One of the worst Assassin's Creed games in my opinion. The main character, Connor, has no personality, just your average action guy. The gameplay is sloppy and, to me, felt more cartoonish than the other games.
I did like the tree climbing mechanic, but this was just a fleeting enjoyment. average story, despite being based on an interesting historical period.

Another average AC game, this was the game that, to me, was a sign that things were really going downhill. The game has way too much going on; it tries too hard. It also had this weird ass tower defence mini game that was just flat out lazy.
I did, however, enjoy the story way more than I thought I would, especially the parts where Ezio visits a certain place and the flashbacks. It all created this tension and excitement that, unfortunately, was never capitalised on in later instalments.

I really enjoyed this when it first came out. A decent follow up, or should I say "expansion". It’s nice to continue with Ezio and see him now as a hardened veteran, traipsing around Rome. Combat is exactly the same, as is traversal. No real graphical upgrade. The only new thing was the introduction of "disciples", and you could send them to the four corners of the Earth to assassinate Templars, but this was basically a pointless feature.
Overall, an average game.

This game got my Nan into video games. She would finish her housework and then settle down with this game. The air smelling like cigarettes, dettol, and tea, she would sit for hours playing this while I sat and watched and awaited my turn to play Street Fighter 2.

This game isn’t even that great, but it will always remind me of her.

I went out in the snow in 2009 to get the last copy of this. I was super excited after its reveal at E3. After the lacklustre first game, I was stoked that this one actually worked.
I love Ezio. For once, we had a protagonist who actually had a personality. In this instalment, Ezio is juvenile and hot-headed, and it details his journey into responsibility and a purpose that is the creed.
The gameplay is better, more brutal, and slicker for its time; the navigation around the respected cities is refined; and the assassinations are much more enjoyable this time around.

I absolutely loved the soundtrack and how well it complemented the historical setting. Desmond becomes more interesting here, but not by a huge margin. In my opinion, the best AC has yet to be surpassed.

I’ve enjoyed a lot of aspects of this game. They really did capture the magic of the interaction between the guardians of the galaxy that we saw in the movie. Many moments made me laugh. The game and many of its locations are absolutely stunning! It was a joy to visit a lot of them. However, I definitely had issues. I found the dialogue to be overwhelming at times, the conversations overlapping, and just too much going on during certain scenes.

The gameplay loop got really tedious as each encounter pretty much played out the same way. I did also encounter many glitches during my playthrough.
Overall, a decent experience; it could have been better put together, but I enjoyed it.

It was a hugely ambitious game. I loved the premise. It was unique in terms of having it set in the Third Crusade. What it gets right is the historical setting. Walking through Jerusalem and just taking it all in, it’s incredibly immersive. The combat is brutal but simplistic and gets boring after awhile. The parkour is where the game caught me, because I just loved traversing the rooftops.

The protagonist, Altar Ibn-LaAhad, looks awesome but is completely devoid of personality. Desmond is a little more interesting. The assassinations are fun... To a point, they really aren’t all that special.
Overall, a decent game, but one I’m not that interested in revisiting.

This is the biggest disappointment in recent memory. I’m a huge fan of ME, but this hurt. Gameplay wise, I loved it. It’s probably what got me through the game! The game looks beautiful despite the bugs and weird faces that pop up and make you laugh.
Now down to the heart of the Andromeda galaxy, that empty, soulless galaxy where two races seem to only exist, and not very interesting ones at that. The game felt empty, like really empty. It was meant to be this journey of discovery, but it failed to deliver.

Choices meant nothing, which is a staple of the series. I was massively disappointed in that. Characters... what characters?

Basically a GOW clone, not a particularly good one at that. Can’t believe I got through it, it has a few things going for it, but honestly didn’t work for me!

This was probably the game I was most excited about in the last few years, big Kojima fan since 1998. I was gutted that it didn’t turn out to be very good, I found the plot, which is Kojimas strong suit, to be completely devoid of anything interesting. I found the characters to be laughably thought out. Gameplay is basically non existent.

I did enjoy Norman and Mads voice acting, and I really enjoyed how beautiful the game is, but this wasn’t enough for me to continue.

I mean…it’s fun for an hour? While waiting for the bus. Just a quick distraction is all it is.

Enjoyed this DLC, it had a decent element of horror, and it was crushingly sad at its end point. Not much else to say.

I picked this up because of my love for Gwent. I absolutely fell in love with this game. I played it all day the first time I downloaded it. It's best to play it on a rainy day with a cup of coffee!

Played this as a kid, hated it even then.

This review contains spoilers

Firewatch is a great departure from the warfare and violence that I’d been playing at the time of playing this game. Firewatch starts off with grief, and as a care worker, I just immediately felt a connection to Henry as I’d seen his case hundreds of times. As you start the game, you are in a serene and almost untouched beautiful forest. The game strips away everything apart from your own thoughts as a player and Delilah.
This was the best part for me. I liked that for most of the time, the game is just you building this friendship/relationship with this woman in the adjacent watch tower. I looked forward to talking to her. It was so organic.

The game is linear but has a level of autonomy on a small scale: of what you say or omit. A wedding ring left on? Or off and the level of comfort you find in a stranger. This all builds up to the small world building of this patch of forest.

Things begin to escalate, and when they do, it gets dark quickly. Some moments literally made my spine shake. It’s a story of love and the isolation that Henry feels, which is beautifully shown through the setting. And when your own spouse doesn’t recognise you, is it okay for Henry to seek refuge in a stranger in a faraway tower?