This is the game that got me into video games. I love it, no matter which version I'm playing, the original or the remake, doesn't matter to me. From a less biased point of view it's a slightly above average 3D platformer. If it weren't for this game I might not have gotten into my favorite art medium of all time though. For that I will cherish it until the day I die.

The follow up to Milk inside a bag of milk inside a bag of milk. The production quality is through the roof on this one, with a fully animated intro and multiple endings (all with some great symbolism). The game managed to unnerve me even more than the first game too, which is an absolute win in my book. The art style is also very nice, with very striking color choices and great background art. The music makes me nostalgic for feelings I've never had, and its execution of mental health topics is on par with that of Silent Hill's best. I absolutely adore this game, and can't wait to see what Nikita Kryukov has in store next.

This game left me broken for days after playing it for the first time. It's very easy to relate to these characters and this town, and man sometimes you really wish you didn't. I don't mean that as a criticism, it's genuinely great to me that this game got me so deep out of my comfort zone at times. It can be a lot though, especially if you're going through/have gone through a similar situation to any of the characters. The art style is one I adore also, there's a very specific design philosophy with these characters that fits their personalities exceedingly well. The environments also look super great and I love the autumn theming the world of Night in the Woods has.

I've played some really bad games in my life, but none of them have ever made me as numb as this one. It's just the same endless back and forth gameplay for eight fucking hours. The enemies are mindless and not fun to fight, the "looter shooter" aspect is half baked, the writing, when not forgettable, is so god damn obnoxious (here's looking at you Kamiko) and it has the gall to call itself a sequel to a game I actually like. If you liked the first Shadow Warrior reboot game, just play the third one. It's a much better follow up and best of all, it pretends 2 doesn't exist. I'd give this a half star, but unfortunately the game actually does function intentionally, it's just that the way it functions is miserable to play.

The Silent Hill series' masterpiece. It's passé to say at this point, but this is the best game in the series, no doubt. It takes on things such as suicide, CSA and various other mental health topics with absolute tact and grace. The gameplay is standard for this kind of game, but it's really bolstered by the imagery and atmosphere on display here. Its uncanny acting which adds to the disturbing vibe is just another cherry on top of this already delicious cake.

This game is honestly so good I wouldn't blame someone for thinking it was an official expansion or something. The writing, the puzzles, the art, It's borderline Valve quality. It's not perfect in some places but the problems it has are negligible and to bring them up would mostly just be nitpicking. If it weren't for some of those issues that make it clear it's a fan project I'd give it a higher rating, but still an 7/10 is a pretty solid rating I'd say. I can't believe this doesn't cost any money. I wish I could pay for this, it's that good.

Valve's finest. Portal 2 is nothing short of perfect. I love the writing, the puzzles are brain ticklers and the art direction is stellar and has aged like fine wine. I can always go back no matter what, even though I have every puzzle perfectly memorized. There's nothing I don't love about it, from its voice acting to its storytelling. My absolute favorite of all time, unmatched to this day.

The worst Monkey Island has to offer, easily. It's mind numbingly boring, the writing lacks the edge and wit of previous or future entries and worst of all it controls like crap.
I don't hate this game, but it coming out right after Grim Fandango and also practically killing LucasArts at the same time is just a slap in the face. Also Monkey Kombat makes me want to commit unspeakable atrocities.

I have some little problems with Sonic Frontiers, but that's just what they are, little problems. Overall this is an absolutely stellar experience, especially as a longtime Sonic fan myself. Ian flynn's writing is outstandingly tight, the gameplay is some of my favorite from the boost era and the music is as fantastic as ever! I 100%ed this game on my first playthrough. I rarely do that kind of thing but, it was just too much fun not to. I can't wait to see where Sonic Team takes this new, fresh formula (and here's hoping they don't just throw all of it away like they're prone to doing). Fingers crossed that the next major Sonic game is even better than this one!

There's a story here, but I'm not sure if I can really pin down what it is, or if I'm even qualified to. Yume Nikki is absolutely captivating from beginning to end, the exploration alone will keep anyone who loves that kind of thing going for a good while too. The sprite work is also incredibly memorable, with a style I've only ever seen afterwards in fan games for this game, funny enough. An absolutely relaxing, creepy, surreal, nostalgic, etc. etc. experience, that is definitely worth playing at least once.

I'm so torn on this game. I love it aesthetically and it's written way too good for a game like this but, then there are a bunch of things that I feel hold it back. The camera starts off fine but then the more the game goes on and the environments become more cramped the more it starts to just straight up not work. There's also a good bit of lost potential here. Specifically, the morality system, which is barely reflected in both the gameplay and the story. I will say while these issue definitely lingered in the back of my mind, the good really does make it stand out as something worth talking about at the very least.

As a fan of the first two Alien movies I really liked this game, although I think it's held back by some generic writing, some very of its era looking human models and a handful of glitches that really stood out at times. I'd say that those problems are mostly made up for with the atmosphere, the gorgeous environment design and the titular alien though. If you're a fan of the franchise you'll definitely get something out of it, even if it is just fanboying at being able to play around in a very faithful recreation of this universe.

Halo Infinite is such a hard game for me to write about, I just don't know how to get my feelings on it properly organized. I suppose that's also a fitting way to describe how 343 has handled this series since Bungie left to do their own thing, disorganized. Although, out of the three mainline entries 343 has made so far, this is easily the best one. That doesn't mean it's perfect but I can actually see myself having a good time replaying this one so it has that over the other two, especially Halo 5.

The sandbox is near classic Halo in quality, but it's bogged down by boring open world design that Ubisoft would blush at with repetitive side tasks that don't actually add any substance to the game. The writing is often pretty generic, sometimes annoying, and then at other times it's genuinely fantastic, most notably near the finale. I can't wrap my head around how Halo Infinite turned out this way, even with about an extra year of development time it still feels unfinished, and that's without bringing up the multiplayer.

I want to say that this is a sign of better things to come for this series, but 343 has messed it up so many times, and there are still a lot of worrying things about Infinite's game design that leave me less excited for the series' future... and just so tired.

As colorful as it is clunky. Don't get me wrong, I love this game, but its control has aged uh... poorly. Personally though, I can overlook that because of just how stylish the game is. For a Dreamcast game, the art direction has aged phenomenally. Hideki Naganuma's ost is of course a highlight as well. The story is bare bones, but enjoyable enough. I also honestly prefer this to JSRF, mostly because I prefer the more vibrant colors. Makes me want to learn to rollerblade, but I know I'd just eat shit on the pavement so fast.

Double Fine's worst, which to be fair, isn't to say it's the worst I've ever played. Its writing is very "make it up as it goes along"-esque, and the acting is very bland (how do you manage to get Jack Black and Richard Horvitz to sound boring). Puzzles almost never become anything deeper than give a thing to someone to get another thing to give to someone else. The rare time they make the puzzles something deeper, they devolve into some of the point and click genre's worst. I can usually put up with bad puzzles in games like this, I love Grim Fandango, but this game's story is not good enough to make up for its shortcomings.