Ishan
Bio
I am thou, thou art I
psn: happyjalopi
steam: zestyy11
4s are faves, 4.5s are all-timers, 5s are peak art
I am thou, thou art I
psn: happyjalopi
steam: zestyy11
4s are faves, 4.5s are all-timers, 5s are peak art
Badges
GOTY '22
Participated in the 2022 Game of the Year Event
Best Friends
Become mutual friends with at least 3 others
3 Years of Service
Being part of the Backloggd community for 3 years
Well Written
Gained 10+ likes on a single review
Liked
Gained 10+ total review likes
Popular
Gained 15+ followers
GOTY '20
Participated in the 2020 Game of the Year Event
Noticed
Gained 3+ followers
Favorite Games
080
Total Games Played
000
Played in 2024
006
Games Backloggd
Recently Played See More
Recently Reviewed See More
This just slaps so hard dude - absolutely love how it unravels in scope while still being so contained and effectively simple in its mechanics throughout.
Everything it influenced from the over-the-shoulder action to the inventory management still seems so fresh and the gameplay feels tight in all the right ways with moments of shifting creativity that only add to the enthralling stress of it all.
The village was super impressive with its immediate relentlessness (and has the best fight with Mendez), however, the castle was where the game truly shined at its best for me - just so memorable in its set-piece design (the water levels!!) and cult-like atmosphere. The Island was a fitting way to conclude the game too, stacked with killer bosses throughout and overflowing with urgency. I'm also a sucker for mutation/scientific alteration in video games (just look at my favorites) and that regenerator section with its bodies was just top-tier horror.
So satisfied with this and I can't wait to try the remake when I find more time, an amazing introduction to a series I've been meaning to check for ages.
Also riot gun best gun 💪💪
Everything it influenced from the over-the-shoulder action to the inventory management still seems so fresh and the gameplay feels tight in all the right ways with moments of shifting creativity that only add to the enthralling stress of it all.
The village was super impressive with its immediate relentlessness (and has the best fight with Mendez), however, the castle was where the game truly shined at its best for me - just so memorable in its set-piece design (the water levels!!) and cult-like atmosphere. The Island was a fitting way to conclude the game too, stacked with killer bosses throughout and overflowing with urgency. I'm also a sucker for mutation/scientific alteration in video games (just look at my favorites) and that regenerator section with its bodies was just top-tier horror.
So satisfied with this and I can't wait to try the remake when I find more time, an amazing introduction to a series I've been meaning to check for ages.
Also riot gun best gun 💪💪
Did not plan to complete this on March 5th but I'll take it lol
No way is this remotely close to P5R or as good as P4G (there is literally nothing to do at night most of the time!!!) but nonetheless still a banger.
Even if a lot of the cognitive elements feel like a blueprint, the concept of the dark hour and its backstory are brilliant and I didn't even find Tartarus as tedious as I initially thought it would be - it has some really cool designs in its higher blocks (especially Harabah and Adamah). The overarching theme of death is beautifully explored too, especially in the more blissful moments of acceptance, and the animations of the cutscenes are so well directed it's a shame Portable doesn't include them.
A bit split on the party members: Ken, Fuuka, and Junpei are just really underwhelming despite the attempts to flesh them out (Chidori, Shinjiro, etc.); however, Mitsuru, Aigis (incredible VA), and Akihiko are all some of the best characters in the series, and I love Yukari a lot too.
So glad I've finally gotten to this one, intrigued to see how much Portable's FEMC route changes things too. Love this series to pieces :)))
No way is this remotely close to P5R or as good as P4G (there is literally nothing to do at night most of the time!!!) but nonetheless still a banger.
Even if a lot of the cognitive elements feel like a blueprint, the concept of the dark hour and its backstory are brilliant and I didn't even find Tartarus as tedious as I initially thought it would be - it has some really cool designs in its higher blocks (especially Harabah and Adamah). The overarching theme of death is beautifully explored too, especially in the more blissful moments of acceptance, and the animations of the cutscenes are so well directed it's a shame Portable doesn't include them.
A bit split on the party members: Ken, Fuuka, and Junpei are just really underwhelming despite the attempts to flesh them out (Chidori, Shinjiro, etc.); however, Mitsuru, Aigis (incredible VA), and Akihiko are all some of the best characters in the series, and I love Yukari a lot too.
So glad I've finally gotten to this one, intrigued to see how much Portable's FEMC route changes things too. Love this series to pieces :)))