Really cute and appealing! Funny how 2023 had a great trio of dream-themed N64 throwback games. Corn Kidz 64 focused on making one really big, detailed level and Pseudoregalia focused on its movement tech, leaving the game world to be a little sparse and spread out. Cavern of Dreams fits nicely between those two games, having a wide variety of smaller interconnected levels to explore. When I screen-shared this game with friends, they would often compliment the game's authentic feel and I think the variety in the locations you visit contributes to that the most.

Something I really enjoyed about Cavern is how it understands the appeal of exploring the furthest corners of the map in early 3D games. You can climb all over the scenery in this game and there's often cute easter eggs tucked away in the "out of bounds" zones. The momentum-based movement helps fuel the desire to explore since running around and gliding is just inherently fun.

I also really, really appreciated the design for Sage in this game. I remember reading a review of this game that said "The N64 did things to people's brains, man" and that character design really exemplifies that idea for me. A bunch of floating star and moon shapes, a witch's hat, and floating gloved hands with constantly wiggling fingers. That's peak early 3D character design.

Game is good. I recommend playing it alongside Corn Kidz and Pseudoregalia, they make for a nice thematically-linked bundle.

Really charming and fun little game, blends the look of older Armored Core with the gameplay of Earth Defense Force. Build your robot and shoot hundreds of space-bugs! Has that "minimum budget, maximum fun" quality that really reminds me of Comiket games. This thing comes at you with low-res visuals, a Kevin MacLeod soundtrack, a Saturday Morning Anime tone, and a sincere desire to show you a good time. Top-shelf Having Fun on the Computer.

I liked a lot about Jusant. The core gameplay was engaging, the music was gorgeous, the visuals were very nice, and I loved the aquatic look of the environments and animals. That being said, I dunno... something about all of it didn't quite click together for me. The game's only a few hours long, but it took me a few weeks to finish because I'd play an hour of it and then put it down for a week. I did keep coming back to it until it was finished, though. All up, I liked it.

Genuinely excellent. I enjoyed how reserved and tasteful the whole thing was, it had a really solid grasp on what made the original Undertale great. The major characters take a little longer to grow on you than Papyrus or Undyne, I'll admit, but I ended up caring for them a great deal. I was really impressed by the authenticity in the smaller details, all of the flavor text was pitch-perfect with Undertale's sense of humor. The battles were really challenging at times, but I never felt unfairly stuck on anything. Undertale Yellow starts off a little slow, but give it time and it'll really impress you.

Pretty good. Puts together a bunch of levels from console/alpha Doom versions linked together with a "shattered dimension" level theme. The first level is especially bizarre with its invisible floor, but the rest of the levels were pretty normal. Weird to be using the SSG against Doom 2 enemies in a Doom 1 wad, but that's authentic to the console doom levels the set's pulling from.

Very cool homage to the FEAR series that dials the intensity up several notches. Incorporates SCP-inspired monsters, other net horror stuff, and urban legends in to its roster of paranormal encounters.

I liked Toree 3D and Toree 2. This is one more level of Toree plus a few mini-games, and I enjoyed it.

On one hand I gotta say I'm impressed by Romero's dedication to making maps for Doom 1. The first Doom has a very particular balance to its weapons and monsters and Romero's very good at playing with that balance and making cool levels with it.

On the other hand: holy shit dude we gotta get John on Doom 2 so he can start putting Hell Knights in levels as "big imps" instead of Hell Barons. You fight SO many hell barons in this thing.

Getting to see Witnesstheabsurd's art in an oldschool FPS feels like a dream come true. Genuinely excellent quake mod, I hope after the release of Slave Zero X they consider making a fully-featured FPS game. Music was also a big highlight.

I love this weird little game.

This is PC gaming to me. I don't care about running the latest triple-a game at 4k or whatever. This is a computer game. This is the real shit.

I love everything about this game except for the gameplay.

This shit made me feel like Char Aznable, I was doing something incredibly wicked every five seconds.

One of the best mods for any video game I've ever played.

Don't like the parts of this game where they copy and paste the same room over and over again but I love just about everything else about it.