It's the classic FromSoftware combat and RPG mechanics applied to an open world and the results are excellent. If you like their schtick then you'll love this.

A bizarrely relaxing work simulator and a humorous exercise in environmental storytelling. This is a good one for chilling out while listening to a podcast or an audio book or whatever.

The action elements can get a little clunky but there are moments of charm and wonder abound as you tootle about in your microscopic sub on the hunt for valuables. Look, a cigarette butt!

It is a competent and polished shooter featuring many familiar Halo elements but the story is a horse-by-committee mess and you'll have forgotten about the campaign just as soon as you've finished it. I don't think open world was a particularly good direction for the Halo franchise, although traversing with the grappling hook is fun.

A cute and characterful management sim that I find myself returning to occasionally despite its simple—and at times repetitive—gameplay.

It's a robust and polished first-person shooter with an excellent multiplayer component, sure, but—these virtues notwithstanding—I find myself inexplicably enamoured with the original Halo trilogy because of its goofy-ass story, which this third entry concludes magnificently. There's something epic (in both a traditional and a 2007 sense of the word) about fending off the alien hordes as Master Chief, humanity's last hope. It's shamelessly puerile power fantasy stuff and I love it.

A deeply satisfying game about problem solving and genocide. I love the murky pre-rendered aesthetic and foreboding soundtrack. The factory must grow.

There's a concise and creative third person action shooter at the core of this game, and then there's some other stuff that may or may not float your boat. I'm not sure if the bordering-on-pretentious narrative presentation worked for me, especially since it's sometimes at odds with the pacy action gameplay. Nevertheless, Control's oddities and failures were interesting to experience.

Not only did Super Mario 64 set the template for 3D platforming—it's also a really solid game. Charming presentation, tight controls, plenty to do. The camera can feel jarring but it's amazing how much they got right first time.

A joyous little experience that doesn't overstay its welcome. The climbing mechanic feels wonderfully tactile when using a controller.

A bit forgettable to be honest. A solid, no-thrills platformer that I'll likely never revisit.

No other game has allowed me to explore its narrative in a such a personal way. I loved piecing together the mystery of Outer Wilds and found the experience to be ultimately quite affecting.

Vibes. I'm not sure if I'll ever come back to complete the whole thing (for such a simple concept there is a lot of it) but I really enjoyed inhabiting Venineth's stark alien worlds. Put some headphones on, play without distraction and let it hold your attention for a while. It's rather meditative.

2018

Neat little indie; novel idea, charming presentation. Worth the short amount of time it takes to complete.

Imagine editing a spreadsheet in night mode while listening to the most epic music you've heard in your life.