IWillEnjoyIt
2010
2022
Really good! Each of the individual character stories were cute if a bit simple. The characters themselves were similarly simple but charming. The game was pretty easy most of the way through, only getting tough right at the end. The dungeons leading up to the finale dragged down the pacing a bit for me, but the finale itself was spectacular. I had a really nice time picking away at this game and I'm happy to have finished it.
2023
Really cute and appealing! Funny how 2023 had a great trio of dream-themed N64 throwback games. Corn Kidz 64 focused on making one really big, detailed level and Pseudoregalia focused on its movement tech, leaving the game world to be a little sparse and spread out. Cavern of Dreams fits nicely between those two games, having a wide variety of smaller interconnected levels to explore. When I screen-shared this game with friends, they would often compliment the game's authentic feel and I think the variety in the locations you visit contributes to that the most.
Something I really enjoyed about Cavern is how it understands the appeal of exploring the furthest corners of the map in early 3D games. You can climb all over the scenery in this game and there's often cute easter eggs tucked away in the "out of bounds" zones. The momentum-based movement helps fuel the desire to explore since running around and gliding is just inherently fun.
I also really, really appreciated the design for Sage in this game. I remember reading a review of this game that said "The N64 did things to people's brains, man" and that character design really exemplifies that idea for me. A bunch of floating star and moon shapes, a witch's hat, and floating gloved hands with constantly wiggling fingers. That's peak early 3D character design.
Game is good. I recommend playing it alongside Corn Kidz and Pseudoregalia, they make for a nice thematically-linked bundle.
Something I really enjoyed about Cavern is how it understands the appeal of exploring the furthest corners of the map in early 3D games. You can climb all over the scenery in this game and there's often cute easter eggs tucked away in the "out of bounds" zones. The momentum-based movement helps fuel the desire to explore since running around and gliding is just inherently fun.
I also really, really appreciated the design for Sage in this game. I remember reading a review of this game that said "The N64 did things to people's brains, man" and that character design really exemplifies that idea for me. A bunch of floating star and moon shapes, a witch's hat, and floating gloved hands with constantly wiggling fingers. That's peak early 3D character design.
Game is good. I recommend playing it alongside Corn Kidz and Pseudoregalia, they make for a nice thematically-linked bundle.
2023
2018
2022
This review contains spoilers
Went in to this with as much of an open mind as I could, not really knowing anything about the game beyond the fact that people have been dog-piling on it. Wanted to judge it for myself.
The writing was really unsubtle to the point of tactlessness, given the weight of the subject matter. Suicide, self-harm, abuse, neglect, bullying. Really heavy topics handled really clumsily. The acting was also weirdly exaggerated and cartoony, it really felt like I played a video game adaptation of the "scared straight" PSAs they'd show in high school Health class.
The gameplay is nothing remarkable. You explore the areas in first-person, listen to the voice-over, you solve a single really simple puzzle, and you occasionally collect items while an invincible monster chases you (Slender-style). It kinda feels like their main reference points here were the sort of horror games Markiplier plays.
I'll list a few good things: The graffiti and abandoned apartments were well-rendered, the Otherworld looks as it should, the monster was a genuinely good design. I also enjoyed a particular sequence where you loop through a single apartment multiple times and your character gets shorter with each loop to reflect the fact that you're going through their childhood memories. That sequence was directly referencing PT, which feels a bit strange to do since Konami won't let people actually play PT. Mixed feelings about that one.
Short Message isn't the worst thing I've ever played, but it really fumbled the tone it was going for. It feels out-of-touch, tactless, and insincere. There are a few neat ideas and visuals, but not much else to compliment. At least it's free and short, so it makes for a decent conversation piece.
The writing was really unsubtle to the point of tactlessness, given the weight of the subject matter. Suicide, self-harm, abuse, neglect, bullying. Really heavy topics handled really clumsily. The acting was also weirdly exaggerated and cartoony, it really felt like I played a video game adaptation of the "scared straight" PSAs they'd show in high school Health class.
The gameplay is nothing remarkable. You explore the areas in first-person, listen to the voice-over, you solve a single really simple puzzle, and you occasionally collect items while an invincible monster chases you (Slender-style). It kinda feels like their main reference points here were the sort of horror games Markiplier plays.
I'll list a few good things: The graffiti and abandoned apartments were well-rendered, the Otherworld looks as it should, the monster was a genuinely good design. I also enjoyed a particular sequence where you loop through a single apartment multiple times and your character gets shorter with each loop to reflect the fact that you're going through their childhood memories. That sequence was directly referencing PT, which feels a bit strange to do since Konami won't let people actually play PT. Mixed feelings about that one.
Short Message isn't the worst thing I've ever played, but it really fumbled the tone it was going for. It feels out-of-touch, tactless, and insincere. There are a few neat ideas and visuals, but not much else to compliment. At least it's free and short, so it makes for a decent conversation piece.
2007
2020
2021
I like this game more than other "step counter games" because Pikmin Bloom wants you to play it between walks instead of during walks. I don't want to pull my phone out and stop my walk to catch a pokemon or do a whole-ass Monster Hunter boss fight, I want to go for a walk and then check my phone when I get back so that my Pikmin can congratulate me for walking a certain number of steps.