Gortiamas
2006
2017
2013
2011
2010
2007
2002
1996
2010
Love the presentation and the music and found the world to be interesting. I like when RPGs feature actual stakes, even if two major twists are betrayed by a mismatch between character abilities and their current place in the story. Didn't love the combat so much. I thought tapping right and left on the wiimote seemed a little unresponsive at times.
I love cases 1, 2, and 3 and the setup for case 4 destroyed me, but case 5 (really just a finale for 4) left me wanting. I wish they'd gotten their funding for a full trilogy, because I think they could've made it work.
You-know-who returning was a little too much for me, even if I loved to see them again at first. I wish that character hadn't changed so much for seemingly no reason.
You-know-who returning was a little too much for me, even if I loved to see them again at first. I wish that character hadn't changed so much for seemingly no reason.
I absolutely adored this game and how it was so willing to go against the grain in a series whose tropes have slowly calcified into a rigid format. What Kazuma came to represent was handled a bit heavy-handedly, but I'll admit that his final appearance in the credits made me choke up a little bit.
Cases 3, 4, and 5 are some of my favorites in the series.
Cases 3, 4, and 5 are some of my favorites in the series.
2011
This game is GREAT but I don't think it's the best in the series. Case 3 overstays its welcome and Case 5 feels very rushed. I wish the question of who the mastermind is was left more to the player's own mind, rather than having it be essentially outright stated at least three times before finally asking the player to establish who it is. In a lot of ways, Case 5 feels much more like an epilogue than a proper case, and I hate that I left feeling so let down by what felt like myriad asspulls regarding a camera and a recording device.