Helldevo
2018
Honestly this is just a fun shooty thing with tons o' colours, not too serious. I used a keyboard cause i was too lazy to connect my controller, but it probably feels more natural with one. Just like any classic arcade cabinet type game, not toooooo much variation in what happens level-to-level, but the mechanics and complexity do allow for a good curve of enjoyment, and it's easy to jump back in after a death.
It takes some getting used to, but was definitely something i could really get into with a slight change in control setup and practice. The writing is solidly kinda poor, but makes you appreciate it bit by bit as it reveals itself. doesn't really make the weird beginning full of back-to-back cutscenes make too much more sense though. Most awful thing? The inventory management tbh. though you could probably just consistently destroy/dismantle whatever's 10 levels under your current max without hesitation
2022
2014
2012
Oh man it's so detailed, there are so many possibilities that can happen, which on the one hand is interesting, but on the other hand it's hard to figure out how to get anywhere on your own. lots of replay value, and interesting lore littered around. The incredibly complex skill system differentiates it solidly from the average VN, and if you really don't want to mess around with stats for that, you shouldn't play.
2005
A great, well-balanced entry to the Katamari series, good additions of cousins, but notably less gimmick levels than usual (YMMV if that's a good thing or bad thing). The one big criticism is that the nature of the PSP controls does make it markedly more difficult than on the usual dualshock controller. Otherwise same great fun, and my favourite credits sequence of the games.
2014