HeyCronin
10 reviews liked by HeyCronin
Tail Concerto
1998
I love Panta so much, he’s the best character in any video game ever, I love him, I love him, I love him. Every time he jumped out of a random box and his funny theme song started playing, I wanted to jump out of my chair and scream out of pure joy. A remake of this or Solatorobo would be the best game ever made because it would have Panta in HD. That little gremlin dog gives me life. I adore him. I didn’t replay this game, but now I have to. I must see my BOY.
I'll be honest. The game is only praised and have GOTY awards because it has the Zelda IP. Without it, people will complain the same thing that Ubisoft and Bethesda Open World game suffers from. The Open World is empty, the weapon durability system is an archaic way for the game to be challenging, and the shrines are a joke.
Dicing Knight.
2004
Tried a couple times to get into this. It was the first game I bought when I finally got a switch! I wanted to like it! It looks pretty!
Combat is boring and there's no reason to do it soooo... I didn't. Exploration is pretty boring (looking at you, climbing. do you want so slowly shimmy up this big rock? no? what if I told you you could do it ten feet to the right, too! use your imagination to slowly climb the plain rock! what's on top? nothing, why would there be something on top?) and there's basically no reason to do it soooo... I stopped. Shrines are boring (can I interest you in a janky physics puzzle designed to be solved by actual children or a fight against the same single enemy you've fought ad nauseum? no?) and there's very little reason to do them sooo... I didn't. The story is boring and there's no urgency to draw you into it soooo... I wasn't.
After a few hours I was standing there thinking, well, do I want to awkwardly climb a big hill and then jump off of it to experience the thrill of a big empty field slowly getting larger, again? And I did not. So I turned it off.
People talk about intrinsic motivation for this game and oh ho ho you must not have enjoyed it because you aren't intrinsically motivated and nah, I can be, I don't need the rewards, but the problem is that there were no meaningful rewards AND the part where I was Doing Stuff wasn't fun. The problem isn't that korok seeds aren't shiny enough for me, it's that I don't want to pick up the rock and put it next to the other rocks.
Combat is boring and there's no reason to do it soooo... I didn't. Exploration is pretty boring (looking at you, climbing. do you want so slowly shimmy up this big rock? no? what if I told you you could do it ten feet to the right, too! use your imagination to slowly climb the plain rock! what's on top? nothing, why would there be something on top?) and there's basically no reason to do it soooo... I stopped. Shrines are boring (can I interest you in a janky physics puzzle designed to be solved by actual children or a fight against the same single enemy you've fought ad nauseum? no?) and there's very little reason to do them sooo... I didn't. The story is boring and there's no urgency to draw you into it soooo... I wasn't.
After a few hours I was standing there thinking, well, do I want to awkwardly climb a big hill and then jump off of it to experience the thrill of a big empty field slowly getting larger, again? And I did not. So I turned it off.
People talk about intrinsic motivation for this game and oh ho ho you must not have enjoyed it because you aren't intrinsically motivated and nah, I can be, I don't need the rewards, but the problem is that there were no meaningful rewards AND the part where I was Doing Stuff wasn't fun. The problem isn't that korok seeds aren't shiny enough for me, it's that I don't want to pick up the rock and put it next to the other rocks.