This review contains spoilers

RE8 has been enjoyable I was unsure how I was going to like it due to conflicting friends reviews. The first thing that caught my attention was the sheer majesty and beauty of Dimitrescu castle, the interiors and winding hallways, hidden rooms, all of it was beautiful. The environment as a whole is stunning. I love the attention to detail, right down to the light fixtures and gilded rooms. Lady Dimitrescu is pretty awesome, the four lords are kinda like this small pantheon that you have to take down, I loved the scene where you meet them.

the boss battles are classic resident evil. The plot is still RE, obviously more reminiscent of RE7 and RE4. The cringey dialogue and outlandish plot points are still there. The obese Duke is cool. I like having the merchant back and I’m glad he’s friends with our old merchant.

Donna Beneviento and her doll Angie were creepy. I liked the boss battle, not using weapons and having to solve a puzzle. I like the village being a kind of game hub and the call back to RE4.

Heisenbergs mechanical nightmare was my second favourite location of the game. The boss battle was my favourite.
The ending was good, Ethan Winters is cemented as a great RE character now.
My only concern is that the next RE will be full action, so I hope they maintain what they have going.

This review contains spoilers

GOW is a great follow-up to the first game, it gave me everything I wanted and more. The plot is more disjointed and not as tight as the first game, but I think that was to be expected as it had to fit more in. I love how the mythology feels familiar yet is constantly challenging expectations. Odin was perfect, I’m glad they stuck to the mythology and showed that he wasn’t Zeus, he wasn’t this muscular king but a highly intelligent and cunning mastermind. Thor is just ripped straight from the sagas, a red haired giant. Heimdall was a personal favourite, I loved how they interpreted his character.



The best thing about the game is the continuation of Kratos and Atreuss relationship growth. I like the way Kratos looks at his son and how he finally learns to trust in his son's strength and intelligence. The mocap between the actors was just beautiful, the subtle eye movements of Kratos showing how proud he is and Atreus smiling when he’s put on equal ground to his father.



The gameplay is the same, but that’s good as I just like the way it feels, especially on hard boss battles. The game is as beautiful as ever, with particular attention paid to Asgard, I’m so thankful that it wasn’t maid to be a carbon copy of Mount Olympus, but mirroring a traditional Viking village with a great hall to match.



The ending was pretty awesome, I’d be happy if it was left there without another game. The siege of Asgard was awesome. Odin's boss battle could have been better, but overall I liked it.

Bloodborne is arguably one of the PS4s finest exclusives. The gameplay is beautifully fluid and heavy, even after going through the same areas the gameplay never got old. The inclusion of trick weapons and the numerous play styles keeps the game fresh and is incredibly unique and original.

Although the story is like its predecessors, you get what you put in, to me it’s incredibly deep and well formed. Yharnam has a dark story to tell, with terrible Eldrich secrets to uncover. The game is a shining example of environmental storytelling, incorporating its level design intrinsically with its overarching plot.

The musical score, a standout being ludwigs theme is not only beautiful but a piece of incredible classical music. Boss fights are elevated to an extreme degree due to all of the things mentioned above working in complete tandem to produce one of the best Lovecraftian pieces of media since HP Lovecrafts novels.

Time for you to join the Hunt!

I first played this in 2007 and my love for the franchise as a whole has never ceased. The first ME can be crude at times and you can definitely tell it needs improvement but all that falls by the wayside when you get into it. The lore of this universe is well thought out, it’s a mixture of sci fi tropes and influences but Star Trek seems to be the main source of inspiration, I love everything about this world, it’s vibrant and varied in its species and I like that it’s not Human centric in its story. Humans are newcomers.

The story of the reapers and how that impacts everything around you is cool, just the right amount of Lovecraftian horror. The gameplay is definitely its Achilles heel, it’s sloppy. Its environments can be brown and bland, but this honestly didn’t bother me, I think its positives are so big that the negatives get forgotten after a few hours. Garrus Will always be my brother and I hope he’s finished his calibrations

Celeste is a special game. Its premise is for you to get to the top of the mountain! Why? Why does she need to? The story relates to me massively. The need to climb out of a hole and ascend, to climb the mountain just for the sake of doing it, even when you fall and descend into the abyss, you keep going and eventually, the peak of the mountain is no longer the goal, being at peace with yourself and the inner critic is.

Celeste embodies all of these deep feelings and perfectly sums them up in its gameplay and Celeste's character arc. Its difficulty is integral to its premise and plan. And I think its beauty speaks for itself.

I got Tails of Iron for free when it was a monthly PS5 game. I really enjoyed it. It is not as refined as Hollow Night, nor is it as smooth, but it has charm. The creators put a lot of effort into the environment and the characters. The gameplay is not perfect, but I enjoyed it a lot, and I wish it was a little longer. I got to the last boss in only a few hours. Overall, it was pretty good.

I went into this game completely blind; I'd not seen any trailers, and I'd only heard it mentioned in passing. So I was pleasantly surprised at the fact that it was good. The gameplay loop is what drew me in; it's unique and addictive, and using your hands as ethereal weapons against slender men was pretty cool. The game requires a lot of grinding, which I have issues with; I found it tolerable enough to enjoy my time, but it made up too much of the core game, and collecting spirits gets old. The sound design was fantastic, as was the look of Tokyo.

the story is an odd one, it's not bad, but it's paper thin, the villain was just your stereotypical bad man. What did shine was KK and Akitos relationship, seeing them bond over shared trauma and becoming a badass team, I think that's what kept me playing. The last thing I liked was just the infusion of Japanese culture and the informative pieces you find all around. It's good but it can do better.

Here we are with the next supermassive game. I've always enjoyed these games, but I've always had gnawing issues with them. I felt this was the best since Until Dawn, but it shared some similarities. The enemies are too much like the wendigo. The characters are great, as soon as I saw Lance Henriksen, I gave a little squeak of joy. The gameplay is a little too simplistic; it's hard to mess up. Overall, pretty good, better than Dark pictures.

Some games just hit right; all the elements of the game just align. As a 30 year-old tired man who needs that magical elixir to get through the day, I found this game a religious experience. Joking aside, it's really stunning, relaxing, and allows you to really breathe. It was raining when I played it, and I had good coffee, so I wrapped myself in a blanket and enjoyed these characters.

I really thought I'd like this from the initial opening, but I was sorely disappointed when I had to listen to that Stephen Fry wannabe narrator! The gameplay is repetitive, and the sound design is absolutely awful. I thought the little fox thing was cute, but that's it.

Oxenfree's whole premise is spectacular, and the way the dialogue bounces back and forth with your input really feels organic and natural. I found myself fully immersed in the world and characters and the "X-Files" or "Stand By Me" vibe.

The stick of truth perfectly sums up South Park: vulgar, ridiculous, and disgusting! and I’m here for it! Playing this game was like watching the show; each detail was spot on, and for a fan, it was like a trip down memory lane (member?). Some of the moments in the game were so bizarre, like having a boss fight with a gnome while dodging my dad's balls. And the worst of it, I couldn’t even see (because it was censored in Europe), so I can only imagine how far they tried to take it. I really enjoyed this game more than I thought I would. Most games fail to make me laugh, so this game was just a crass blast into the minds of Trey and Stone!

By the time I picked this up, I was deep into Marvel fatigue, so I just put it off. I shouldn’t have, as it genuinely made me smile. Miles has always been a favourite since reading the Ultimate Comics when I was younger, and he just shines in this. Let’s get the most important thing out of the way: gameplay. Holy cow! Is it insanely pleasurable to swing through New York in the snow, It’s so finely tuned that that’s all I wanted to do! Same as the combat, when you get those combos and perfect moments right, it’s just beautiful, and the finishers just top it, as Miles dives in the air and begins to glow yellow, following that up with a hurling a rocket back at the enemy and then zipping across the room and disappearing.

The story was surprisingly good; I enjoyed that it was focused in Harlem and on a close-knit community just trying to survive corporate greed, which I bet some native New Yorkers actually experience! Miles has to find his feet as Spider-Man, step out of Peter's shadow, and overcome his grief. Miles is a character stuck in an identity crisis; he doesn’t know where he stands, and throughout the short game, it’s pleasing to see Miles understand that with great power does come great responsibility.

This review contains spoilers

I’ve been waiting awhile to play this; I just never got around to it. I was a fan of Limbo back in the day, so I’m glad that the aesthetic has been built upon in this game. Inside is dark and brooding; it’s oppressive in its atmosphere of despair.

I do like the cancer allegory; I know many don’t really buy it, but it’s definitely all there for me, where I felt it wasn’t humans attacking me but rounds and rounds of chemotherapy. culminating in what can only be described as a tumour running on a mass of limbs that would make John Carpenter proud.

This game resonated with me. I don’t mean to make light of a heavy subject, but I really did find the game oppressive and defeatist, but there is beauty in this game still. I played it again soon after beating it to make sure I was catching everything. It can be interpreted in a myriad of ways, as can be said of the best art.

I got this for free, as I bet many others did. I enjoyed it a lot. It’s frustrating and infuriating, but I did find myself pretty absorbed in the little loop of not trying to fling myself accidentally into the abyss. I didn’t finish it, and I don’t have too much to say other than that it was engaging for a short while before I started to just want it to be over. I’d say definitely play it, as you’ll have a laugh, but don’t expect too much.