where it shines is the plot that revolves around Kasumi and her late boyfriend, which I actually found to be pretty beautiful.

Not great, but decent.

A simple game that proves all you need is a story, funny narration, and an ability to make you feel for simple shapes to be good. It’s incredibly simple in design, but I really did laugh a lot and actually enjoyed playing it.

This isn’t my favourite DLC that the Mass Effect universe has put out, but I didn’t find it terribly bad. A few things I did enjoy were the outside environment as you drive; seeing the asteroid hurtling towards a planet and when you look long enough, it kinda made me dizzy. I did enjoy the story elements as they came, but I did think the inside environments to be bland and boring, making the gunfights themselves boring. I found that ME 1 had this problem in general, as many of the environments were lacklustre when exploring the galaxy, with the exception of a few planets and, of course, the beautiful Citadel.
An average experience.

This is a game I would have loved as a kid. I’ve always wanted to live out my space exploration fantasy and this game delivered it. Traveling through the star system while picking up the frequency of a lonesome banjo-playing person as I propel towards a new planet is just such a beautiful experience!
The sheer mystery of discovery and the frantic need to see as much as possible before a supernova obliterates me always kept me focused and on edge. This game stayed in my mind for most of the few months I was playing it, trying to piece together this cosmological mystery and thinking of new ways to reach an area.
It's a beautiful game, and it’s damn near perfect!

I enjoyed this game more so than the others, as I felt that I could connect with it on a much deeper level. It’s themes of identity, regarding sexuality if you make the choice, and brotherhood.

I felt many of the choices were impactful on me as a player and definitely left me thinking for a bit.
I also connected with the single parent element and how this effects kids, and in a way, it was therapeutic. I’ve revisited this game a few times now, and it’s never gotten old.

Love it!

Good character choice with the siblings, but just another generic AC game.

This time, the main character is much better, has a great personality, and improves the game significantly by reacting normally to the strange nature of the Creed and Templar war.

Naval combat is great fun. I loved the ship boss battles. Having Mr. Teach, our Bristolian boy, as a buddy just beats everything.