I always have a big dumb smile on my face when I play this with my buddies.

Pretty decent linear cinematic action game. Extremely "Xbox." Batman Arkham combat, Call of Duty presentation and pacing. Interesting to see that the old premium currency is just free now, so you can easily max out your guy in a single playthrough. Combat is effortless on even the hardest setting. Not the most substantial thing in the world but still a pretty neat game to play on the cheap.

This is the most alive video game I've played in a while. Like, wow. Genuinely impressed by this whole thing.

These are the best official Quake maps, as far as I'm concerned. Every level had at least one big "Wow!" moment, the encounters were fun and challenging, and the level themes provided a lot of visual variety. Truly great.

This was just what the doctor ordered. Jumping Flash controls great, sounds great, looks like a windows screensaver, and is just all-around a fun time.

Really good dark atmosphere and a fun gameplay loop. Explore, see spooky sights, go fishing, do sidequests, upgrade boat, repeat for about ten hours. I did think the story was a little thin, it seemed like mood was a higher priority than characters and plot, but it turned out pretty enjoyable anyway. A very good video game.

A small critical note: When I rolled credits, I took a look at my remaining objectives, saw that it was just fetch quests and filling out the encyclopedia, and decided I was done with the game. I wasn't so hooked on the gameplay loop that I needed to do everything that the game had to offer, but I didn't rush through it either. I had an enjoyable ten hours doing the stuff that seemed interesting, I fully upgraded the boat, rolled credits, and decided to move on to my next game. I feel like that's worth mentioning.

This was a very enjoyable NES game. Quick levels, responsive controls, a fair challenge, generous checkpoints and continues. The tight pacing really suits portable play, I'm honestly surprised they never made a Game Boy version of Metal Storm. I also adored the animation on your little robot, it was very satisfying to watch it stomp along. I'm glad to have finally played through the whole thing.

I did find the boss fights to be a bit annoying, so the game ending on a boss rush with no final boss was a bit of a letdown. Still, very good game otherwise.

I don't normally go for roguelikes or deck-builders, but this game got me to enjoy a roguelike deckbuilder by showing me normal playing cards against a green background. It's really funny how one of 2024's first big indie hits is something that evokes the look and feel of "Entertainment Software." I'm all for it. This is like if Hypnospace came bundled with a card game.

Cute little tech demo for the Deck, but not much to say about it. I appreciated the alt-universe Aperture setting and the mantis sight gags, but the toilet jokes kinda fell flat for me. Wish GLaDOS was in it at all.

The infamous Turbo Tunnel is the most fun part of this game, tbh. Wasn't the biggest fan of the beat em up or side scrolling stages. I like this game's attitude, but it gets on my nerves.

This game is the reason why I think it's funny to misuse apostrophe's.

Truly one of the greatest video games of all time. This game is canon. It's culture.

This game oozes charisma, everything about it is so alive and eager to please. My fave of the big three N64 throwbacks of 2023. My only problem with this game is that there isn't more of it.

Really cute and appealing! Funny how 2023 had a great trio of dream-themed N64 throwback games. Corn Kidz 64 focused on making one really big, detailed level and Pseudoregalia focused on its movement tech, leaving the game world to be a little sparse and spread out. Cavern of Dreams fits nicely between those two games, having a wide variety of smaller interconnected levels to explore. When I screen-shared this game with friends, they would often compliment the game's authentic feel and I think the variety in the locations you visit contributes to that the most.

Something I really enjoyed about Cavern is how it understands the appeal of exploring the furthest corners of the map in early 3D games. You can climb all over the scenery in this game and there's often cute easter eggs tucked away in the "out of bounds" zones. The momentum-based movement helps fuel the desire to explore since running around and gliding is just inherently fun.

I also really, really appreciated the design for Sage in this game. I remember reading a review of this game that said "The N64 did things to people's brains, man" and that character design really exemplifies that idea for me. A bunch of floating star and moon shapes, a witch's hat, and floating gloved hands with constantly wiggling fingers. That's peak early 3D character design.

Game is good. I recommend playing it alongside Corn Kidz and Pseudoregalia, they make for a nice thematically-linked bundle.

Really charming and fun little game, blends the look of older Armored Core with the gameplay of Earth Defense Force. Build your robot and shoot hundreds of space-bugs! Has that "minimum budget, maximum fun" quality that really reminds me of Comiket games. This thing comes at you with low-res visuals, a Kevin MacLeod soundtrack, a Saturday Morning Anime tone, and a sincere desire to show you a good time. Top-shelf Having Fun on the Computer.