that i understood the majority of the plot of this is something of which I'm both proud and ashamed ;)

one of the more hollow scripts in the KH universe which is saying a lot, but the messy pets + flowmotion movement stuff could be fun in a chaotic way and the fantasia segment was idiosyncratic in a way that made me sit up.

A majorly effortful entry by the devs squeezing a lot out of the 3ds hardware, but still... just okay. šŸ¤·ā€ā™€ļø

Really enjoyed but something is lost in the BIGGER-ness of it all compared to the original. The core compelling gameplay of Pikmin was multi-tasking across a large landscape knowing any losses you incurred would have to be made up with smart maneuvers going forward given the ticking clock. Pikmin 2's abandonment of that clock and focus on deep-diving dungeons (which prioritize skill at micro-maneuvering your horde of Pikmin over the aforementioned multi-tasking) gets a big hmmmmmm from me. Still, there's nothing quite like this series. šŸ„

A classic and really holds up!

the somber lonesomeness of Olimar being stranded and running out of breathable air, the "mysterious" planet he's on filled with toxic Oxygen ;), the sense of wonder amidst bleak darwinian odds in the gentle journal entries he writes as he's won over by the Pikmin... just a particular spark and framing of the gameplay in this one that no Pikmin game since has quite recaptured, imo.

I adore the aesthetics of this game and the tiny/big stuff is impressively represented in pixel art (love that it doesn't zoom in until you enter an area meant for tiny Link), but something about the progression and world design and endless scattered kinstone match drops, etc. just lacks the magic of the other Zeldas for me. Perhaps in part because it feels like it's remixing four swords and wind waker with the characters and some of the central mechanics... feels derivative in some ways that take away from the ways it is original??

I dunno, I hate being a grump about this one!

Now that's a good-a Mario!! Loses half a star cuz I want a hub world for some reason

Holy cow that entranced me and got me right in the feels. A much needed thing with warm, cosmic scale in the midst of a panicky, gloomy Terran year.

Sags in the middle and full of juvenile humor that is only sometimes endearing (mostly grating), BUT when it sings, nothing like its pacing, poppy anime aesthetic, cracking deduction courtroom scenes, etc.

The bonkers conclusion of this one recaptured the magic of the first game again for me in a way Danganronpa 2 did not!

An original, crunchy, moody metroidvania that doesn't overstay its welcome. Some of the puzzles were unsatisfying, some of the combat frustrating, a map feature was sorely missed given it didn't have distinct enough rooms to accomodate intentionally leaving that out... but none of that mattered much when the execution of the writhing hungry mass of a central idea was so squishy good in its gamefeel.

An absolute joy of a little game. Short and sweet, it learns the best lessons from the charms of Animal Crossing, Breath of the Wild, and just nintendo stuff in general , applying them with a light breezy touch to a purposefully and refreshingly low-stakes hop-about. šŸ’–šŸ’–šŸ’–

Were it not for the animation, this would drop to 3.5 stars for me since the hit boxes can be finicky & the game can waste your time in its challenge in a way other challenging games like Celeste have avoided while still being tough-as-nails. But when you add that animation and general aesthetic in, hooooo boy there's nothing like it! So bananas well-executed. ā˜•

brilliant, haunted, smirking creepypasta object come to life, absolutely my GOTY 2021 ā¤ļø

Weirdly it reminded me most of Mario 3D World with its constantly inventive ideas thrown out for the next one every 15 minutes in a way that felt pretty fresh and frenetic and sugar-rushy. And thereā€™s lots of good truly co-operative interplay between characters given asymmetric abilities, which I really dig. The art/animation is knowingly ridiculous in a way thatā€™s often pretty fun to look at, while the story is laughably bad in its misguided earnestness. šŸ¤£ But thereā€™s something B-movie enjoyable about that, too, maybe. šŸ¤·ā€ā™€ļø

Not for me, itā€™s got some good polish and animation and some good ideas but ultimately the repetitive nature of checking in on, feeding, sending out, and naming pikmin before and during my walks was adding hassle to my exercise and get-out-the-house efforts rather than encouraging me to do more of it.

I am totally drawn in, won over and charmed by the world of the ace attorney games, Iā€™ve loved every one even if the last one I played (Dual Destinies) was missing some of the crackling dialogue and cohesive world-building of the previous entries.

This one was a delightful return to form, though, and doing a period piece ace attorney was a great way to inject some novelty into the theming, characters, and casework. Itā€™s biggest strength and weakness is the pretty slow-building way the rapport between the characters and the protagonistā€™s place in society grows throughout the game, itā€™s great and earnest and touching by the end because of that slow build but it makes it harder to crack into than the earlier trilogy. But that makes me really excited for the sequel now that our fish-out-of-water lead is more established, especially with the tantalizing loose ends this one dangles at the player at the end.

Also SPOILER WARNING??? as lovingly done as the hd remaster is I really wish I could have played this on the 3ds for nostalgiaā€™s sake and also because the investigation phases have diorama style backgrounds (like Holmeā€™s residence) clearly designed to pop in 3d as you look around, and especially because the last case really explicitly dofs its hat to the 3dsā€™ unique functionality in a way they seem to do a clever job working around in 2d but stillā€¦ wouldā€™ve been cool to feel the original designā€™s platform synergy in that case.

A gem of a minimalistic indie puzzler with such a smart central ā€œmechanicā€ used in novel ways throughout.

I like to imagine Elechead is a Mega Man boss getting his own adventure, and the 4-color almost game-boy art style of the sprites and tilesets suggests maybe the creators were cheekily thinking the same.