Welcome to my profile, my dudes.

BioShock aficionado, Half-Life fanatic and a big fan of John Romero, John Carmack, Hideo Kojima and
Ken Levine.

My reviews are more observations and are disjointed at that, so I hope you like it.

Personal Ratings


GOTY '23

Participated in the 2023 Game of the Year Event


Gained 750+ total review likes


Found the secret ogre page


Mentioned by another user

Trend Setter

Gained 50+ followers

GOTY '22

Participated in the 2022 Game of the Year Event

On Schedule

Journaled games once a day for a week straight

2 Years of Service

Being part of the Backloggd community for 2 years

Gone Gold

Received 5+ likes on a review while featured on the front page

Epic Gamer

Played 1000+ games


Gained 300+ total review likes

Well Written

Gained 10+ likes on a single review


Voted for at least 3 features on the roadmap


Gained 100+ total review likes


Gained 15+ followers

Best Friends

Become mutual friends with at least 3 others


Liked 50+ reviews / lists


Gained 10+ total review likes


Gained 3+ followers

Elite Gamer

Played 500+ games


Played 250+ games


Played 100+ games

Favorite Games

Deus Ex
Deus Ex
Metal Gear Solid 3: Snake Eater
Metal Gear Solid 3: Snake Eater
System Shock 2
System Shock 2


Total Games Played


Played in 2024


Games Backloggd

Recently Played See More

Stone Story RPG
Stone Story RPG

Apr 23

System Shock 2
System Shock 2

Jan 02

System Shock
System Shock

Jan 02


Dec 28

Five Nights at Freddy's
Five Nights at Freddy's

Dec 27

Recently Reviewed See More

When I first played System Shock in 2011, I was introduced to the series as a whole; I’d never played one or two. It was overwhelming at first, but luckily I had my partner, who had already beaten it, so I had a human in my ear on the citadel to help push me in the right direction. The beginning of system shock was, like I said, overwhelming, as I had so much to wrap my head around. But once I got into the swing of things, it quickly absorbed my attention. The game has a level of interactivity and immersion that’s almost unrivaled.

The visuals and level design are staggering for 1994. They captured the feel of 2001, a space odyssey, so well.

I love the cyberspace sections; they may be dated now, but they have this indescribable 90s feel to them. But one thing that always caught my attention was how deliberate and immersive the game is. The game doesn’t treat you like an idiot, and you’re fully expected to use your brain. I love that the game throws all these tools and features at you and just tells you to do what you want with them. Towards the end, I became almost a god, almost unstoppable. I wish more games allowed you to just be yourself and think through problems.

SHODAN as a character is fantastic; the voice actress did a phenomenal job. I love the malicious and sometimes ethereal taunting that it does to you, jumping from a soothing female voice to a demonic sound. The cracking of its voice and the change in tempo really set the mood.

One thing that’s always struck me is the citadel. itself. It’s almost like you’re inside of SHODAN's mind; it’s twisted, full of hate, and incredibly violent. The citadel is SHODAN, and you’re in her domain. Playing is such an incredibly uncomfortable experience. I found the replay of this game to hit me much deeper than it ever did before. I have Stage 4 cancer, and I couldn’t help but associate SHODAN with my cancer, and while I was playing, it’s like I was trying to sever its connection to my body. Just the gameplay loop felt like I was acting as chemotherapy, and after beating it again, I felt this weird feeling.

This game is a favorite, and I think everyone should try it. Although I know the remake will have more of an allure for new fans, the charm of the classic is still worth it.

Half-Life 2, episode 2, is another amazing continuation of one of my favourite series. I first played this again on the orange box and then again on the PC. This is my favourite of the two episodes, basically due to the Vorts; they are so humorous to be around, and I love the voice acting. The scene where you have to battle waves of bugs and then everyone freaks out due to the lights going off, and then it's just the three vorts, and the way they all talk to each other is amazingly funny. “No pit would be complete without a freeman climbing out of it,” that being also my last name, always cracks me up! I think that’s why these games capture my heart so much; having the main character have the same name as me creates a more personal experience.

I really have a deep love for these games; me and my first partner (who got me into them) would play them all the time. My favourite memories are sitting with a small laptop, under the covers, and just spending time essentially in the source engine, like a holiday home.

Dog having a showdown with the strider is awesome; I let out a cheer whenever he arrives. The white forest segment is one of my favourite areas because, despite the linearity of the game, the area feels so organic and is a callback to the confined spaces of the first game. Each character bounces off of each other so naturally.

I love Half-Life, and I want an ending!

Half-Life 2, episode 1, was so fun to revisit. It's incredibly manic; there isn't as many varied environments, but I absolutely love the citidel scenes and getting everyone to the train; it felt like a full battle for liberation. It's really fun, and I first played it on the orange box, but it's better on the PC. Gordon and Alyx get to have a more intimate relationship; you're together more, and I really like the character development; she's such a great character. Oh yeah, and dog is still my good time boy.