33 reviews liked by Innkepr


Tells a moving story with it's small cast of characters. I like the smaller details, particularly the Narrator's narration reacting to your actions.
Combat is fun and has a lot of options between the different weapons. I like the aesthetic and world given to you in literal fragments.

Man this game looks good. Every single aspect just drips with style. The soundtrack is also fantastic. Combat flows really well with the one more/baton pass system. It is a bit easy, even on hard mode, but combat looks sounds and feels so good it kind of doesn't matter. The additions from Royal are all great, darts, showtimes, the new music. The third semester is a wonderful epilogue that complements the themes of the base game nicely.
Why do they keep abusing Ryuji though bro does not deserve it

One of the best zen games I've played. Creating overgrown dioramas is rewarding, especially if you're fond of the abandoned urban aesthetic. It's more of a sandbox than a puzzle game but does need a bit of thought.

This game is so beautiful. The way the stories are told and every detail that the creators put into the scene, I am simply fascinated by this house.

Of the Mario Kart games I had played prior to this whole marathon I'm doing, Mario Kart Wii was the one I played the absolute least. I think the main reason for that is I got my wii in the latter half of 2010 and got this game for Christmas that year. However, next Christmas I got a 3DS and Mario Kart 7 and just never really went back to this one because the only time I was Mario Karting was on the school bus. Eventually 8 came out and that gave me even less of a reason to come back to this one. So it's been around 12 years since I last touched this game. As such, I gave this a 6 and thought it was just an average Mario Kart purely because I barely played it. Coming back to it in 2024 though, not only is it really great, it's my favorite Mario Kart I've played thus far in this marathon. I always thought I liked DS more overall since I had fonder memories with it but Wii is just more fun overall due to a couple things it did incredibly well.

The biggest and best thing Wii excelled at I think, is its new track selection. I honest to god don't think there's a single track I dislike. Maybe there's a couple tracks I think are just decent like Luigi Circuit or Mario Circuit but the track list is absolutely chock full of bangers. Mushroom Gorge, Toad's Factory, Coconut Mall, DK Summit, Wario's Gold Mine, Koopa Cape, Maple Treeway and this game's Rainbow Road. Those are just some of my absolute favorites but the rest are really good too. I know 7 and 8's original tracks already, and I've played through most of Double Dash's through other games in the series and also have seen the tracks that have not appeared in other games. With that said, I can say without a shadow of a doubt, Mario Kart Wii has the best selection of original courses out of every game in the series. The ratio of amazing/good courses is just too high for me not to claim that to be true. Either way, certainly a big reason this game is still a ton of fun to this day.

Something else this game did well was it's retro track selection. It may not be as good as 8's or even 7's for that matter, but it's leagues better than DS's I think. A big reason for that is half of the courses aren't from SNES or Super Circuit. And the ones that were, are a lot better this time around. Same with the Double Dash picks, Peach Beach is meh but Waluigi Stadium and DK mountain are awesome picks. The N64 picks are pretty solid too. Only one I think this game did dirty was DS. Peach Gardens and Delfino Square, while not my favorites from DS, were both pretty good. However, the other two courses are Yoshi Falls and Desert Hills which were some of my least favorites from DS. They could've picked some fan favorites like Waluigi Pinball or Airship Fortress but no, they picked some of the lamest courses. Hey, 7 actually had those two courses in its retro selection so I'll definitely be looking forward to them when I get to that game. Anyways, the retro selection could've been better but it's a big improvement from DS's selection.

The other big addition this game added was the trick system. Every Mario Kart after this one also has it too and there's a good reason why they've kept it ever since. It makes ramps that much more fun to drive off of, it's just super satisfying to shake the controller and see your kart do the most sick tricks in the air. Same with the half-pipe ramps which are an amazing addition as well. Honestly, they're usually slower than just driving if they're optional ones but courses like DK Pass or Bowser's Castle where they're pretty much mandatory (unless you have a mushroom) make those levels that much more fun to play and gives the game it's own identity since 8 did away with them (they are actually back in the Booster Courses but I haven't played those).

All this stuff is great and makes me enjoy this game a ton, but I do have a couple issues with this game that makes me like it less than 8 still. One of the biggest issues is the game's balancing. Another thing the game added was bikes which was huge. The developers must've had a huge hard on for them though as they're WAY better than any of the karts. The inside drift bikes especially are just too broken. So basically, there's two types of bikes. Outward drift and inward drift. Outward drift asks like a kart basically while inward drift makes it so as soon as you start to drift you can only drift sharply into the direction. Kinda hard to explain but if you've played the game you know. I remember hating inward drifting when I played this game all the way back in the day. Now though, I find inward drifting bikes to be a really fun and not nearly as annoying to use. However, like I said they're just too broken since you can cut corners insanely fast and also instead of getting a two stage mini turbo, you only get the one stage blue sparks but in turn you can perform a wheelie at any time by shaking the wiimote and that gives you a small speed boost. Because of all this, once I got the Mach Bike or Flame Runner, I just never used a kart or outside drift bike again just cuz there's no need to. 8 definitely fixed this cuz the balancing between the two is much better in that game.

A couple other issues I had was the item frequency and the battle mode being poor. The items can be super obnoxious in this game at times. I really don't know why but it's just super easy to get spammed with blue shells when in first. There were a couple games where I'd be hit by a blue shell like 7 times in one game. And plenty of times where I'd be hit by one and then hit by lightning, this game is just insane when it comes to it's items and sometimes it's just not fun. The battle mode I also remember not being that great back in the day. The courses were solid and all but the issue was you're forced to be on teams and cannot ever have it be a free for all. This is just lame and while it's not as bad as base 8's battle mode, it certainly isn't that far off. Also I was gonna say the bloom can really make the game look ugly or weird at times but honestly I got used to it pretty quickly and don't have much of an issue with it like I once thought. Still think Double Dash looks better than this game especially since some of the character models still aren't that great looking (not nearly as mad as DS tho).

I was also gonna say how it stinks to unlock every character because a couple of them require you to get a star or more on every cup(or just play and absurd amount of races) and the way to get star rank is a little weird in this game but I was actually able to do it in the end. Got one star or higher in 50, 100 and 150cc as well as unlocking every expert ghost time trial so I was able to unlock every character. Didn't feel like doing mirror mode though so I didn't get every kart but I feel pretty satisfied with what I did. Never unlocked a lot of stuff in this game back then when I played so it felt good to finally do so.

Overall, while I had some minor issues, this was easily the best Mario Kart game I've played thus far in this marathon. I'm super happy I redeemed myself with this game because a ton of my friends love it and I can finally see why they do. Really wish I played this more with my buds back in the day haha, ah well. Next up is Mario Kart 7 so look forward to that soon!

The only roguelite I ever got into majorly was the Binding of Isaac. I played Hades and Returnal but while I thought those were fun, I never played them for too long unlike Isaac (I should get back to them though). Cult of the Lamb however is now the 2nd roguelite I've ever beaten a run of. Did I like it? Yeah I enjoyed myself but compared to something like the Binding of Isaac, this game's lacking a bit.

The first thing you'll notice about this game is it's not just a roguelite. It's also a management simulation type game. Basically, the times you won't be playing through the roguelite sections, you'll be working with your cult on a day to day basis. You have to make sure they're fed, make sure they have beds to sleep on, make sure to clean their literal shit as well as making them do tasks like harvesting crops or mining rocks and stuff. Also, since you're the leader of a cult, you can also perform rituals and sermons daily. At first I found this really refreshing and a nice break from the roguelite sections. Well, I'd say its the other way around as you'll be in this mode a lot more than the roguelite sections. While this part of the game is fun, it never gets super fleshed out at all and becomes a bit tiring in the endgame, at least for me. I will say, this part of the game did kinda freak me out with the depictions of cult behavior. Idk why honestly since I don't get freaked out by stuff like this usually but after a bit I got used to it.

In between these simulator parts are the roguelite sections. Compared to something like Isaac, these are not fleshed out at all. They're fun but in terms of content, there's not much here. You have a small assortment of weapons to choose from. They can have passive abilities but each type plays the exact same each time. You have a regular attack, then a strong attack which uses fervor as well as specials you can collect that also use fervor. Fervor is basically just like SP you can collect from enemies to perform these moves. You don't have much in terms of a move set and it pales in comparison to Isaac's many synergies. You can also get tarot cards and relics which both provide other upgrades or abilities but there aren't many of those either and I kept getting the same ones a lot of the time. The bosses are pretty fun I will say and while I didn't find this game hard really, some of the later bosses can be tricky. In the early game, I was having a blast with the simulator section and less fun with the roguelite section, but in the endgame, it was the opposite except the roguelite section was just fun rather than a blast.

I will say, probably the aspect that holds up the best is the art style. Despite some of the disturbing stuff you can do in this game, it never is that bad (despite me being creeped out at first) because of how cutesy everything looks. In general, it's just a really nice art style and everything looks really good, as long as it doesn't glitch out on you.

Yeah uh, I saw some people mentioning glitches and while they never bothered me, it is worth mentioning. I played the PS5 version and every time the start of a new day happened; the game would literally freeze for 5 seconds each time. You get used to it but the first time it happened I thought the game crashed lol. I also had an issue where followers would glitch out and work on something like a block or two away from where it should be so it looks like they're working on nothing which is distracting. Also had a glitch at the very end of the game where the floor texture would go from looking normal to being reflective like water. Idk if all this is just in the PS5 version but it all happened throughout my game and it's worth mentioning.

Overall, I enjoyed myself, but I wish a lot of the game was more fleshed out. The simulator and roguelite sections are fun but because they're trying to balance the two, neither feels super rewarding in the end. The fun concept, cute art style and really fun early game is what made me enjoy this game in the end. Just wish it was better overall. Also didn't bother with the platinum despite it seeming easy enough. Looks like it requires way more playtime than I'm up for lol.

The next Kirby game to release after Adventure was Kirby's Pinball Land. This was the first game I had yet to play prior to this whole thing and I gotta say, not really a fan of it tbh.

I do honestly enjoy pinball a bit, it's fun when you're just going for a high score or are at a pizza parlor and you see a pinball table and play it to pass the time. But Kirby's Pinball Land is actually beatable. See, each stage has a boss from Kirby's Dreamland you can fight if you progress high enough into the stage. The entire game is Dreamland themed actually. Well, I tried to get to Wispy Woods for 40 minutes straight and that's the first stage. Every time I'd defeat all the cappies in the little bonus game and make the warp star appear, something would make me fall down again. So yeah, I never even got to fight any of the bosses because I was just so frustrated trying to even get to the very first one in the first place. After giving up on the first stage then, I just decided to play the other two for a bit as well before calling it quits. There's 4 bosses in total, the three from the stages and then Dedede at the end. Idk if you have to do every stage and Dedede in one continue, because if so that's pretty ridiculous with how random pinball can be.

This review seems overly negative and yeah I was getting frustrated when playing and still don't care fit it much but for a simple pinball game, it's not bad. I'm giving it a bit of slack since it is an OG Gameboy game (and also maybe me not being much a fan is just a big skill issue). The Dreamland 1 visuals and references are nice and the music's nice too (most of it is just reused from Dreamland tho). Just maybe don't try to actually beat this game cuz you'll also get frustrated unless you have a high tolerance for random pinball BS lol. It's been a while since I played a game and didn't finish it, and I really hate doing that especially for a Kirby marathon like this, but idk man I just can't do it lol. Looking forward to playing Dream Course next!

Edit: In retrospect, maybe a 5 is too generous, especially since I couldn't even get to a boss cuz I had enough at that point. So I'll drop it to a 4.

Reviews of other games: The deckbuilder combat is certainly enthralling, but I'm not sure if it synergizes with the roguelike structure or if it's just a cheap and trendy cash-in, similar to yesteryear's Soulslikes...

Reviews of P3R: When I was fourteen years old I would lay in bed with my eyes open and ask for God to kill me. My brother left behind a beat-up PS2 after he went off to college where he would later die of an OD

I love the dreamy aesthetic of Cloudbank, and the excellent soundtrack extends that feeling. The story is engaging and the characters are all interesting. I like how you are offered a lot of customization with your moveset. I didn't love the combat, the real-time/turn-based mix is interesting conceptually but just doesn't quite work here.

Pyre

2017

Easily Supergiant's best.
A large cast of complex characters that you are ludonarratively invested in. A truly beautiful story with a fantastic ending. Superb soundtrack, gorgeous art, rich worldbuilding.
Criminally underrated.